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Bro Can You add screenshot to all folders for all weapons to see difference or it`s too many work ? )
For +hi.ytd just need 1K or 2K textures with all mipmaps + ARGB for main texture ( correct color space ) and DX5 for N & Spec textures .
@CamxxCore , Super Needed Script for Enhanced Version :(
@Equinox407 , Bro can You make this for Enhanced ? How to open ytd & ydr files , decompile it or something :(
Can You also replace "carbottom" texture ? ( need more darker shadows for cars ; so edit alpha channel to max white color aka 255 ) , it especially needs for Enhanced ... I cant open this .ytd :(
Niceee Let`s Go Moore :3
Just dont work after opening "CodeWalker.API.exe" ... After changing game directory , Run as Admin , port 0 , 5555 etc
How it works and for what ? ...
I just want to edit textures in .ytd from GTA V Enhanced :(
What about Legacy version ? :(
Pls fix Normal Map for protector ... It's too easy to see , cmon . In Red Channel ( Black & white texture aka "From Left to Right" etc ) , just invert colors & save ...
It`s just antenna shaking animation , unique bonus like engine shaking etc ...
Need some other fix , like x-axis of light corona for low beam headlights ( in carcols.meta - lights id - <headLightCorona> ) . High beam ( and other lights ) have correct positions , but not low beam :(
If You want , You can mix fog hights ( front bottom aka extra_3 ) with high beam coronas , because these fog lights don`t have coronas )