Infinite Question Gameconfig 3442 Gameconfig
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13 688
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I decided to reupload my gameconfig updated to the latest 3411 version. This is my own personal mod I use in all my versions to support my tree mods.
Distant version has the keyholes pushed to the max so there should be little to no lowlod cars and large areas for actual models to spawn.
Infinite version has the keyholes as close together as possible to support max traffic, as a result the lowlod cars are very numerous but only in the distance.
Join my discord for questions, support, and access to all my mods
https://discord.gg/3BrS78nMRP
March 17 2025 Update
Im keeping the old gameconfig up, but I am testing new gameconfig values. So far this gameconfig has loaded 3,880 cars.
This version has all gameconfigs included but values commented out. If you need to change game versions or traffic density, just XML comment the correct lines.
3442, Liberty City, and Enhanced gameconfigs as separate downloads
January 26 2025 Update
Updated 3411 gameconfig with Liberty City values
Finally was able to recreate the collision issue, staticbounds had an extra 0
December 22 2024 Update
Fixed a typo in the Thread Priority
Thank you for the people who tested, sometimes I ctrl c ctrl v too fast
Dedicated to Kyra, the Queen of crashing my game, for having patience while we play a game that crashed every 10 mins
Distant version has the keyholes pushed to the max so there should be little to no lowlod cars and large areas for actual models to spawn.
Infinite version has the keyholes as close together as possible to support max traffic, as a result the lowlod cars are very numerous but only in the distance.
Join my discord for questions, support, and access to all my mods
https://discord.gg/3BrS78nMRP
March 17 2025 Update
Im keeping the old gameconfig up, but I am testing new gameconfig values. So far this gameconfig has loaded 3,880 cars.
This version has all gameconfigs included but values commented out. If you need to change game versions or traffic density, just XML comment the correct lines.
3442, Liberty City, and Enhanced gameconfigs as separate downloads
January 26 2025 Update
Updated 3411 gameconfig with Liberty City values
Finally was able to recreate the collision issue, staticbounds had an extra 0
December 22 2024 Update
Fixed a typo in the Thread Priority
Thank you for the people who tested, sometimes I ctrl c ctrl v too fast
Dedicated to Kyra, the Queen of crashing my game, for having patience while we play a game that crashed every 10 mins
Перше завантаження: 26 Січня 2021
Останнє оновлення 6 днів назад
Last Downloaded: 1 hour ago
83 коментарі
I decided to reupload my gameconfig updated to the latest 3411 version. This is my own personal mod I use in all my versions to support my tree mods.
Distant version has the keyholes pushed to the max so there should be little to no lowlod cars and large areas for actual models to spawn.
Infinite version has the keyholes as close together as possible to support max traffic, as a result the lowlod cars are very numerous but only in the distance.
Join my discord for questions, support, and access to all my mods
https://discord.gg/3BrS78nMRP
March 17 2025 Update
Im keeping the old gameconfig up, but I am testing new gameconfig values. So far this gameconfig has loaded 3,880 cars.
This version has all gameconfigs included but values commented out. If you need to change game versions or traffic density, just XML comment the correct lines.
3442, Liberty City, and Enhanced gameconfigs as separate downloads
January 26 2025 Update
Updated 3411 gameconfig with Liberty City values
Finally was able to recreate the collision issue, staticbounds had an extra 0
December 22 2024 Update
Fixed a typo in the Thread Priority
Thank you for the people who tested, sometimes I ctrl c ctrl v too fast
Dedicated to Kyra, the Queen of crashing my game, for having patience while we play a game that crashed every 10 mins
Distant version has the keyholes pushed to the max so there should be little to no lowlod cars and large areas for actual models to spawn.
Infinite version has the keyholes as close together as possible to support max traffic, as a result the lowlod cars are very numerous but only in the distance.
Join my discord for questions, support, and access to all my mods
https://discord.gg/3BrS78nMRP
March 17 2025 Update
Im keeping the old gameconfig up, but I am testing new gameconfig values. So far this gameconfig has loaded 3,880 cars.
This version has all gameconfigs included but values commented out. If you need to change game versions or traffic density, just XML comment the correct lines.
3442, Liberty City, and Enhanced gameconfigs as separate downloads
January 26 2025 Update
Updated 3411 gameconfig with Liberty City values
Finally was able to recreate the collision issue, staticbounds had an extra 0
December 22 2024 Update
Fixed a typo in the Thread Priority
Thank you for the people who tested, sometimes I ctrl c ctrl v too fast
Dedicated to Kyra, the Queen of crashing my game, for having patience while we play a game that crashed every 10 mins
Перше завантаження: 26 Січня 2021
Останнє оновлення 6 днів назад
Last Downloaded: 1 hour ago
@InfiniteQuestion It doesn't happen often.
It didn't crash at all 2 days ago, happened twice yesterday and today it didn't crash either with distant heavy.
