Blackest Night Batman (Cloth physics) 1.1
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532
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Blackest Night Batman With Cloth physics
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Перше завантаження: 05 Квітня 2022
Останнє оновлення 18 Квітня 2022
Last Downloaded: 8 днів назад
8 коментаря
More mods by batman78:
Blackest Night Batman With Cloth physics
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Перше завантаження: 05 Квітня 2022
Останнє оновлення 18 Квітня 2022
Last Downloaded: 8 днів назад
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AWESOME WORK, MATE! Can you also make the demon batman suit from the Arkham Knight? Here's an example of it > https://www.deviantart.com/xnasyndicate/art/Batman-Arkham-Knight-Batman-Demon-551466812
@Envious0000 Thanks! And I tried to do that model before but had some issues but I will try again.
how did you manage to add physics?
@Zviux Thanks for the rating! And I got someone to help me.
@batman78 Cool! Can't wait to see once it's done. Keep up the awesome work!
@batman78 These DC releases continue to be awesome!
@Zviux I suspect that there was an update with zmodeler3 that allows you to paint weights onto a mesh that gives it a "flag-like" property. My only basis for this is seeing how flags in the game are handled physics-wise and making the assumption that they're operating with the same algorithm.
@Joe Gillian Thanks and thanks for the rating!