Remastered Old Gen Minimap 2.7
17 927
285
17 927
285
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included
Requirements:
- OpenIV.asi.
- Script Hook V .NET. Note: required only for the script
Installation:
- Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
- Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.dll" in the "scripts" folder.
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Monkeypolice188 for reporting the oversight with the minimap tile
- FIFASam for V Creator
Changelog:
v2.7:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included
Requirements:
- OpenIV.asi.
- Script Hook V .NET. Note: required only for the script
Installation:
- Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
- Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.dll" in the "scripts" folder.
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Monkeypolice188 for reporting the oversight with the minimap tile
- FIFASam for V Creator
Changelog:
v2.7:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Перше завантаження: 14 Лютого 2020
Останнє оновлення 08 Липня 2024
Last Downloaded: 5 hours ago
156 коментаря
More mods by Alex106:
Information:
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included
Requirements:
- OpenIV.asi.
- Script Hook V .NET. Note: required only for the script
Installation:
- Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
- Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.dll" in the "scripts" folder.
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Monkeypolice188 for reporting the oversight with the minimap tile
- FIFASam for V Creator
Changelog:
v2.7:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
This mod changes the colors of the radar/minimap to be the same as the PS3/X360 versions while still keeping the additional details (buildings, roads, etc.) from the current one
The minimaps for the Bolingbroke Penitentiary, Fort Zancudo, the Kortz Center (which can be enabled with the script) and of North Yankton from the old gen version are also included
Requirements:
- OpenIV.asi.
- Script Hook V .NET. Note: required only for the script
Installation:
- Move the "spminimap" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spminimap/</Item>" to the "dlclist.xml".
- Import "minimap_main_map.gfx" in "mods\update\update.rpf\x64\patch\data\cdimages\scaleform_minimap.rpf".
Optional: move "MinimapFakeInteriors.dll" in the "scripts" folder.
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Monkeypolice188 for reporting the oversight with the minimap tile
- FIFASam for V Creator
Changelog:
v2.7:
- Compiled the script to work with SHVDN3. Thanks to FIFASam for V Creator
Перше завантаження: 14 Лютого 2020
Останнє оновлення 08 Липня 2024
Last Downloaded: 5 hours ago
@JoyLucien The GFX file contains a texture replacement for the Olympic Freeway loaded when the player is at a certain height while the script loads the minimaps of the Korz Center, Fort Zancudo and the Bolingbroke Penitentiary (one at the time and only when in close proximity to one of these locations)
The mod is great and all but why the water corners are pixelated?
https://i.imgur.com/M3SUXjz.png
https://i.imgur.com/vHFm1Sv.png
@Alex106 ok.thanks
@Alkimical Texture compression
@Alex106 Sure, but why vanilla dont look that way? Any chance to fix it?
@Alkimical No
love it but can you make it an OIV file?
Bro does it give the radar look too?
@Pro Gaming FF Yes
Oh, thanks for this masterpiece.!
Update yusuf dlc?
@MadHunter There's nothing to update
Hi can you fix your Beta map pls? I send you a few messages a few days ago already about it, its about these addon trees spawning only when u get close
@Alex106 Hey dude, is there anything that can be done about the ocean blue cutoff line at the edge of the map?
https://i.imgur.com/JXFgDiu.jpeg
https://i.imgur.com/zcPH9gb.jpeg
https://i.imgur.com/51toAWn.jpeg
@N. Man No, I haven't figured out how to fix it
@Alkimical Wait a minute, there’s another option to just download from gta5mods.net There you can find version 2.5 which does not have this problem.
A year off from the game because of study issues, and will back next year to play with mods, blips still show up on the map right?
dose this work on gta online
how do i uninstall this ? installing another map doesn't override this map. i deleted the minimap fake interiors from the scripts folder and the dlc folder & list name
also the map is still enabled even though i deleted everything