3 355
86
3 355
86
Thanks to jedijosh920 for the original mod
A wise man used to say "Double the gun, Double the fun". That's why Dual Wield mod by Jedijosh is all we need, sadly it's outdated. I've decided to redo the script and make it slightly prettier with a few new features.
Problem Installing, DM me or comment. Please read description till the end before asking
Features:
Requirement:
ScriptHookVDotNet3, I strongly recommend having the latest Nightly Version
This script was made on game version 3179, other versions are untested.
How to Install:
Inside the rar there are 2 things: DualWield.dll, DualWield.ini
Put all of them into the "/scripts" folder, the usual for script mods, located in gta main folder
After installation, In-game you can activate Dual Wield with X. You can change the key, turn off FakeRecoil or the new AimingAnims in the .ini config on that "/scripts" folder
Bugs:
More Gore mod by IAmJFry. If you have this, disable its PlayerHealingAnimation in its XML settings, otherwise you'll have two overlapping guns in your right hand
Pickups by InfamousSabre might not running well when changing weapon with dual wield on, in my pc it's no problem.
Addon Weapons are untested, i never used addon weapon mods, so I can't guarantee this will work with those addon guns
Changelog:
1.2
A wise man used to say "Double the gun, Double the fun". That's why Dual Wield mod by Jedijosh is all we need, sadly it's outdated. I've decided to redo the script and make it slightly prettier with a few new features.
Problem Installing, DM me or comment. Please read description till the end before asking
Features:
- Ammo is now independent, it takes the original ammo and doubles it. It has its own ammo counter (on top right corner)
- No more frequent crashes (e.g entering vehicle used to crash the mod)
- More damage, now it adds player's damage. It used to utilize NPC damage only
- Now, reloading will be done twice (reload one weapon at a time) and weapons are less accurate.
- Fire rate is the same, cause it's the same gun only it holds and spits more bullets
- Changing weapons while dual-wielding with no crashes
- Heavy guns, and explosives cannot be dual-wielded, it doesn't make sense dual-wielding a mother-effing minigun
- Attachments on the firearm will be carried over to the dual-wielded one
- Controller supported, Aim and press Phone Right (DPad right on default game setting)
- Improved animations from the original one, without using custom anims
- Can be used in pair with Shootdodge: The Sequel
Requirement:
ScriptHookVDotNet3, I strongly recommend having the latest Nightly Version
This script was made on game version 3179, other versions are untested.
How to Install:
Inside the rar there are 2 things: DualWield.dll, DualWield.ini
Put all of them into the "/scripts" folder, the usual for script mods, located in gta main folder
After installation, In-game you can activate Dual Wield with X. You can change the key, turn off FakeRecoil or the new AimingAnims in the .ini config on that "/scripts" folder
Bugs:
- First Person View may look weird when dual-wielding
- Aiming from one object to the other with a big distance gap (e.g close target vs the sky) makes hands a little bit jumpy
- Please reload in safe place, whenever you reload the character will stop
- Animations may look weird, all anims is from the game no custom anims. I'm not a full-time modder/programmer, just a hobbyist. I won't respond requests or complains about animations, cry to someone else.
More Gore mod by IAmJFry. If you have this, disable its PlayerHealingAnimation in its XML settings, otherwise you'll have two overlapping guns in your right hand
Pickups by InfamousSabre might not running well when changing weapon with dual wield on, in my pc it's no problem.
Addon Weapons are untested, i never used addon weapon mods, so I can't guarantee this will work with those addon guns
Changelog:
1.2
- Better Ammo Management, No ammo loss when changing weapons
- Added small weapon rotation when aiming up-down
- (Finally) Fixed FakeRecoil camera shaking even when set to 0
- Fixed bug: Muzzle flash coming out of nowhere when aiming down
- Fixed crooked gun position when aiming down
- Fixed broken gun position if switching dual wield on while aiming down
- Dual-Wield while using Shootdodge Sequel v1.3 with limitation (Can't aim 360°, aim forward only)
- Animation is adjusted, now the guns on FPS view don't look too high
- Added animations when aiming very high or very low (e.g aiming heli or enemy below you), if it looks weird for you, you can turn it off in the config.
- Animations altered when entering cover or jumping (the hands won't be closed together when holding rifles/smg).