@speeddemon chat in discord, I can help better there. If it doesn't crash minutes of starting or playing the game, then the issue isn't gameconfig.
@InfiniteQuestion Could you explain a little more the difference between Distant and Infinite, and light, medium. heavy and extreme?
@chaparrita
There 4 large rings, keyholes, that surround the player. You can have it GTA style as in medium size, or you can use infinite for the smallest size or distant for the biggest size. The bigger the keyhole, the less cars spawn in the keyhole. Well technically the same amount spawn, but larger distances for them to spawn makes it appear as less cars. Outside of these keyholes is the lowlod. The distant gameconfig has the keyhole as large as possible so theoretically you can see the same traffic from a mountain versus infinite gameconfig the keyhole is very small so outside of the spawn area will be lots of lowlod cars. It's a compromise between very thick traffic or traffic you can see for miles.
@InfiniteQuestion Thank you
Been dealing with my gta v crashing every 15 minutes or so. Have nve , lc preservation, improved gore . Couldn’t play any sp missions , changing characters was also 50/50. But now game is running solid. I wish I can just keep game as is until gta 6 comes out . Thank you btw , you made my week. Plus I did infinite medium , just to try , and I love the extra traffic . Game still runs smooth , I use lossless scaling also
@InfiniteQuestion Can you update to the latest? Your gameconfig is the only one that fixes my game from crashing
@InfiniteQuestion how 3422 ????.....it's 3442 🤔
@DaveRock76 ya your right. Simple typo
@InfiniteQuestion 😜😜😜
Getting an out of game memory issue. Why? Don't get it with other game configs.
I had an old gameconfig that wouldn't work correctly ONLY with my Rockstar Edtior.. uploaded yours today and doubled my dummy pool size within it. Finally got some of my recordings to work. Definitely got yourself a follow/subscriber for this mod.
@brister927 definitely would be a heap issue. This gameconfig pushed the vehicle and texture to the max. I had heap at 10000 before but after thorough testing 2000 is the max heap available. Anything over than that isn't setting heap properly as this was the only number that would work with this high of values.
@The-Canon Thank you for that dummy object suggestion. I'm starting over and testing each value, the dummy and static poolsizes people have told needs to be increased. More comments like this are needed to truly find something that works for everyone.
@InfiniteQuestion Thank you. Will give it a go. Cheers.
@InfiniteQuestion How do you get the Enhanced to run with this gameconfig ? i don't get past the loading screen it crashes ..
@InfiniteQuestion couple of questions regarding general use of gameconfig and some other files.
Does the archive count in gameconfig MUST BE THE SAME as in packfile limit adjuster or that other file tool/mod: where the archive count in INI file is mentioned?
Random crash happens sometimes without any errors to desktop (I'm using RDE but before I used Skysder's traffic mod and it crashed way more often) Should I use gameconfig in RDE mod that's provided by the mod or should I use yours?
And finally, in settings.xml file are lines like: ped/vehicle lod and numbers are like 0.25000 and so on. Does changing those numbers to 1.00000 for example do anything? If so is this stuff related to gameconfig usage /stabillity in some way?
Finally, according to skysder (who made traffic mod that I've mentioned) in the same settings.xml there's another two lines: ped/vehicle variety and you can change those two lines with crazy numbers and the game's fine. For example the original, max game variety number is 1.0 but Skysder said you can go with 10.0. The game warns that vram usage is high but It's fine... So is it safe to change those numbers and do they affect - in some way - gameconfig file ?
Sorry for such long questions but I've failed to find any information on thse things. Thank you
@Adas8812 No one actually knows. I did some thorough testing years ago and came to the conclusion these numbers don't work as thought. The only thing that controls car and ped densities are popcycle.
The settings file, that controls how much variety there is, but going over 1 doesn't actually double the amount or add twice as much variety. This is controlled by the actual car files. For compatibility or testing this value might be lowered to globally handle variety, but 1 is the max. There is no "extra" variety if your traffic files are set properly.
As far as the values in the gameconfig population section, these are just scaling what is done in popcycle files. If your popcycle file is set to max, like mine is, there is 0 ways to increase ped or traffic outside of scenarios and or traffic keyholes. I've maxed and min every value in the population section, the most change I see is you can control very slightly city and country traffic and the memory that handles liveries. For example when I set memory to 10000 I started seeing cars I've never seen before with liveries.
Also packfile or archive numbers, that's been set at 10,000 since I started modding, either it doesn't really do anything or any number above vanilla works. But ego knows, only way to find out is change a value then check.
Thanks for the explanations!
What lines you changed to support heavy traffic? im using version 2372
@TrueBest Support or enable heavy traffic? Config popualtion controls the density, but to support traffic it should already work depending on the cars you want to spawn. The traffic mod i use has every mp supercar with all liveries enables in traffic and extreme settings and i dont have issues.