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Information:
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors, based on the beta version(s) of the game
Everything was done using promotional screens and trailers, in game tv shows and commercials and some other stuff (game files/textures, missions thumbnails, etc.) as reference
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.4
- Updated the "Cayo Perico LODs Compatibility" script (removed the check for the Vegetation Reflection since it was unnecessary)
- Updated the "Vegetation Reflection" optional (added a separate texture dictionary)
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors, based on the beta version(s) of the game
Everything was done using promotional screens and trailers, in game tv shows and commercials and some other stuff (game files/textures, missions thumbnails, etc.) as reference
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.4
- Updated the "Cayo Perico LODs Compatibility" script (removed the check for the Vegetation Reflection since it was unnecessary)
- Updated the "Vegetation Reflection" optional (added a separate texture dictionary)
Перше завантаження: 14 Серпня 2017
Останнє оновлення 11 Квітня 2026
Last Downloaded:
958 коментаря
More mods by Alex106:
- Clothing
5.0
4 315
119
1.6 Legacy
By Alex106
Information:
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors, based on the beta version(s) of the game
Everything was done using promotional screens and trailers, in game tv shows and commercials and some other stuff (game files/textures, missions thumbnails, etc.) as reference
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.4
- Updated the "Cayo Perico LODs Compatibility" script (removed the check for the Vegetation Reflection since it was unnecessary)
- Updated the "Vegetation Reflection" optional (added a separate texture dictionary)
This mod restores, as faithfully as possible, cut vegetation and props placements as well as making various changes to the map and interiors, based on the beta version(s) of the game
Everything was done using promotional screens and trailers, in game tv shows and commercials and some other stuff (game files/textures, missions thumbnails, etc.) as reference
Requirements (Legacy):
- CodeWalker or OpenIV
- OpenIV.asi ( included with OpenIV )
- OIV Package Installer
- HeapAdjuster
- Packfile Limit Adjuster
- Custom Gameconfig
- fwBoxStreamerVariable Patch
Requirements (Enhanced):
- CodeWalker. Note: download the latest version from the Discord server
- OpenRPF
- OIV Package Installer
- HeapAdjuster Enhanced
- Packfile Limit Adjuster Enhanced
- Custom Gameconfig
- fwBoxStreamer + DecalsPatch (Enhanced)
Installation (Legacy):
- Move the "spbmr" and "spbmr_patch" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR/</Item>" and "<Item>dlcpacks:/spBMR_Patch/</Item>" to the "dlclist.xml"
- MP Map Files: use the OpenIV's built-in package installer / the OIV Package Installer or extract the files to import them manually
- Optionals: check the installation instructions included in the folder of each optional
Installation (Enhanced):
- Move the "spBMR_Gen9" and "spBMR_Patch_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/spBMR_Gen9/</Item>" and "<Item>dlcpacks:/spBMR_Patch_Gen9/</Item>" to the "dlclist.xml"
- MP Map Files: use the OIV package installer or extract the files and import them manually
- Optionals: check the installation instructions included in the folder of each optional
Special Thanks:
- All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings
- dexyfex for Codewalker
- Skylumz for Sollumz
- Larcius for the gta5-modding-utils script
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper scriptt
- Dekurwinator for info about flags and other map related stuff
- Stryfaar for the modified Mirror Park lake
- FIFASam for V Creator
Changelog:
v3.4
- Updated the "Cayo Perico LODs Compatibility" script (removed the check for the Vegetation Reflection since it was unnecessary)
- Updated the "Vegetation Reflection" optional (added a separate texture dictionary)
Перше завантаження: 14 Серпня 2017
Останнє оновлення 11 Квітня 2026
Last Downloaded:














The installation instructions and the actual files in this mod are completely different. There's an PNG file, an assembly Microsoft Edge HTML Document, and a content folder with the following files: hei_bh1_39_ strm_0.ymap, hei_dt1_20_0.ybn, hei_hw1_blimp.ymap, and hei_kt1_08_strm_0.ymap
I'm REALLY confused..
Nevermind, I got the mod working. For whatever reason, even after installing all the requirements, I get: "Error. GTA V Enhanced closed unexpectedly. Please click Retry below to enter the game again, or click safe mode to launch the game with reduced graphics settings."
The only other mod I have installed is NVE.
I finally managed to get my game to launch without it crashing and the mod doesn't work.
I finally was able to get the mod working, it was a mistake on my part. Though, with this mod installed it doesn't work with NVE unfortunately.
@Alex106 I really like this mod and I would love to use this along with Natural Vision Enhanced. Would it be possible for you to make this compatible with Natural Vision Enhanced?
@0riscape What isn't compatible with NVE exactly?
@Alex106, Whenever I install this mod along with NVE, my game crashes on startup.
@0riscape Are you using the NVE's modloader? If so, I think that might be the problem
@Alex106 Are you talking about the onigiri folder? If so, I did try installing the mod that way a long with manually installing the OIV file--it took me hours to figure out but it didn't work, I got about until the game played the audio of the police sirens and gun shots until the game crashed. Before I installed it in the onigiri folder, I installed it following your instructions but my game crashed on startup--the Rockstar launcher telling me the game closed unexpectedly and to launch with reduced graphics settings.
@0riscape I don't know much about NVE, but if im not wrong it has various optionals (such as changes for the map) unless i'm mistaken.
Have you tried with just the base mod?
@Alex106 Yeah, I have. I even tried removing the vegetation that came with NVE but it didn't make any difference.
this is true @Alex106 this mod doesnt work with nve on my enhanced, also i specifically DONT use the onigiri folder, instead i use the openrpf method and have my nve installed in the mods folder still this mod and nve are not compatiple, prob sum issue with overlapping textures maybe? would love for u to fix this issue
@Thirsty_edits How can I install NVE into my mods folder?
@0riscape https://www.gta5-mods.com/tools/openrpf-openiv-asi-for-gta-v-enhanced#comments_tab check the pinned comment on the link
@0riscape @Thirsty_edits I don't think it will work, but have you also tried a different gameconfig?
@Alex106 yes i have, idk abt the other guy but ive tried multiple gameconfigs yet these 2 js dont seem to work.. hoping u could figure it out cz this mod is seriously underrated, also i have a request u can obv decide but could u make a atlas map remaster for enhanced? since u already have the old gen version i think it'd be pretty easy for u to port the famous atlas coloured map to enhanced
@Alex106 I did manage to install NVE with your mod Restored Gen7 Assets with no issues using a different gameconfig (https://www.gta5-mods.com/misc/expanded-enhanced-gameconfig-gta-5-enhanced) but whenever I tried installing this mod, my game always crashed on startup
@Thirsty_edits @0riscape Honestly I don't know what could be causing the issue then (since NVE changes a lot of stuff)
As for the minimap, Thirsty_edits, I can't
@Alex106 Well if you're ever able to figure it out it would be awesome, as I like this mod way more than other vegetation mods out there.
@Alex106 ah well thats unfortunate.. hoping u or someone can fix these 2 to be compatible and add the atlas map