This would be really great if we saw the "Players" fight each other without the actual Player (you) involved in the first place. You should also make it so the "Players" would be less aggressive with the Player even if you try to help them out, its painful to get betrayed in 0.1 seconds if you don't have them hired yet.
I love the car. Its handling is perfect and it really matches my driving style, especially when I cut a really sharp corner by drifting, or going on dirt roads like a rally car would, it suits me the best. Will never swap out my main car ever.
Please add the option to remove actors/props, its a pain having to unload the whole thing for one simple mistake. If this is a thing, its not even in the readme.txt file. I'm a bit disappointed, but this is pretty okay overall. Its just missing one very important feature and it just really bugs me out a lot, especially with my ingame keybinds being triggered accidentally spawning the npcs i didn't even want to.
james never replied, most likely not yet lol
This would be really great if we saw the "Players" fight each other without the actual Player (you) involved in the first place. You should also make it so the "Players" would be less aggressive with the Player even if you try to help them out, its painful to get betrayed in 0.1 seconds if you don't have them hired yet.
Thanks for reading @specialDude much appreciated :)
Can you make a .ini file to change the hotkey at least? it kind of conflicts with the AddonPeds hotkey, making both menus appear.
I love the car. Its handling is perfect and it really matches my driving style, especially when I cut a really sharp corner by drifting, or going on dirt roads like a rally car would, it suits me the best. Will never swap out my main car ever.
ah, makes sense now. Thanks for your help.
@tash12 there are a lot of tutorials on youtube about custom models, search them up
Is there a reason as to why the actors don't drive, despite it being in their tasks?
Please add the option to remove actors/props, its a pain having to unload the whole thing for one simple mistake. If this is a thing, its not even in the readme.txt file. I'm a bit disappointed, but this is pretty okay overall. Its just missing one very important feature and it just really bugs me out a lot, especially with my ingame keybinds being triggered accidentally spawning the npcs i didn't even want to.
Epic ped model.