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Information
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
fwBoxStreamerVariable Patch.
HeapAdjuster.
Modified gameconfig.xml.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.4
Fixed a wrongly linked palm LOD at Downtown. Thanks to MaxLuk for finding the issue.
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
fwBoxStreamerVariable Patch.
HeapAdjuster.
Modified gameconfig.xml.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.4
Fixed a wrongly linked palm LOD at Downtown. Thanks to MaxLuk for finding the issue.
Перше завантаження: 14 Серпня 2017
Останнє оновлення 29 Грудня 2021
Last Downloaded: 4 hours ago
727 коментаря
More mods by Alex106:
Information
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
fwBoxStreamerVariable Patch.
HeapAdjuster.
Modified gameconfig.xml.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.4
Fixed a wrongly linked palm LOD at Downtown. Thanks to MaxLuk for finding the issue.
This mod tries to restore, with as much attention to details as possible, all the vegetation and props that were removed during the development of the game. Also, a few car generators and scenarios are included (info included in "Misc.txt").
Everything is based on the old gen version promotional material (screens, trailers), game files (textures, tv shows / commercials), development / portfolios screens and some other misc stuff (like the RGSC checklist pictures / thumbnails).
Compatible maps:
Forests of Chiliad.
Forests of San Andreas.
GTA V Remastered.
Not Enough Palm.
GTA V Revamped.
Requirements
OpenIV.asi
Mods folder.
fwBoxStreamerVariable Patch.
HeapAdjuster.
Modified gameconfig.xml.
Script Hook V .NET. Note: required only for the script.
Installation
Move the "betavegprops" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/betavegprops/</Item>" to the "dlclist.xml".
Optional: move "BVPMapCompatibility.cs" and "BVPMapCompatibility.ini" in the "scripts" folder. Edit "BVPMapCompatibility.ini" to configure the compatibility between the various supported maps.
Special Thanks
All the people that contributed to the GTA V Beta Hunt topic on GTAForums for all the findings.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper.
Dekurwinator for this tutorial.
Changelog
v9.4
Fixed a wrongly linked palm LOD at Downtown. Thanks to MaxLuk for finding the issue.
Перше завантаження: 14 Серпня 2017
Останнє оновлення 29 Грудня 2021
Last Downloaded: 4 hours ago
@MaxLuk No, it's just the HD entity not being linked to the right LOD.
@Alex106 thank you for the fast update. i found some similar issue with two palms at fort zancudo. but this only happens while beeing in the mission where trevor fly the duster. when in free roam the model seems ok it just is a little bit too high placed
https://cdn.discordapp.com/attachments/880559525516697612/925712930048188476/enb2021_12_29_12_31_51_31.png
https://cdn.discordapp.com/attachments/880559525516697612/925712871067893770/unknown.png
@MaxLuk I will fix those in the next Map Fixes update, thanks.
Possible LOD issue. LINK: https://www.youtube.com/watch?v=kmiiisbQp2Y
I tested this with 'Beta Veg Props' being the ONLY MOD installed too, and the issue persisted. The issue wasn't present with no mods installed, which means the mod causes the problem, 100% sure.
(I was a fool for not opening the map to show where I am but I think you'll figure it out.)
@Themfolks The only way to fix this is by either disabling the MP map or by removing the mod.
nice
@Alex106 Oh, thank you!
How much fps does this mod take?
@Faic No idea. It might hit the performance if the game doesn't run good already without mods.
@Alex106 okay thanks
@Alex106 What if i have Forests of San Andreas .. what will it value in ini setting false or true ??
@elsanhoty Set "Forests of San Andreas" to "true".
@Alex106 Thank you alex
Is this work with Forest Of San Andreas Revised and GTA V Remastered Enhanced ??
@PraetorianEka I didn't have the time to check, but i guess that if no changes have been made in terms of placements, then yes (just make sure you have "Forests of San Andreas" and "GTA V Remastered (New)" in "BVPMapCompatibility.ini").
cool mod adds some live to the game
Good stuff, do you plan to do another pass? many palm trees are not in accurate locations and some are missing like the ones in vespucci beach and vinewood boulevard:
https://i.imgur.com/zbHbbFq.png
https://i.imgur.com/ibBYH1o.png
If you need a hand, would be happy to help you.
So cool
@yeahmantiptap Yes, I plan on getting back to work on the mod, but mostly bug fixes and improvements. As for adding more stuff, and especially replacing already existing props, no because it's too much work to do (LODs, collisions, SP and MP map files) and maintain.
I'm sure you've seen this before but there was a guy at GTAForums who claimed to have met a former QA tester around 2013.
"This is a sort of beta thing, and I know it reeks of "my friend at R*" but this is what he told me, I don't know if it's really true or not and it's not a huge thing anyways. I was in the pub with a friend who used to do QA at R*, a little after GTA V came out and he kept talking about "Niko frozen in ice" - after he mentioned it a few times I stopped him and asked him what he was talking about. He said "Niko is frozen in the ice in North Yankton!", I replied "Do you mean the alien?" he then said "Oh, right, well it was Niko at one point." I'm sure it's more of a placeholder/inside thing for them to giggle at while it was in development, but that's the only real beta story I can share!"
Although it can never be truly confirmed, it does line up with the frozen alien's file name: plg_01_nico_new.ydr
Is there a chance you'd ever consider replacing him with Niko?