NLAW Next Generation Light Anti-Tank Weapon [ Add-On / Replace ] 1.0
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NLAW Next Generation Light Anti-Tank Weapon ; The birth of tank killer ❤️
"We are the most powerful military force in the history of man. Every fight is our fight. Because what happens over here, matters over there. We don't get to sit one out.", - General Shepherd. 🇺🇸 🇪🇸 🇫🇮
Features both fully functional Overfly-Top Attack mode with Predicted Line-Of-Sight guidance and Direct-Attack mode 🥳🎉
Equipped with double 2-way shaped-charge tandem HEAT warheads.
--- Instructions Manual ---
Predicted Line-Of-Sight Attack Mode;
- To use Predicted Line-Of-Sight attack mode, simply aim and Lock-On to target for 2 seconds. Once locked on, the missile will fly to the predicted location of target based on it's Speed, Heading and Bearing.
- P-LOS Module requires direct and at least 60% clear LOS with the target. The target also must be at 200m range maximum.
- Once fired with Predicted LOS attack mode, the missile will fly above the target and launch shaped-charges downwards following with main HEAT warhead explosion. Those are velocity-compensated so the missile knows the exact time to launch them.
Direct-Attack Mode;
- To use Direct-Attack mode, fire the missile without fully locked on. (Couldn't manage to make manual lock on feature yet).
- Direct-Attack mode is good for rotary wing aircraft and longer distance vehicles.
- Once fired with Direct-Attack mode, the missile will fly forward with no pre-guidance and arm the frontal shaped-charge instead. Upon contact with a target, missile will rapidly launch frontal shaped-charge directly ahead, then trigger the main HEAT warhead.
--- Efficiency Rates ---
- Highly effective against slow/medium speed ground/aquatic vehicles.
- Significantly effective against fast moving ground/aquatic vehicles.
- P-LOS attack mode isn't effective against aircraft.
- Direct-Attack mode moderately effective against rotary wing aircraft. (The missile quite fast, but your own prediction matters a lot).
--- Limitations ---
- "Predicted" doesn't mean guaranted. Target vehicle may overshoot or fall short the missile's predicted intercept solution.
- Missile can not change altitude according to target vehicle altitude. Initial altitude gain is automated based on intercept point for overfly attack.
--- Game Limitations ---
- While I lowered it as much as I can, it can still lock on to aircraft at close distance. This is game limitation and can't lower it more without breaking missile, shoot at the helicopter without it fully locked on.
- If target vehicle moving too fast and moving away, game doesn't register downwards shaped-charges as successful hit. This is never an issue for real NLAW but oh well, game limitation again.
- Real NLAW's lock on time is 3 seconds and has further range. However both lock on time and lock on range has been reduced to match the game's world scale.
- I had to retract the stabilizing fins (again), cuz they were clipping through the launcher itself (again) 😥
Here you can find useful Q & A s about possible problems and reasons/solutions. Refer to screenshots for visual explanations.
Q & A
Q1: I can't Lock-On to target.
Reason 1: Target is beyond P-LOS Unit's max range. (200 meters) ; P-LOS Unit unable to recognize a valid target.
Reason 2: Target is airborne aircraft ; P-LOS Unit unable to calculate a reliable Kill-Track solution.
Reason 3: Target LOS obstructed by terrain. ; P-LOS Unit unable to isolate the target from terrain.
Reason 4: Target movement is too erratic ; P-LOS Unit unable to calculate a reliable intercept solution.
Q2: Missile missed the target.
Reason 1: Target Speed/Bearing changed beyond predicted interception.
Reason 2: Target was a close distance aircraft (I was unable to fully remove it to Lock-On aircraft :( ).
--- Installation ---
Add-On Version;
Place this to designated locations;
NLAWNextGen >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen/
Spawn name; WEAPON_NLAW
Replace Version;
Place these to designated locations;
NLAWNextGen_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen_Replace/
As my previous weapons, you can install Replace version as dlcpack as well 😊
You can add below line to FavouriteWeapons.xml of Menyoo;
( Can't properly paste here because of website coding thingy, check .txt in mod )
"We are the most powerful military force in the history of man. Every fight is our fight. Because what happens over here, matters over there. We don't get to sit one out.", - General Shepherd. 🇺🇸 🇪🇸 🇫🇮
Features both fully functional Overfly-Top Attack mode with Predicted Line-Of-Sight guidance and Direct-Attack mode 🥳🎉
Equipped with double 2-way shaped-charge tandem HEAT warheads.
