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  • Default

    @Kaai210 Do you find ways to improve your mod?

  • Default

    @Kaai210

    Yes, it loads, no problem for loading the game, but the code doesn't work. I keep telling you this because I think it might be the same problem for your mod.

    You agree this code:

    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <CTuningFile>
    <Tunables>
    <Item type="CTaskNMBehaviour__Tunables">
    <Name>CTaskNMBehaviour</Name>
    </Item>
    <Item type="CTaskNMShot__Tunables">
    <Name>CTaskNMShot</Name>
    <WeaponSets>
    <sets>
    <Item key="normal">
    <Id>normal</Id>
    <Priority value="5"/>
    <Enabled value="true"/>
    <Messages>
    <Item type="CNmMessage">
    <Name>shot</Name>
    <Params>
    <Item type="CNmParameterBool">
    <Name>start</Name>
    <Value value="true"/>
    </Item>
    <Item type="CNmParameterInt">
    <Name>fallingReaction</Name>
    <Value value="3"/>
    </Item>
    </Params>
    <ForceNewMessage value="false"/>
    <TaskMessage value="false"/>
    </Item>
    </Messages>
    </Item>
    </sets>
    </WeaponSets>
    </Item>
    </Tunables>
    </CTuningFile>

    And this one:

    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <CTuningFile>
    <Tunables>
    <Item type="CTaskNMBehaviour__Tunables">
    <Name>CTaskNMBehaviour</Name>
    </Item>
    <Item type="CTaskNMShot__Tunables">
    <Name>CTaskNMShot</Name>
    <iPriority value="5"/>
    <ParamSets>
    </ParamSets>
    <WeaponSets>
    <sets>
    <Item key="normal">
    <iPriority value="5"/>
    <shot>
    <bShotStart value="true"/>
    <iFallingReaction value="3"/>
    </shot>
    </Item>
    </sets>
    </WeaponSets>
    </Item>
    </Tunables>
    </CTuningFile>

    Do the same, right? Then try the first, then the second, and you'll see the first works (when you shoot a ped with a pistol for example) and the second one doesn't work.

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  • Default

    @Kaai210

    Thanks for your help!

    I rewrite it like this and it still doesn't work.

    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <CTuningFile>
    <Tunables>
    <Item type="CTaskNMBehaviour__Tunables">
    <Name>CTaskNMBehaviour</Name>
    </Item>
    <Item type="CTaskNMShot__Tunables">
    <Name>CTaskNMShot</Name>
    <iPriority value="5"/>
    <ParamSets>
    </ParamSets>
    <WeaponSets>
    <sets>
    <Item key="normal">
    <iPriority value="5"/>
    <shot>
    <bShotStart value="true"/>
    <iFallingReaction value="3"/>
    </shot>
    </Item>
    </sets>
    </WeaponSets>
    </Item>
    </Tunables>
    </CTuningFile>

  • Default

    @Kaai210

    Your code still doesn't work unfortunately.

    This works:

    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <CTuningFile>
    <Tunables>
    <Item type="CTaskNMBehaviour__Tunables">
    <Name>CTaskNMBehaviour</Name>
    </Item>
    <Item type="CTaskNMShot__Tunables">
    <Name>CTaskNMShot</Name>
    <WeaponSets>
    <sets>
    <Item key="normal">
    <Id>normal</Id>
    <Priority value="5"/>
    <Enabled value="true"/>
    <Messages>
    <Item type="CNmMessage">
    <Name>shot</Name>
    <Params>
    <Item type="CNmParameterBool">
    <Name>start</Name>
    <Value value="true"/>
    </Item>
    <Item type="CNmParameterInt">
    <Name>fallingReaction</Name>
    <Value value="3"/>
    </Item>
    </Params>
    <ForceNewMessage value="false"/>
    <TaskMessage value="false"/>
    </Item>
    </Messages>
    </Item>
    </sets>
    </WeaponSets>
    </Item>
    </Tunables>
    </CTuningFile>

    And this doesn't work:

    <?xml version="1.0" encoding="UTF-8" standalone="no"?>
    <CTuningFile>
    <Tunables>
    <Item type="CTaskNMBehaviour__Tunables">
    <Name>CTaskNMBehaviour</Name>
    </Item>
    <Item type="CTaskNMShot__Tunables">
    <Name>CTaskNMShot</Name>
    <iPriority value="5"/>
    <ParamSets>
    </ParamSets>
    <WeaponSets>
    <Item key="normal">
    <iPriority value="5"/>
    <shot>
    <bShotStart value="true"/>
    <iFallingReaction value="3"/>
    </shot>
    </Item>
    </WeaponSets>
    </Item>
    </Tunables>
    </CTuningFile>

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  • Default

    @Kaai210 Can you send me all the different tasks from RDR2 and MP3 you managed to export?

  • Default
  • Default

    @Kaai210 Oh ok! I guess that's why the code didn't worked then. It didn't crash the game, but the code just didn't work. How would you write it with the MP3 format then?

  • Default

    @Kaai210 No, that's not the issue I mentionned.

    This code doesn't works. It doesn't make the game to crash, but the code doesn't work.

    <Item type="CTaskNMShot__Tunables">
    <Name>CTaskNMShot</Name>
    <WeaponSets>
    <sets>
    <Item key="normal">
    <Id>normal</Id>
    <Priority value="5"/>
    <Enabled value="true"/>
    <Item type="CNmMessage">
    <Name>shot</Name>
    <bstart value="true"/>
    <ifallingreaction value="3"/>
    </Item>
    </Item>
    </sets>
    </WeaponSets>
    </Item>

    But when I write the same code with the GTA V format, the code works.

    By the way, can you send me your updates of your mod?

  • Default

    @Kaai210 Yeah, I tried wrotting it the way MP3 wrote it. Then wrote it the way GTA V wrote it. It only works when wrote with the GTA V format. The game run in both format, but the MP3 format, like in my previous comment, doesn't do anything to the euphoria engine.

  • Default

    @Kaai210 Do you know what is wrong with this code? It doesn't work.

    <Item type="CTaskNMShot__Tunables">
    <Name>CTaskNMShot</Name>
    <WeaponSets>
    <sets>
    <Item key="normal">
    <Id>normal</Id>
    <Priority value="5"/>
    <Enabled value="true"/>
    <Item type="CNmMessage">
    <Name>shot</Name>
    <bstart value="true"/>
    <ifallingreaction value="3"/>
    </Item>
    </Item>
    </sets>
    </WeaponSets>
    </Item>