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  • Default

    @Guadmaz

    F7 not working

    [23:30:30] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [23:30:30] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [23:30:30] [DEBUG] Loading scripts from D:\Epic Game\GTAV\scripts ...
    [23:30:31] [DEBUG] Loading assembly ClearScript.dll ...
    [23:30:31] [INFO] Found 0 script(s) in ClearScript.dll.
    [23:30:31] [DEBUG] Loading assembly MapEditor.dll ...
    [23:30:31] [WARNING] Resolving API version 0.0.0 referenced in MapEditor.dll.
    [23:30:31] [INFO] Found 2 script(s) in MapEditor.dll resolved to API 2.11.6.
    [23:30:31] [DEBUG] Loading assembly NativeUI.dll ...
    [23:30:31] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.11.6.
    [23:30:31] [DEBUG] Instantiating script MapEditor.JavascriptHook ...
    [23:30:31] [INFO] Started script MapEditor.JavascriptHook.
    [23:30:31] [DEBUG] Instantiating script MapEditor.MapEditor ...
    [23:30:32] [ERROR] Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.TypeInitializationException: The type initializer for 'SHVDN.NativeMemory' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at SHVDN.NativeMemory..cctor()
    --- End of inner exception stack trace ---
    at SHVDN.NativeMemory.StringToCoTaskMemUTF8(String s)
    at SHVDN.ScriptDomain.PinString(String str)
    at GTA.Native.Function.ObjectToNative(Object value)
    at GTA.World.AddRelationshipGroup(String groupName)
    at MapEditor.ObjectDatabase.SetupRelationships()
    at MapEditor.MapEditor..ctor()
    [23:30:32] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [23:30:32] [INFO] Started script NativeUI.BigMessageThread.