--- Instructions Manual ---
Predicted Line-Of-Sight Attack Mode;
- To use Predicted Line-Of-Sight attack mode, simply aim and Lock-On to target for 2 seconds. Once locked on, the missile will fly to the predicted location of target based on it's Speed, Heading and Bearing.
- P-LOS Module requires direct and at least 60% clear LOS with the target. The target also must be at 200m range maximum.
- Once fired with Predicted LOS attack mode, the missile will fly above the target and launch shaped-charges downwards following with main HEAT warhead explosion. Those are velocity-compensated so the missile knows the exact time to launch them.
Direct-Attack Mode;
- To use Direct-Attack mode, fire the missile without fully locked on. (Couldn't manage to make manual lock on feature yet).
- Direct-Attack mode is good for rotary wing aircraft and longer distance vehicles.
- Once fired with Direct-Attack mode, the missile will fly forward with no pre-guidance and arm the frontal shaped-charge instead. Upon contact with a target, missile will rapidly launch frontal shaped-charge directly ahead, then trigger the main HEAT warhead.
--- Efficiency Rates ---
- Highly effective against slow/medium speed ground/aquatic vehicles.
- Significantly effective against fast moving ground/aquatic vehicles.
- P-LOS attack mode isn't effective against aircraft.
- Direct-Attack mode moderately effective against rotary wing aircraft. (The missile quite fast, but your own prediction matters a lot).
--- Limitations ---
- "Predicted" doesn't mean guaranted. Target vehicle may overshoot or fall short the missile's predicted intercept solution.
- Missile can not change altitude according to target vehicle altitude. Initial altitude gain is automated based on intercept point for overfly attack.
--- Game Limitations ---
- While I lowered it as much as I can, it can still lock on to aircraft at close distance. This is game limitation and can't lower it more without breaking missile, shoot at the helicopter without it fully locked on.
- If target vehicle moving too fast and moving away, game doesn't register downwards shaped-charges as successful hit. This is never an issue for real NLAW but oh well, game limitation again.
- Real NLAW's lock on time is 3 seconds and has further range. However both lock on time and lock on range has been reduced to match the game's world scale.
- I had to retract the stabilizing fins (again), cuz they were clipping through the launcher itself (again) 😥
Here you can find useful Q & A s about possible problems and reasons/solutions. Refer to screenshots for visual explanations.
Q & A
Q1: I can't Lock-On to target.
Reason 1: Target is beyond P-LOS Unit's max range. (200 meters) ; P-LOS Unit unable to recognize a valid target.
Reason 2: Target is airborne aircraft ; P-LOS Unit unable to calculate a reliable Kill-Track solution.
Reason 3: Target LOS obstructed by terrain. ; P-LOS Unit unable to isolate the target from terrain.
Reason 4: Target movement is too erratic ; P-LOS Unit unable to calculate a reliable intercept solution.
Q2: Missile missed the target.
Reason 1: Target Speed/Bearing changed beyond predicted interception.
Reason 2: Target was a close distance aircraft (I was unable to fully remove it to Lock-On aircraft :( ).
--- Installation ---
Add-On Version;
Place this to designated locations;
NLAWNextGen >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen/
Spawn name; WEAPON_NLAW
Replace Version;
Place these to designated locations;
NLAWNextGen_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen_Replace/
As my previous weapons, you can install Replace version as dlcpack as well 😊
You can add below line to FavouriteWeapons.xml of Menyoo;
( Can't properly paste here because of website coding thingy, check .txt in mod )
Перше завантаження: 01 Червня 2024
Останнє оновлення 01 Червня 2024
Last Downloaded: кілька хвилин назад
23 коментарі
NLAW Next Generation Light Anti-Tank Weapon ; The birth of tank killer ❤️
"We are the most powerful military force in the history of man. Every fight is our fight. Because what happens over here, matters over there. We don't get to sit one out.", - General Shepherd. 🇺🇸 🇪🇸 🇫🇮
Features both fully functional Overfly-Top Attack mode with Predicted Line-Of-Sight guidance and Direct-Attack mode 🥳🎉
Equipped with double 2-way shaped-charge tandem HEAT warheads.
--- Instructions Manual ---
Predicted Line-Of-Sight Attack Mode;
- To use Predicted Line-Of-Sight attack mode, simply aim and Lock-On to target for 2 seconds. Once locked on, the missile will fly to the predicted location of target based on it's Speed, Heading and Bearing.
- P-LOS Module requires direct and at least 60% clear LOS with the target. The target also must be at 200m range maximum.
- Once fired with Predicted LOS attack mode, the missile will fly above the target and launch shaped-charges downwards following with main HEAT warhead explosion. Those are velocity-compensated so the missile knows the exact time to launch them.
