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Pretty decent fuel mod, does the job.
Anyone know if you can disable it temporarily in game or if that's an option? Cause caught a small bug, was doing a side mission to help Barry get his stash, but the tow truck we're supposed to use is out of fuel, and that vehicle model doesn't accept jerry tank fuel, it spawned with 0 fuel despite having set minimumFuel = 20 in the .ini file. For time being will have to remove the script, finish that job and then start back up with the script. But would be good to have an option to disable it or exclude certain mission vehicles or maybe even disable during missions.
@kalero For anyone else that might come across this, it does work with VisualV. I've been using this alongside LWE and Forests of San Andreas, works fine. I also use it with RDE, and RDE's gameconfig is pretty good and optimized to handle a lot of props in game.
@megaz0id Hmm I see what you mean, I can see as part of RDE and RDE+, that it comes with its own version of "world of variety", it comes with a dlc pack called "wov_expansion", so I can only assume it's referring to world of variety, and I know that mod has or used to have ped scenarios. But that's a good shout, that's likely the culprit if you think those mods can hijack NPC's spawned by your mod. It's not a major bug, the script crashed after that incident, but on my second attempt I was able to successfully complete a job for heli tours.But if there were a way to "lock in" your peds from the city/general ped pool or something, that'd be great to see, would open compatibility with other mods :)
Either way, thanks again for this, genuinely enjoying the diversity in the jobs/missions!
One of the most polished jobs I've played, thank you so much for making this!
I do have a bug report however, was doing my first Heli Tour mission, had to pick up a roof top VIP, guards spawned in fine, landed on the roof top, the VIP and extra body guard appeared, one body guard heads to the heli, opens the door and waits for the VIP. But the VIP doesn't walk towards the heli and instead just stands where it spawned. I tried to push the NPC thinking it was just bugged, but looking at the logs, seems like there was a missing reference for the VIP's target/destination? Will have to mention, I do also have these mods installed; (from mods that I think might conflict) LWE, DriveV and RDE installed.
ScripthookVDotNet Log:
[19:33:44] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at DriverJobs.Missions.Jobs.Executors.Helicopters.HeliRoofTeam.<SpawnForEntering>b__6_3()
at VeoEngine.Cutscenes.Cutscene.Update()
at VeoEngine.Cutscenes.CutsceneManager.Update()
at DriverJobs.Main.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[19:33:44] [ERROR] The exception was thrown while executing the script DriverJobs.Main from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\DriverJobs.dll".
[19:33:44] [WARNING] Aborted script DriverJobs.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
Damn wish this garage would load for me, everything else works, \i have EnableAllInteriors and Enable MP Maps via Simple Trainer, still fall through the map :( Only mod that it happens to