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Sometimes they do get stuck, just a bit before approaching the keypad near the vault entrance, just push them and they'll continue to open the vault. This mod is amazing, I love the fact that you add minigames, great work mate. One minor thing i'd recommend is throwing the bag over the shoulder of the character after succesfully robbing a bank, it's simply a must have : D Other than that, maybe add a way to open the vault without the teller? Like, say, the ability to blow the vault doors open or even more drilling, but IMO drilling would be a bit mundane. Still, better than simply failing because you shot the teller.
And one last thing, this time a bug, could be caused by CPRE, but the cops spawn too far away from the bank, I can usually rob it and get out, no prob, no shooting. I don't know if your mod changes how far the cops spawn or how long it takes the cops to react, but it would be cool if you could set the max and min dispatch time via .ini and make it random time between those numbers. I'm reporting this only because earlier I've used Trifecta's heists and I never had the problem of cops not being there to stop me.
To summarize, perfect 5/5, apart from all the things I've said above, hoping you'll add more banks : D
Now that I've seen seen it, I'm really suprised it wasn't in the game in the first place : D
@Cloud_Power Hey man, your mod eats up mission blips and takes health away when you press L :/ Other than that, can you add an option for disabling screen fx? Or adding a threshold when it actually triggers? I've had it set up so they restore less health, but you can use them earlier, so it's kinda annoying that when you hit a bit above half health it already takes you on an acid trip.
@lucasvinbr Hey man, tested some more and found that your mod doesn't eat up blips, so sorry bout that. Still waiting for disabling gang members blips though : D @Asda123 The same way you register gang members, only when you're in a car. By default it's shift+B
FFS, skipped a few folders in the structure, it's update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
I guess we need a hero on this one, Trifecta's last comments are over a year old. I still love it, too bad pacific doesn't work
@lucasvinbr Yeah I know about the territory blips, but I think they still count to total blips and make the normal blips go away. In other words, they're hidden, not disabled. Anyways, I hope you'll add the option to disable all of them, but the gang members especially : D
Any hope for an update? Seems like this is exactly what I was looking for, but it doesn't work for me neither :(
Love the mod, was kinda skeptical at first, but it's probably the best mod gameplay wise, along with drug trafficking. One thing, is there anyway to disable blips altogether so they don't interfere with original blips? Also, even if it's not posssible, is there a way to hide ambient gang members blips? Would be cool to not know where the enemies are and recognizing your crew solely based on their looks.
Disregard my previous comment, just install it properly : D @InfamousSabre Mate, I wanted to know, is it possible to change the amount of slots per group? So if I have for example handguns in group 1 I can have two of them, but the rest of the group are limited to one item?