- Added recoils to the camera (a.k.a fake recoil), adjustable in the config
- Player damage is raised, especially for non-auto guns
- First release
Перше завантаження: 08 Червня 2024
Останнє оновлення 08 Липня 2024
Last Downloaded: 1 hour ago
66 коментаря
More mods by mbahdokek | jedijosh920:
![Shootdodge: The Sequel Shootdodge: The Sequel](https://img.gta5-mods.com/q75-w500-h333-cfill/images/shootdodge-sequel/97e606-66-transformed~1.jpg)
- .Net
- Gameplay
4.69
1 892
53
1.3.1 (shvdn-nightly.116 or newer)
By mbahdokek
Thanks to jedijosh920 for the original mod
A wise man used to say "Double the gun, Double the fun". That's why Dual Wield mod by Jedijosh is all we need, sadly it's outdated. I've decided to redo the script and make it slightly prettier with a few new features.
Problem Installing, DM me or comment. Please read description till the end before asking
Features:
Requirement:
ScriptHookVDotNet3, I strongly recommend having the latest Nightly Version
This script was made on game version 3179, other versions are untested.
How to Install:
Inside the rar there are 2 things: DualWield.dll, DualWield.ini
Put all of them into the "/scripts" folder, the usual for script mods, located in gta main folder
After installation, In-game you can activate Dual Wield with X. You can change the key, turn off FakeRecoil or the new AimingAnims in the .ini config on that "/scripts" folder
Bugs:
More Gore mod by IAmJFry. If you have this, disable its PlayerHealingAnimation in its XML settings, otherwise you'll have two overlapping guns in your right hand
Pickups by InfamousSabre might not running well when changing weapon with dual wield on, in my pc it's no problem.
Addon Weapons are untested, i never used addon weapon mods, so I can't guarantee this will work with those addon guns
Changelog:
1.2
A wise man used to say "Double the gun, Double the fun". That's why Dual Wield mod by Jedijosh is all we need, sadly it's outdated. I've decided to redo the script and make it slightly prettier with a few new features.
Problem Installing, DM me or comment. Please read description till the end before asking
Features:
- Ammo is now independent, it takes the original ammo and doubles it. It has its own ammo counter (on top right corner)
- No more frequent crashes (e.g entering vehicle used to crash the mod)
- More damage, now it adds player's damage. It used to utilize NPC damage only
- Now, reloading will be done twice (reload one weapon at a time) and weapons are less accurate.
- Fire rate is the same, cause it's the same gun only it holds and spits more bullets
- Changing weapons while dual-wielding with no crashes
- Heavy guns, and explosives cannot be dual-wielded, it doesn't make sense dual-wielding a mother-effing minigun
- Attachments on the firearm will be carried over to the dual-wielded one
- Controller supported, Aim and press Phone Right (DPad right on default game setting)
- Improved animations from the original one, without using custom anims
- Can be used in pair with Shootdodge: The Sequel
Requirement:
ScriptHookVDotNet3, I strongly recommend having the latest Nightly Version
This script was made on game version 3179, other versions are untested.
How to Install:
Inside the rar there are 2 things: DualWield.dll, DualWield.ini
Put all of them into the "/scripts" folder, the usual for script mods, located in gta main folder
After installation, In-game you can activate Dual Wield with X. You can change the key, turn off FakeRecoil or the new AimingAnims in the .ini config on that "/scripts" folder
Bugs:
- First Person View may look weird when dual-wielding
- Aiming from one object to the other with a big distance gap (e.g close target vs the sky) makes hands a little bit jumpy
- Please reload in safe place, whenever you reload the character will stop
- Animations may look weird, all anims is from the game no custom anims. I'm not a full-time modder/programmer, just a hobbyist. I won't respond requests or complains about animations, cry to someone else.
More Gore mod by IAmJFry. If you have this, disable its PlayerHealingAnimation in its XML settings, otherwise you'll have two overlapping guns in your right hand
Pickups by InfamousSabre might not running well when changing weapon with dual wield on, in my pc it's no problem.
Addon Weapons are untested, i never used addon weapon mods, so I can't guarantee this will work with those addon guns
Changelog:
1.2
- Better Ammo Management, No ammo loss when changing weapons
- Added small weapon rotation when aiming up-down
- (Finally) Fixed FakeRecoil camera shaking even when set to 0
- Fixed bug: Muzzle flash coming out of nowhere when aiming down
- Fixed crooked gun position when aiming down
- Fixed broken gun position if switching dual wield on while aiming down
- Dual-Wield while using Shootdodge Sequel v1.3 with limitation (Can't aim 360°, aim forward only)
- Animation is adjusted, now the guns on FPS view don't look too high
- Added animations when aiming very high or very low (e.g aiming heli or enemy below you), if it looks weird for you, you can turn it off in the config.