Direct-Attack Mode;
- To use Direct-Attack mode, fire the missile without fully locked on. (Couldn't manage to make manual lock on feature yet).
- Direct-Attack mode is good for rotary wing aircraft and longer distance vehicles.
- Once fired with Direct-Attack mode, the missile will fly forward with no pre-guidance and arm the frontal shaped-charge instead. Upon contact with a target, missile will rapidly launch frontal shaped-charge directly ahead, then trigger the main HEAT warhead.
--- Efficiency Rates ---
- Highly effective against slow/medium speed ground/aquatic vehicles.
- Significantly effective against fast moving ground/aquatic vehicles.
- P-LOS attack mode isn't effective against aircraft.
- Direct-Attack mode moderately effective against rotary wing aircraft. (The missile quite fast, but your own prediction matters a lot).
--- Limitations ---
- "Predicted" doesn't mean guaranted. Target vehicle may overshoot or fall short the missile's predicted intercept solution.
- Missile can not change altitude according to target vehicle altitude. Initial altitude gain is automated based on intercept point for overfly attack.
--- Game Limitations ---
- While I lowered it as much as I can, it can still lock on to aircraft at close distance. This is game limitation and can't lower it more without breaking missile, shoot at the helicopter without it fully locked on.
- If target vehicle moving too fast and moving away, game doesn't register downwards shaped-charges as successful hit. This is never an issue for real NLAW but oh well, game limitation again.
- Real NLAW's lock on time is 3 seconds and has further range. However both lock on time and lock on range has been reduced to match the game's world scale.
- I had to retract the stabilizing fins (again), cuz they were clipping through the launcher itself (again) 😥
Here you can find useful Q & A s about possible problems and reasons/solutions. Refer to screenshots for visual explanations.
Q & A
Q1: I can't Lock-On to target.
Reason 1: Target is beyond P-LOS Unit's max range. (200 meters) ; P-LOS Unit unable to recognize a valid target.
Reason 2: Target is airborne aircraft ; P-LOS Unit unable to calculate a reliable Kill-Track solution.
Reason 3: Target LOS obstructed by terrain. ; P-LOS Unit unable to isolate the target from terrain.
Reason 4: Target movement is too erratic ; P-LOS Unit unable to calculate a reliable intercept solution.
Q2: Missile missed the target.
Reason 1: Target Speed/Bearing changed beyond predicted interception.
Reason 2: Target was a close distance aircraft (I was unable to fully remove it to Lock-On aircraft :( ).
--- Installation ---
Add-On Version;
Place this to designated locations;
NLAWNextGen >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen/
Spawn name; WEAPON_NLAW
Replace Version;
Place these to designated locations;
NLAWNextGen_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen_Replace/
As my previous weapons, you can install Replace version as dlcpack as well 😊
You can add below line to FavouriteWeapons.xml of Menyoo;
( Can't properly paste here because of website coding thingy, check .txt in mod )
"We are the most powerful military force in the history of man. Every fight is our fight. Because what happens over here, matters over there. We don't get to sit one out.", - General Shepherd. 🇺🇸 🇪🇸 🇫🇮
Features both fully functional Overfly-Top Attack mode with Predicted Line-Of-Sight guidance and Direct-Attack mode 🥳🎉
Equipped with double 2-way shaped-charge tandem HEAT warheads.
--- Instructions Manual ---
Predicted Line-Of-Sight Attack Mode;
- To use Predicted Line-Of-Sight attack mode, simply aim and Lock-On to target for 2 seconds. Once locked on, the missile will fly to the predicted location of target based on it's Speed, Heading and Bearing.
- P-LOS Module requires direct and at least 60% clear LOS with the target. The target also must be at 200m range maximum.
- Once fired with Predicted LOS attack mode, the missile will fly above the target and launch shaped-charges downwards following with main HEAT warhead explosion. Those are velocity-compensated so the missile knows the exact time to launch them.
Direct-Attack Mode;
- To use Direct-Attack mode, fire the missile without fully locked on. (Couldn't manage to make manual lock on feature yet).
- Direct-Attack mode is good for rotary wing aircraft and longer distance vehicles.
- Once fired with Direct-Attack mode, the missile will fly forward with no pre-guidance and arm the frontal shaped-charge instead. Upon contact with a target, missile will rapidly launch frontal shaped-charge directly ahead, then trigger the main HEAT warhead.
--- Efficiency Rates ---
- Highly effective against slow/medium speed ground/aquatic vehicles.
- Significantly effective against fast moving ground/aquatic vehicles.
