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@goldfishPACIFIER yeah I tested multiple times in that road near franklins house for many cars only turismor and bullet are stuck in the road.
@goldfishPACIFIER Thank you for enjoying my mod. You can search turismor inside handling.meta file and decrease the value of <lowspeedtractionlossmult> to 0.8 or less.
@Schizo8650 Thank you! I changed 12 motorcycles handling(not including DLC) with the same values of gta4 handling file but motorcycle handling doesn't seem to change that much like the cars do. I am trying to change it.
@kaice_yang Thank you and glad that you enjoyed it! I may update DLC new cars in the future. Sure.
@Vlad1258 Sure
@JoseAnguiano Thanks a lot! Yeah I also loved the handling in GTAIV. I have not tried FiveM yet. So, I dont know if this will work with FiveM.
@loginos Can you tell me which trailers values you need changed because I think its the trailers values that needs to be changed not the truck. I have already fixed the log trailer. I will upload after I have completed fixing all the trailers which are not moving in uphill road.
@loginos It doesn't work for me either if I stop the Phantom truck (with logs) in the middle of a uphill road and try to move the truck forward but, if I have some momentum from the start it climbs the uphill road. I think it depends on the weight of the cargo.
@Ethical sure.
@GH00ST_SL4YER In burnout version the cars do a burnout or spinning of the wheels when pressing w(gas) while the car is stationary or in low speed, which slows down the car for a bit. mainly burnouts are visible in sports cars.
In non-burnout option you don't see burnouts when pressing gas at low speed or when at stationary position in the cars, which makes the gameplay feel smooth.