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@LeetSombrero Thank you! You did not need to be so helpful and you went out of your way. That's awesome. :-)
@LeetSombrero
I am interested in using Unreal for creation of characters for a machinima, 'cause the GTA models aren't super great (one character is Asian and GTA doesn't have great Asian options weirdly enough).
Any tips you can offer would be greatly appreciated.
This is outstanding -- though my favorite part might be the introduction video. That was hilarious.
Is anyone aware of an MP ladies trenchcoat with physics? Doing a machinima and a character is supposed to have a coat, but the ones available are fairly stiff.
BTW - If anyone makes some dope machinimas using this mod, I would very much want to see them.
@Ch1town83lt9
Hey fella -
I had been working with FOV via code and had lazily asked an AI to give me the equivalent of the FOV settings if they were camera lenses -- for a few of these, I think the AI got confused between the FOV setting, the focal length, and also, the length when zoomed in / zoomed out.
After pushing the AI to give me the actual answer for ultra wide it said that the lens is supposed to be 14 mm Zoomed out, and 28mm zoomed in.
However, I need to double check every lens because the AI was trying to give some very confident answers, to things that did not seem entirely accurate.
Regardless, these are only lens simulations, obviously, so even if the AI is trustworthy, the thing can only offer a guess.