- P-LOS attack mode isn't effective against aircraft.
- Direct-Attack mode moderately effective against rotary wing aircraft. (The missile quite fast, but your own prediction matters a lot).
--- Limitations ---
- "Predicted" doesn't mean guaranted. Target vehicle may overshoot or fall short the missile's predicted intercept solution.
- Missile can not change altitude according to target vehicle altitude. Initial altitude gain is automated based on intercept point for overfly attack.
--- Game Limitations ---
- While I lowered it as much as I can, it can still lock on to aircraft at close distance. This is game limitation and can't lower it more without breaking missile, shoot at the helicopter without it fully locked on.
- If target vehicle moving too fast and moving away, game doesn't register downwards shaped-charges as successful hit. This is never an issue for real NLAW but oh well, game limitation again.
- Real NLAW's lock on time is 3 seconds and has further range. However both lock on time and lock on range has been reduced to match the game's world scale.
- I had to retract the stabilizing fins (again), cuz they were clipping through the launcher itself (again) 😥
Here you can find useful Q & A s about possible problems and reasons/solutions. Refer to screenshots for visual explanations.
Q & A
Q1: I can't Lock-On to target.
Reason 1: Target is beyond P-LOS Unit's max range. (200 meters) ; P-LOS Unit unable to recognize a valid target.
Reason 2: Target is airborne aircraft ; P-LOS Unit unable to calculate a reliable Kill-Track solution.
Reason 3: Target LOS obstructed by terrain. ; P-LOS Unit unable to isolate the target from terrain.
Reason 4: Target movement is too erratic ; P-LOS Unit unable to calculate a reliable intercept solution.
Q2: Missile missed the target.
Reason 1: Target Speed/Bearing changed beyond predicted interception.
Reason 2: Target was a close distance aircraft (I was unable to fully remove it to Lock-On aircraft :( ).
--- Installation ---
Add-On Version;
Place this to designated locations;
NLAWNextGen >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen/
Spawn name; WEAPON_NLAW
Replace Version;
Place these to designated locations;
NLAWNextGen_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/NLAWNextGen_Replace/
As my previous weapons, you can install Replace version as dlcpack as well 😊
You can add below line to FavouriteWeapons.xml of Menyoo;
( Can't properly paste here because of website coding thingy, check .txt in mod )
Перше завантаження: 01 Червня 2024
Останнє оновлення 01 Червня 2024
Last Downloaded: кілька хвилин назад
@WarDaddy91 Thank you so much 😊😊
@MissySnowie Why is the ACOG sight missing?
@Pehotinec_78 Couldn't allign properly for 1st person view, so decided to remove it.
i'm no pro at modding but i think skylinegtr has a better understanding of this kind of weapon movement. Also what should i do if i have the previous NLAW?
@V3ST3R19 Well I saw he has a manual lock on in his Virginia sub, but I couldn't manage to implement it to handheld weapons 😥 For the making weapon to only lock on to ground or air vehicles only, there is no specific flag for that, it's only for boats. I did manage to reduce range against ground vehicles in my Stinger but against airborne vehicles it presented more challenge.
I don't know what you meant by previous NLAW 🤔🤔 You mean my Javelin?
In one pic you had a 416. Where did you get it from and the attachments?
Ukraine approves
@Gears2001 I guess it was markomods if I remember correctly 🤔
@Daddynnoob 😅😅🇺🇦🌻
Where can I find the Boston Dynamics peds?
@thebrickprince They're my own peds. Haven't properly rigged them yet though.
i really don't understand how the addon variant works. how do you spawn it in? i can't find the favourite.xml file for menyoo or anywhere to input a weapon name to file. i'm definetly doing something wrong. anyone able to help?
never mind. finally figured out where i was going wrong lol
@MissySnowie where do i go to download the 416 you said markmods
@Gears2001 Honestly, I don't remember. It's been a really long time I had bought those stuff 🥺🥺
i want to enter the name manuly with a mod menu whats the name exapmle WEAPON_theweaponname
@avragegtauser Hi there, it's only nlawnextgen . No need to add weapon_ 😊
Hey sorry to bother you about this again. I asked about the 416, I wasn't able to locate it anywhere. Would you mind sharing the files? if not that's okay.
@Gears2001 Hey there. Could you write me up in discord I will try to find
@MissySnowie I sent you a message on discord. whenever you get the time.
@Gears2001 Hey there. I couldn't recieve your message and there is nothing in spam either. My Discord name is MissSnowie by the by, without the "y". Or you can join my server if you still can't find me. https://discord.gg/2bjS75WS9v