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Multiple A-4 Skyhawk Paint Schemes 1.0

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For The GTAV A-4
Here https://www.gta5-mods.com/paintjobs/caza-bombardero-a4-q-skyhawk-argentina

Once installed with their instructions, open the dlc.rpf with OpenIV

Follow this path to the file to overwrite:

...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd

If you wish to retain the original livery, while in OpenIV, extract the file a4.ytd. I typically extract the original .ytd to the same folder as the dlc.rpf and rename it to orig_a4.ytd.

When ready to overwrite with ofthe other A-4 liveries, toggle "Edit mode", top right button, and drag a4.ytd from the extracted zip file and drop here:

...GTAV/mods/update/x64/dlcpacks/a4/dlc.rpf/x64/levels/gta5/vehicles.rpf/a4.ytd

Just to confirm the livery, I'd click on the a4.yft file to open the OpenIV Model Viewer to see what the model will look like with the new livery.

Once satisfied, close the model viewer and run GTAV and spawn a4 with the trainer of your choice.

Each of the .ytd files in the folders has the named livery as a4texture within the .ytd file. I wasn't able to figure out how to add livery support to a model that doesn't have it already. Each .ytd file has all the liveries present, if you rename the current a4texture to something else, then rename the a4texturesign_x to a4texture, that will change the presented paint scheme.

If anyone can figure out how to add livery support, you've got my permission to use my a4texture files.

Enjoy,
Gillman
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Перше завантаження: 12 Січня 2023
Останнє оновлення 12 Січня 2023
Last Downloaded: 1 день назад

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12 Січня 2023

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