Manual Reload [.NET] 1.2
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2 325
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Description
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
Перше завантаження: 29 Квітня 2025
Останнє оновлення 03 Травня 2025
Last Downloaded: 5 hours ago
1 коментар
Description
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
Перше завантаження: 29 Квітня 2025
Останнє оновлення 03 Травня 2025
Last Downloaded: 5 hours ago
I don't think a proper manual reload script is possible with C# (.NET),
it requires memory editing (C++) like the "Realistic Reload" script that has been broken since 2022.
Also, which line has to be changed in the weapons.meta?
Bro can You fix 1 bullet "bug" ? for revolver , deagle it's looks weird . Two times of 2 rounds in right upper cornner ...
And can You add 31 rounds feature ( 30+1 ) ? It's like reloading at [ 29 to 1 ] bullet ( not at zero ; it's one bullet inside aka feature from BF3 etc ) .
@Dogdaysz That was a typo in the description, this mod adds manually reloading.
@Basil_TBL ah makes sense, but not sure when i tried it that it was still automaticly reloading but i'll retest tto see
It does the job, however it's very buggy when shooting while driving, on the auto pistols for example, I can't reload and it just starts semi-firing even though it should be out of ammo.
@Basil_TBL Hey man. This is totally unrelated to this mod but this is just a small request from me. Can you make a small script mod that limits the max ammo for each gun and sets it to a realistic amount? like 100 for pistols, 500 for Ar's, 300 for SMGs and so on? I tried the other ammo limiter mods on this website but they are all saying to replace the weapons.meta file and I installed a recoil mod through that so if i replace that I will lose my recoil in the game and I want to have both the ammo limiter and my recoil in my single-player roleplay lol. I hope you consider this request. Thank You for your time if you read this❤️❤️❤️
@Latvianco Thanks for the report, update is getting uploaded you just gotta wait for the admins to approve it
can you make it so it will keep aiming the gun with 1 bullet ?
Works great
good
with pistols, once you run out of ammo, by pressing R, you just keep getting ammo out of nowhere. In vehicles, when you empty the mag, it starts firing like a machine gun. These issues ruin the mod, hoping they could get fixed.
@IStars Neither of those things happen on my end
For a short moment I got my hopes up that this mod would do what this one was capable of doing
https://www.gta5-mods.com/scripts/manual-reload
@basil_TBL are you able to make your mod work like this one? I would pay a bit for the job.
@whanowa No I can't
Are you able to make the slide lock back after the last shot?
Hey man, i just loved it. could you please make your mod be able to lock the slide back after the last shot?
@Jere_6ixx https://www.gta5-mods.com/scripts/customizable-max-ammo
It isn't working as described. Still automatically reloads. Are my reading comprehension skills inaccurate?
@Sam7476 I tried this one already. It has a lot of bugs and it isn't customizable.
@Jere_6ixx with request like that your best bet is too download a text editor like notepad + and edit the already modded weapons.meta yourself. ctrl+f to search for lines with the word ammo until you find max ammo lines and customize it yourself, it is way easier then you think.
@Basil_TBL finding a way to lock the ammo count at zero would be more ideal because it would force slide lockback animations. good mod tho would like to see further updates