- Animations altered when entering cover or jumping (the hands won't be closed together when holding rifles/smg).
- Added recoils to the camera (a.k.a fake recoil), adjustable in the config
- Player damage is raised, especially for non-auto guns
- First release
Перше завантаження: 08 Червня 2024
Останнє оновлення 08 Липня 2024
Last Downloaded: 1 hour ago
bro Can I repost to other channels I will credit the source as well as the author plzzzz
@Y1mm Can you give me the channel link?
You should consider remaking his melee brawl mod next
There's new update 3274, ScriptHookV will gives you error until you either wait for new ScriptHookV update or downgrade the game back to 3258.
Highly recommend reworking on and updating jedijosh920's bodyguard menu script https://www.gta5-mods.com/scripts/bodyguard-menu
@Default_Username there's newer mods for that, search "security service" by wtls_81
@mbahdokek Few days ago had discovered another script called "PedControl SquadFunc" which is basically any bodyguard menu but much better and more functionable without any major bugs. I was going to remind you regarding the script and that I didn't need another one anymore but something came up, apologies for that. Still, once again, thank you for reminding.
@mbahdokek Okay I know and I understand that this might be a bit annoying but I have a small request about the whole bodyguard peds thing. If you have time and can somehow create a very small script similar to most bodyguard menus where we can recruit any ped from the streets as bodyguards and have them leave too at any time, it will be greatly appreciated. I wanted to post about this because I didn't want to use trainers to simply have similar functions as they would also cause unwanted functions to trigger in the game by accidental hotkey triggers. If you're reading this and are interested in making one, please respond soon a positive or a negative answer. Thank you for reading.
@Default_Username you can try the mod that i recommended to you, and sorry i'm not interested in making such a mod
@mbahdokek Thank you for replying. I'll spend some time searching other better bodyguard mods then. Np! :)
update enhanced combat mod pls from jedijosh
@mbahdokek If you ever have time, could you revive the dismemberment mod? It currently works pretty badly and even lags if you cut a lot of people, plus sometimes the dismemberment props don't appear and well it's practically a vital mod for GTA that's been forgotten.
@NOHABLOTAKATAKA i dont have a plan to revive that, someone already did fix some errors or bugs on 2022, you can check my comment on the Dismemberment mod page, i repacked the fix on gdrive
@mbahdokek Wow, I didn't know that, I'll try it, thank you very much.
When I shoot once it shoots 2 bullets at once but only utilizes one round of the doubled magazines.
For example for 2 guns with mags of 30 rounds dual wielded that should normally shoot 30 times per mouse click since you shoot 2 bullets at once then shoots 60 times 2 bullets which should logically equate to having two 60 rounds mags instead of the 30 round mags times two. Basically this mod quadruples the amount of bullets fired.
@Elzimbabwe Just try to ignore it, the correct one is "one click one shot" thus the ammo counter is right, the shooting cycles (left gun-right gun). But, because the whole mod uses a hacky solution (GTA 5 has no true dual wield mechanic) the weapon it shoots will always doubled since it's player weapon + fake weapon, and the player weapon effect (bullet holes etc) couldn't be hidden. ik ppl who plays tactical realism shit loves small details but no this won't be fixed, sorry.
@mbahdokek Do the second bullet do any damage? If it does nothing then I'm perfectly fine with it.
@Elzimbabwe It does, the original mod turned off the player gun completely, so no damage and no double bullet like that, but my remake utilizes the hidden player gun, why? Well, GTA doesn't allow me to add fire rate for the guns via script, the mod won't give any new advantages beside more ammo per weapon because we double the gun. So, to give you an edge on combat, well why not add more damage by doubling the output, but still uses the cycling shooting.
@Elzimbabwe It does, the original mod turned off the player gun completely, so no damage and no double bullet like that, but my remake utilizes the hidden player gun, why? Well, GTA doesn't allow me to add fire rate for the guns via script, the mod won't give any new advantages beside more ammo per weapon because we double the gun. So, to give you an edge on combat, well why not add more damage by doubling the output, but still uses the cycling shooting.
@mbahdokek Have you ever thought about updating this mod? and adding an option or key to disable it in the game? https://www.gta5-mods.com/scripts/weapons-on-back