Завантаження...
eldiabs
Причина блокування Breaking rules
8 файлів лайкнуто
10 коментарів
0 відео
0 завантаженнь
0 фоловерів
  • Default

    Good mod. Only minor bugs. I recommend turning most vehicle spawning related ini options to false, however. Two bugs that seem the most influential.
    1. After saving a vehicle and setting spawn point, after game reload, vehicle duplicates. Only seems to occur once. I usually just save that vehicle too then delete it with the phone.
    2. Remote system seems to bug out or fail on some vehicles eventually. This can make it seem like you can't interact with the vehicle if you locked it, but you'll just have to use the phone options to disable the lock. UI continues to work on other vehicles added. No idea why or how this happens. And EnableRemoteSystem=true so it's not that.

  • Default
  • Default

    Nice replacement for the other hostage based mod. Don't suppose there's any chance of additional config options to completely disable things like bomb planting and character switching? The companion mod that's required is a bit buggy and breaks some story mission content so I'd rather not use it.

  • Default

    Definitely works. Perhaps a little too well...haha. Don't suppose there's a way I can tone down the number of gang members during takeovers/claims is there?

  • Default

    1.4 update feels more stable. I've only seen one of those script crashes unlike 1.3 which happened quite frequently. I have found a potential bug, however. Under certain circumstances (can't figure out what exactly), I'm unable to use cover. The character does the put away weapon animation instead...without actually putting away the weapon.

  • Default

    Found what I believe to be a crash related to this mod. In the story mission where you have to take control of the Merryweather cargo jet, upon arrival of the f16s and being told to climb to a high elevation, the game will consistently crash. I believe it's related to this mod because I can hear the vehicle duffle shuffle sound over and over again right before the crash. You can skip the mission, but I'm not sure if this crash will also occur when flying other jets? Haven't tested it yet.

  • Default

    Digging this mod. Csirkefogo's position settings look way better. And I'd recommend users setting CAN_LOOSE_BAG_ON_RAGDOLL to false. Got ragdolled by a panicked driver while robbing a stockade and the bag flew into the void beneath the street. Goodbye sweet weapons.

  • Default

    Extremely well done mod. I've enjoyed this one immensely. Only bug I've found so far is a helicopter supply order I made exploded before I could even get to it. No idea what happened to it. 150K went poof. I blame it on combustible and/or hazardous materials.

  • Default

    Fun mod, but having some issues. Lot of promise here, but....it can get frustrating.

    1. Personal stash (the crazy driving van dude that you pay 5K for each time...yeesh) doesn't seem to save my stash even though the config is showing the amount I added to it. Simply can't access the stuff for some reason.
    2. After looting a vehicle trunk the bag doesn't go away when moving the stolen drugs to a stash.

    Words of warning to everyone that uses this mod as well. Set selltopeds to false every time you do a vanilla mission. You're likely to bug out quest NPCs otherwise. They'll go red on the minimap and just wander off if you get within drug selling range of them...which happens a lot. And set any drug van options to false as well before any missions that involve any van transports or you'll end up with bugged mission markers and/or missing vehicles after going to the wrong marker.

  • Default

    Seems like a great mod. Tested it out a bit and had a lot of fun. Only serious downside is being unable to see vanilla mission and stranger blips due to the vanilla story mode blip limit...or whatever it is. I traced it down to this mod even though the only blips I'm seeing with it enabled were the companion yacht purchase and companion yacht location. Don't suppose there's any chance to request a disable blip option like EAI has? Disabling EAI blips and even the drug traffickingv2 dealer blips didn't change anything so I'm assuming it's directly tied to this mod which is causing the issue.