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@TheGarry Bro, you the real hero here!
This is the type of mod you didn't know you needed until you install it! Love it.
Forget about my issue, it all works now; I had two files for ObjectList.xml in my scripts folder.
**This post contains log file's information, cause I did read that no help is offered if no log file is posted here, so here, I'd need help fixing that issue.**
Ok, so after the latest game patch/update, and since I don't see anyone posting their logs, here I am, posting my log file's content to try and get an answer.
I get this error in my log file. For info, the F7 key bind just won't work what so ever and trying to change it via the xml file just doesn't do anything either.
The "[...]" just mean there are logs unrelated to Map editor nor related to NativeUI.
It as the name: "ScriptHookVDotNet-2020-08-24.log", so its pretty recent. Here's what it says:
~~~~~~~~~~~~~~~~~~~~~~~~~~
[14:19:12] [DEBUG] Created script domain 'ScriptDomain_55F957CA'.
[14:19:12] [DEBUG] Loading scripts from 'C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_55F957CA' ...
[...]
[14:19:14] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[14:19:14] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[...]
[14:19:15] [DEBUG] Starting 8 script(s) ...
[...]
[14:19:15] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_55F957CA' ...
[14:19:15] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[14:19:15] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_55F957CA' ...
[14:19:19] [DEBUG] Started script 'MapEditor.MapEditor'.
[14:19:19] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_55F957CA' ...
[14:19:19] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[...]
[14:19:19] [ERROR] Caught fatal unhandled exception:
System.TypeLoadException: Could not load type 'GTA.InputMode' from assembly 'ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
~~~~~~~~~~~~~~~~~~~~~~~~~~
What is my issue and how do I fix it?