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@Prismaillya Fair answer thanks.
And i m repeating about RP Fivem servers because those are the servers your car will impact most if they use it. They have tons of assets, weapons, cars, rims, cloths and what ever script they use to run + a lot online players. Ofc your car will have zero impact in an empty server :D
Check this https://imgur.com/a/TaWPO2X
@Prismaillya Try to understand me, your car is so heavy, like you spawn x9 sultanrs and something more, in the same time. https://imgur.com/a/t8ro38m
Textures is no problem it can be reduced. But polygons can make a huge impact. I suggest for you to try and work with maximum 200.000k or less polygons for your next projects. Believe me it will be better. I m 5 years on this platform working on cars for RP Fivem servers. All of them luck on polygons and they suck me up for reductions.
@Prismaillya Bring your model on a fivem rp server , give it to 15 people let them drive in the same time and you will see the results. Or no... spawn 15 times your car and check fps. Well for me it could be better to remoce lods. The optimal is not 16 mb my friend. Did you saw any model of rockstar to have that poly size and mb? No, why? because they don't want quality or they can't make it? I know very well how hard it is to manage it. I don't blame you, do not take it personal but in our case an add-on car should be max 300K polygons. If it's like 450k , 550k, 650k , 750k It's a crap.
Well made car but very high polygon count.. You know the optimal is under 200.000 right? But Qaulity > Fps since ever. Hope you will rework it. If you can....
@Fabianstudios Sure.. it was just an opinion
@Fabianstudios I m with you, but still to my eyes it's a mistake even to IRL.
Really nice job! Thumbs up, but my eyes are bleeding because of this mistake bro go remake it. https://imgur.com/a/34ZEVsT
hey , nice job i really like but way to much cracks when you let throttle.
10k next time..