2 059
134
2 059
134
A complete overhaul of emergency medicine in San Andreas, with entirely new ideology behind it, new peds, new lore-friendly vehicles for every purpose, scratch-made parts, seamless blend into game world with map edits, vehicle spawners, dozens of handcrafted ambient scenarios and improved emergency dispatch system for EMS.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
Перше завантаження: 7 днів назад
Останнє оновлення 4 днів назад
Last Downloaded:
52 коментарі
A complete overhaul of emergency medicine in San Andreas, with entirely new ideology behind it, new peds, new lore-friendly vehicles for every purpose, scratch-made parts, seamless blend into game world with map edits, vehicle spawners, dozens of handcrafted ambient scenarios and improved emergency dispatch system for EMS.
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
Full info, content overview, detailed installation guides, credits and disclaimers can be found in Manual.pdf inside the mod package.
Please leave your feedback, bug reports and support requests here in comments or in our Discord server, we'll appreciate that!
Spawn names:
AMBULANCE
AMBULANCE2
EMSSTALKER
EMSCOMET
EMSSWIFT
S_M_M_PARAMEDIC_01
S_M_M_PARAMEDIC_02
WEAPON_MEDBAG
PROP_MED_STRETCHER
PROP_MEDBOX
PROP_MEDBAG
Installation instructions:
1. Install all dependencies.
2. Install content from 'Install' folder, following detailed instructions in Manual.pdf
OpenIV users can benefit from semi-automated installation procedure by using included .oiv packages.
Codewalker users will have to do some .meta file editing.
Dependencies:
Improved gameconfig.xml
Heap Adjuster
Packfile Limit Adjuster
Weapon Limits Adjuster
Recommended additions:
SirenSetting Limit Adjuster 2.0 or higher for better emergency lighting effects and patterns. MRSA Pack makes use of its new 32 siren bones feature.
Dynamic Lighting System for greater control over lighting patterns and siren tones
Changelog:
1.1
- Released FiveM version
- Included mapping templates for livery creators
- Fixed stretcher prop alignment for Ultimate Backup paramedics
- Improved ped _02's .ymt configs
- Improved the texture of Comet wig-wags
- Added optional lights configuration with smaller coronas
- Streamlined prop naming
- Fixed DLS configs
- Fixed formatting and typos in Manual
Credits
Nacho - Custom assets, compilation, texture work, assembly, peds, map edits
w/ aka. Weeby - Custom assets, compilation, texture work, assembly, ambient events, sounds
TGStig - Speedo Express model
Fenton - Original Swift model edits
11john11 - Roof antennas
Crizby - Liveries, textures
AlexanderLB - Decals, textures
Special thanks to:
LoreHub community for support, feedback, beta-testing and being good boys lately
dexyfex and other Codewalker contributors, researchers and developers
Monky for his sound research and documentation
Перше завантаження: 7 днів назад
Останнє оновлення 4 днів назад
Last Downloaded:
compatible with RDE 3.1.7?
penismobile to the rescue!
@Ouredfinest possibly, but unlikely. I surely won't deliberately ensure that compatibility. RDE is too big and intrusive, and at this point also outdated to be 100% compatible with anything
@w.. i just noticed your pfp is chito from glt
@GeantPoire7906 yeah lol, has been for like... 4 years?
this is a great mod, the only thing is sometimes when you call the paramedics when they arrive they just turn their sirens off and drive away, good mod tho.
Two questions
Are templates included?
Does rappelling works with emsswift (can ai rappel down from it)?
@EvanCTQ I recall that's a vanilla problem, isn't it?
@Armouredivision the templates will be added in the next update, thought our designs are quite good already :^)
Yes, rappelling should work, everything needed for that is enabled on the model. But unless you use some external script there are no situations in game for AI to make use of it.
@w.. it is but it would be cool if it was fixed in this mod, either way the mod is brilliant and i will be keeping it for a long time
@w.. Ofcourse your liveries are good. I just want to add some more on top of these :)
A work of respect! Good job for all those involved!
@w.. yeah lol i just noticed cause i recently watched the anime.. the ending made me cry
still love the fact it's called MRSA
Illness Mobiles.
Thank you so much !!!! just the other day i went hunting for an ems livery for that Speedo and couldn't find any thing. i started making a livery for the police variant and then 2 days later this shows up made my month :D
@w.. just a question are you going to update the LSSD pack? I love this pack and it would be nice to have more vehicles like Bravado bison, Bravado Buffalo S (unmarked) and vapid torrence (unmarked)
@ReNNie I was looking for this comment
@fib agent matheus no, I won't update it as it is. You might see some vehicles reworked in future and released separately or in minipacks, but I can't and don't want to maintain that big of a pack anymore.
@w.. ok
5/5