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Hello everyone, I apologize, I left French as default in the configuration. I will change this in a patch version (1.1) very soon, and include the configuration file to allow people concerned to change before launching the mod for the first time.
If you discover a problem, please submit it in an issue on GitHub.
Also, I will soon add documentation (Wiki on GitHub) for the configuration of the mod which is very customizable.
Change language in global options.
Does it still work in current version of the game ?
For who's using the mod with new min/max values, I suggest you to put the wanted settings to 2, 'cause 3 is too much for 1000 ~ 5000 $.
@lucasvinbr Thank you so much !!
Hello, thank you for the settings. Works very well ! :)
Hello
Your mod works well. Thanks for your work ! That's great !
Is there any way to have a TurfZoneData.xml already full with some default gangs, like it was in GTA San Andreas at the begining of a party ?
@A_mbien_t Thank you for translation, I add it on the description. About add-on vehicles, what do you mean ? Because you can add all vehicle in WaldhariSellCars.ini with appropriate vehicle prices.
@thalilmythos Vehicle doesn't disappear, but you should not be able to enter it again, besause I defined consider as destroy. This is how it works in my game at least. I can not enter a car that have been saled. Even if I try.
@thalilmythos Thank you for the feedback.
Before, I used the delete function, but all the vehicles I brought for sale ended up at the car pound. Therefore, the only workaround that I have found is to prevent the player from returning to the vehicle by considering it destroyed.
For the idea of the cooldown, thank you: I will make an evolution as soon as time allows me.
@Unkn0wnPlayer I understand, thanks :)