Skysder's Enhanced Traffic Experience: Ultimate Edition [OIV] 1.0 Hotfix
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Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
Перше завантаження: 04 Червня 2022
Останнє оновлення 04 Червня 2022
Last Downloaded:
66 коментаря
Welcome to Skysder's Enhanced Traffic Experince: Ultimate Edition!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
You can find a full, always up-to-date list of the mods included in this config here!
You may be familiar with my Lite version (of which you can find here!) and its main concept, which was to update and freshen Los Santos with DLC vehicles. The Ultimate Edition goes beyond DLCs and supports a vast majority of lore-friendly mods! There are a few exceptions regarding mods I did not and will not include, which are listed below.
- Old and or very low quality
- No immediate use for the mod (i.e. doesn't fit into traffic or scenarios)
- Unlore
That being said, this does include most lore-friendly mods you can find on this website. I searched far and wide to make sure I didn't leave any stone unturned. What can you find in the Ultimate Edition you ask? Read below!
- DLC vehicles + mods
- New dispatch.meta, popcycle.data, popgroups.ymt and edited vehiclemodelsets.meta!
- Ever-changing traffic variations
What to expect in the future:
- More fleshed out vehiclemodelsets
- New lore-friendly mods added on their release
Some important notes:
- Increasing your games vehicle variety multiplier can do wonders for this mod. You can find that setting and your city density setting within /Documents/Rockstar Games/GTA V?settings.xml and look for CityDensity/VehicleVarietyMultiplier! Find a sweet spot for those settings that your PC can handle. I keep mine at 1.5 for density and 20.0 for variety respectively.
- GTA V is a game from 2013, so it can only handle so much! The game will prioritize some vehicles over others (A.K.A the 'GTA Effect') so don't panic if you see 4-5 of the same vehicle at a time. The game will adapt over time.
- This mod includes A LOT of mods, including LODless ones, that may decrease performance. However, they are few and far between and should not cause any extreme performance decreases, even on lower-end PCs.
- While this mod does support many other lore-friendly mods, I want to make it explicitly clear that it DOES NOT support the Vanillaworks Extended Pack 2.5. Instead, all mods supported are their singular versions. However, it will support VWE 2.6 in the future.
Installation instructions can be found in the README file located in the archive. Please read it thoroughly. I will not address comments regarding problems with installation unless absolutely necessary!
1.0 Hotfix:
- Added backup files!
Credits:
Me, for the config & screenshots
A_mbien_t & johndoe968, for feedback
ItsJustCurtis, for the OIV package
Sir Stir Fry, for the logo
Join the Vanillaworks Discord server!
Перше завантаження: 04 Червня 2022
Останнє оновлення 04 Червня 2022
Last Downloaded:
@Skysder Does yours work? The fire brigade addon with several vehicles doesn't seem to spawn either if you call the fire brigade or if there's a fire somewhere. Only the vanilla vehicle is coming. Otherwise I am extremely happy with the mod, keep it up!
@dghbebe I’ll take a look at the dispatch.meta. Perhaps I did in fact miss that!
@Mick_King It’s a common thing. It isn’t a bug per se, but since the trailer is in the vehicles.meta for the car, it allows it to spawn. If I were to remedy it, I would have to remove it from each of those vehicles respective files, which can be a pain.
@Skysder It's still bringing up some nice cars my nigga.
@Mick_King @Skysder The same thing can happen with the MOC. I thought that the trailers would have to be moved to additionaltrailers within the vehicles.meta but they are already located there. I'd try taking thee maxNum value down to 0 if that will do anything.
after installing this all weapons i recieve are empty, no ammo.
@RandomGTAFreak This mod alters literally nothing about the weapons.
yes i am aware.....i guess something is weird with my game. deinstalled all mods.reinstalled only this, same issue. i guess my pc hates me xD.
@Skysder Thank you! Hope you find something about it. Last question: Aren't there any Lore-friendly vehicles with real brands? And if so, would there be a chance to add those as well?
I have a question, what is the vehiclemodelsets file? what is his function? is required?
why does the buffalo doesnt look like in the screenshots
@EVOGTA Because it's a mod. www.gta5-mods.com/vehicles/bravado-buffalo-sx-stock-buffalo-stx-add-on-lore-friendly-police
@dghbebe Real-life brands aren't lore-friendly.
@Pizzahut thanks
This is great. solid mod.
Hey @Skysder so i installed the oiv and now whenever im driving around cars will just disappear when i get close to them
@Skysder Liking it so far, though I can't decide which lore-friendly cars do I install. Any recommendations? :)
Is there any plan to update this to reflect the new update like the lite version?
The new Vigero stands out a little in Sandy
addon police cars do not appear in chases, what could it be?
will this conflict if i install vanillaworks?
It would be cool if in a future update it included police cars in traffic. Other than that this is by far the best traffic mod!