Million Trees 1.0
74
2
74
2
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
Перше завантаження: 10 hours ago
Останнє оновлення 8 hours ago
Last Downloaded: кілька хвилин назад
3 коментарі
More mods by InfiniteQuestion:
- Sound
90
10
1.0
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳 🌳🌲Million⠀⠀⠀Trees 🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲
🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳🌲🌳
⠀Million Trees removes all vegetation from the map
⠀giving a clean template for custom forests.
⠀This is still a massive Work In Progress, but it's my
⠀personal mod to put as many trees into the game as possible.
⠀⠀⠀⠀⠀❓Any questions please comment❓
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀❓Ask in my Discord❓
⠀⠀⠀⠀❓❓❓Infinite Question Discord❓❓❓
⠀I can make custom forests for those interested, or you can use
⠀⠀⠀Larcius Forest Creator to make your own
⠀This ASI will cycle through tints colors used in this mod
⠀⠀⠀Psychedelic Forest
⠀In Canada we have no traditional telephone poles or wires
⠀because of snow so those have been removed
⠀Ymaps has been edited to remove permanent orange street lights
⠀FPS might drop depending on system and density of trees
➤ Bugs
⠀⠀⠀⠀● Ive removed as many trees colliding with the road as possible, but some might still be found
⠀⠀⠀⠀● Because this is a random mix of trees, some trees might clip into objects
⠀⠀⠀⠀● Wind is best set below 2 out of 12 otherwise texture stretching might happen
⠀⠀⠀⠀● An asi has been included that randomizes wind direction and speed capped at 2
⠀⠀⠀⠀● Only 35 trees are used so far, the rest are disabled. They are currently being edited
⠀⠀⠀⠀● Palm trees are not edited for wind or tints. Might edit in future
⠀⠀⠀⠀● Some collisions are modelled directly into the ground collisions, these cannot be removed
➤ Props Removed
⠀⠀⠀⠀● Trees
⠀⠀⠀⠀● Palms
⠀⠀⠀⠀● Bushes
⠀⠀⠀⠀● Cacti
⠀⠀⠀⠀● All vegetation Lod's
⠀⠀⠀⠀● Telephone Poles
⠀⠀⠀⠀● Telephone Wires
➤ Custom Trees
Trees have been heavily edited to be detailed as possible
The trees are not required for mod
Only prop_rio_del_01_l3.ydr needs to be copied
⠀⠀⠀⠀● Bark uses 4 texture land parallax
⠀⠀⠀⠀● Branches use their own model geometry
⠀⠀⠀⠀● Leafs use wind gradients and added vertices for tints
⠀⠀⠀⠀● Collisions have been made so you can knock over any tree
⠀⠀⠀⠀● Very subtle blue lights have been added to every tree for a night glow
➤ How To Use
⠀⠀⠀⠀● MillionBlanks ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This blank texture for map level lods
⠀⠀⠀⠀● MillionMaps ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vanilla ymaps
⠀⠀⠀⠀● MillionTrees ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the dlc for map wide trees
⠀⠀⠀⠀● MillionVegi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- This is the custom vegitaion
⠀⠀⠀⠀● Place Inside v_trees.rpf ⠀⠀⠀⠀⠀⠀- This is to blank the default tree, else lod models everywhere
⠀⠀⠀⠀● Heavy Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, large scale
⠀⠀⠀⠀● Light Procedural.oiv ⠀⠀⠀⠀⠀⠀⠀⠀- More grass everywhere, small scale
⠀⠀⠀⠀● Modded DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Moddifies DLC and Patch ymaps
⠀⠀⠀⠀● Vanilla DLC.oiv ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Restores vanilla DLC and Patch ymaps
⠀⠀⠀⠀● Wind.asi ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀- Controls wind, F1 to enable
Перше завантаження: 10 hours ago
Останнє оновлення 8 hours ago
Last Downloaded: кілька хвилин назад








How good is the fps?
@Starfox1993 My system is not powerful. The maps themselfs no fps issue. The trees though that depends, maybe a few fps. I can't afford to lose any but playable on my end with no noticeable difference.
@InfiniteQuestion It looks awsome, I'll give it a try. Thanks