MK2 Weapon Giver 8.1 (Save The Contract Attachments 2)
36 547
298
36 547
298
If you need help in the comments section , please tag me with @HKH191, if you dont do this i wont receive a notification of you message, also please consider joining my discord you will get faster help in support secton, or directly MESSAGE me if i am online https://discord.gg/XzTK8sf
This mod fixes the glitch that R* forgot to fix, concerning the MK2 weapons, where you reload the game and it resets the ammo count to 0
this simple mod resets that value to all the MK2 weapons max ammo count
Requires
NativeUI
Scripthookvdotnet
Install
Drop the Dll into the scripts folder
9.0
fixed a possible game crash, due to weapons loading straight away and overloading the game
8.0
fixed some issues with some attachments not saving
7.1
added ability to save Cayo Perico Weapons and their components
fixed drop weapon, not removing weapon from player inventory
5.0
added ability to save mk2 weapon livery tints
5.0
Fixed a random Issue, that only (or Maybe) i was getting, causing the game to randomly crash when hitting insert on first time load
3.1
added Ability to save all components of each gun
3.0
Added option to save all tints of weapons;
can change keys to load and save tints via ini
2.0
added Arena War Weapons
added ini with options for each dlc gun (malee weapons coming soon)
1.1
added function that refills ammo on player change
added Biker DLC weapons to add function
This mod fixes the glitch that R* forgot to fix, concerning the MK2 weapons, where you reload the game and it resets the ammo count to 0
this simple mod resets that value to all the MK2 weapons max ammo count
Requires
NativeUI
Scripthookvdotnet
Install
Drop the Dll into the scripts folder
9.0
fixed a possible game crash, due to weapons loading straight away and overloading the game
8.0
fixed some issues with some attachments not saving
7.1
added ability to save Cayo Perico Weapons and their components
fixed drop weapon, not removing weapon from player inventory
5.0
added ability to save mk2 weapon livery tints
5.0
Fixed a random Issue, that only (or Maybe) i was getting, causing the game to randomly crash when hitting insert on first time load
3.1
added Ability to save all components of each gun
3.0
Added option to save all tints of weapons;
can change keys to load and save tints via ini
2.0
added Arena War Weapons
added ini with options for each dlc gun (malee weapons coming soon)
1.1
added function that refills ammo on player change
added Biker DLC weapons to add function
Перше завантаження: 06 Травня 2018
Останнє оновлення 21 Лютого 2022
Last Downloaded:
All Versions
178 коментаря
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If you need help in the comments section , please tag me with @HKH191, if you dont do this i wont receive a notification of you message, also please consider joining my discord you will get faster help in support secton, or directly MESSAGE me if i am online https://discord.gg/XzTK8sf
This mod fixes the glitch that R* forgot to fix, concerning the MK2 weapons, where you reload the game and it resets the ammo count to 0
this simple mod resets that value to all the MK2 weapons max ammo count
Requires
NativeUI
Scripthookvdotnet
Install
Drop the Dll into the scripts folder
9.0
fixed a possible game crash, due to weapons loading straight away and overloading the game
8.0
fixed some issues with some attachments not saving
7.1
added ability to save Cayo Perico Weapons and their components
fixed drop weapon, not removing weapon from player inventory
5.0
added ability to save mk2 weapon livery tints
5.0
Fixed a random Issue, that only (or Maybe) i was getting, causing the game to randomly crash when hitting insert on first time load
3.1
added Ability to save all components of each gun
3.0
Added option to save all tints of weapons;
can change keys to load and save tints via ini
2.0
added Arena War Weapons
added ini with options for each dlc gun (malee weapons coming soon)
1.1
added function that refills ammo on player change
added Biker DLC weapons to add function
This mod fixes the glitch that R* forgot to fix, concerning the MK2 weapons, where you reload the game and it resets the ammo count to 0
this simple mod resets that value to all the MK2 weapons max ammo count
Requires
NativeUI
Scripthookvdotnet
Install
Drop the Dll into the scripts folder
9.0
fixed a possible game crash, due to weapons loading straight away and overloading the game
8.0
fixed some issues with some attachments not saving
7.1
added ability to save Cayo Perico Weapons and their components
fixed drop weapon, not removing weapon from player inventory
5.0
added ability to save mk2 weapon livery tints
5.0
Fixed a random Issue, that only (or Maybe) i was getting, causing the game to randomly crash when hitting insert on first time load
3.1
added Ability to save all components of each gun
3.0
Added option to save all tints of weapons;
can change keys to load and save tints via ini
2.0
added Arena War Weapons
added ini with options for each dlc gun (malee weapons coming soon)
1.1
added function that refills ammo on player change
added Biker DLC weapons to add function
Перше завантаження: 06 Травня 2018
Останнє оновлення 21 Лютого 2022
Last Downloaded:
for anyone having any issuess Contact me on discord and i can help : https://discord.gg/ye9smG3 ,
how do I have mk2 weapon give in my contacts, I remember having called him and sent a truck to my location
Is this only for online play? I wanted to use it to get the mk2 weapons in single play. Does this mod work for this?
Добро!
@HKH191
This mod works great, it's actually very awesome to be able to keep the mk2 weapons now, one thing that's bugging me tho, I can't remove the feature that gives you the flare gun, because it's not in the ini, could you please include that in the next update?
is this the mod that fixes the glitch that removes all mk2 weapons from invenotry when you restart the game in singleplayer?
Can you make, that the "Military Rifle" is saveable too? And Great mod btw!
How do I change tint and livery to normal in ini?
Anyone lol?
Only able to change livery. Tint will not change
@HKH191
How can I remove Flaregun from auto load ?
@buingoclam44 look in Mk2ammogiver.ini
@HKH191
GiveCompactGrenadeLauncher = true
GiveCompactRifle = true
GiveDoubleBarrelShotgun =true
GiveSweeperShotgun =true
GiveRevolver =true
GiveDoubleActionRevolver = FALSE
GiveMiniSMG = true
GiveUnholyHellbringer = true
GiveWidowmaker = true
GiveUpNAtomizer = true
GiveNavyRevolver = FALSE
GiveCeramicPistol = FALSE
GiveStoneHatchet=FALSE
How?
@PaperStar
how did u make it?
@PaperStar
can u send me your .dll? I dont know how to edit it
Nice. Does this also save addon weapons to the loadout?
Small bug to report: This mod seems to cause the railgun to disappear when using the shooting range and thus said weapon's challenge will not be accessible. Even by adding back the railgun into the playable character's inventory through this mod or by means of a trainer, the railgun bonus challenge will not appear.
@HKH191
Hey, every time I switch characters my Combat Shotgun and Military Rifle instantly get suppressors (the combat shotgun is unable to use it, yet it still somehow appears) I can't seem to fix it.
@Argentum860 look in the ini for that character and set the suppressor to false, or customize your gun with a trainer or one of my gunlockers from my mods, then hit the save key
@HKH191
I've tried looking into the .ini file, and found a lack of Military Rifle and Combat Shotgun, is there any way to modify the file to include said weapons?
Does this support the addition of addon weapons? How would I go about doing this? Also, if you're up to suggestions, add a toggle that auto loads weapons on game launch and auto saves after certain intervals. Would be great!