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  • Default

    Please make addon version, can you perhaps make it in such a way that it supports the cutscene where Trevor punches Wade over the entrance barrier, LOve the mod Manny thanks.

    10 Вересня 2024
  • Default

    Please make mlo with vehicle support script to save cars

  • Default

    BIG ups BigShaqNOKetchup great house same as your others, please add support script to save cars,.kudos bro also please make more mlo's

  • Default
  • Default

    @houaryou I trust all is well,compliments for the new year,happy developing....kindly find bellow log file generated by the script.............
    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:15 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 10:05:16 am
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:44 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:45 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:46 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:47 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:48 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:49 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:50 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:51 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:52 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:53 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:22:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:00 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:01 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:02 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:23:03 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:26 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:27 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:28 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:29 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:54 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:55 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:56 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:57 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:58 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:25:59 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:30 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:31 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:32 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:33 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:34 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

    ######################## Exception Start ########################
    # Date: 04/01/2024 1:28:35 pm
    # Custom Message: Error catched in AliveFeature -> trigger : PropertyManager.Alive.AliveEntertainment
    # Message: Object reference not set to an instance of an object.
    # StackTrace: at PropertyManager.Alive.AliveEntertainment.<>c__DisplayClass0_0.<.ctor>b__3()
    at PropertyManager.Alive.AliveFeature.Update()
    # Source: PropertyManager
    # Sender: PropertyManager.Alive.AliveEntertainment
    # Helplink:
    # TargetSite: Void <.ctor>b__3()
    # TargetSite DeclaringType: PropertyManager.Alive.AliveEntertainment+<>c__DisplayClass0_0
    # TargetSite Name: <.ctor>b__3
    # TargetSite IsStatic: False
    # TargetSite IsPublic: False
    # File: D:\devs\Labs\gta5mods\PropertyManager\Alive\AliveFeature.cs
    # Line: 54
    ######################### Exception End #########################

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  • Default

    how do you do multiplayer with friends and mods????

  • Default

    for some reason this just isnt working for me at all, ive had trouble with spg before so i thought this could be a better alternative, so basically the issue im having is that i can only have 1 car in the office garage, i also cant exit the garage, once im in i can only get out by teleporting myself out ,I really love this mode please look into the issue also I tried several other configs changed methods also nothing works no other conflicting mods installed either