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@SIC0SALT 99 blips is the hardcoded limit. No way around this except disabling blips from mods that have the option un config files. Unfortunately i don't think this mod gives you the option.
The car blips are from the command center modulo, not sure if it can be removed without consequences. Only the author can tell you
Causes crashes at least with some other mods. Removed it and the crashes stopped. I'm not sure if it's related to enhanced traffic laws or other vehicle focused scripts
I have to say without malicious intent that I really wanted to like this mod but seems broken. Great concept and ideas there but it's not ready for an actual playthrough. There are typos everywhere and a lot of unpredictable behavior . I'm referring to gang of ls part, not the drug part.
@HKH191 on a second note would it be better to separate saved information from configuration? That way players could just delete a file to start anew (namely the stash data etc anything that is not static configuration options ). BTW mod is great and especially the gangs of ls part. I used to play with the gang turf mod but it lacked dynamic relations and such which didn't make much sense. I haven't fully tested the mod yet but the features seem great.
@HKH191 not sure if it has been brought up before but I think you might wanna check some of the default values inside the DrugTrafficV2.ini file: the player stash starts with bags, is that intended ? Am I missing something ?
@avivr great mod but it would be nice to have the ability to customize the earned cash. Granted you do need 10k initial investment, I was wondering if I set it to 30k would the minimum earned dynamically scale up to the price of the van?
Would be nice to integrate it with your other fleeca banking system mod
Correct if I'm wrong and I do not mean to be critical or anything, but would it be accurate to say that this system could be easily "abused" for any event that detracts money from you ? (Death, arrest, modded events etc)
Hey, there seems to be several issues with this mod the way it works. Basically in order to force myself to just ears dirty money i set the auto flag.
There is a bug where i think if an event deducts your vanilla money in an amkunt greater than the one you have, the game tries to add back the difference to your vanilla money, causing a loop that keeps filling your dirty money indefinitely. I'm actually surprised no one has reported this yet. I'm actually not quite sure why the loop is infinite, might wanna check for strange behavior when vanilla money is negative.
Ps: this happened for example with "the gang" mod by dealien when money is deducted after a failed mission