Freemode Identity 0.2.1
470
27
470
27
Freemode Identity
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
Works on both GTA V Enhanced and Legacy from a single build - it detects which edition you're running and adapts automatically.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session; the same location is used on Legacy so saves stay in one place across both editions.
Default keys
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to the game exe - GTA5_Enhanced.exe on Enhanced, GTA5.exe on Legacy).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
Source
Open source on GitHub.
License
Released under the MIT License - you're free to use, modify and build on it, including in your own mods. The only condition is that you credit the author (Daniil Trishkin aka Kernel Pryanic) and keep the copyright and licence notice in any copy or derivative.
Changelog
0.2.1
0.2.0
0.1.0
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
Works on both GTA V Enhanced and Legacy from a single build - it detects which edition you're running and adapts automatically.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
- Model (Freemode Male / Female)
- Heritage (face shape + skin tone) and the 20 face micro-morphs
- Head overlays - brows, makeup, beard, wrinkles - with opacity
- Hair drawable + texture and hair tint colour
- Eye colour and voice
- Clothing components and props (hats, glasses, earrings, watches, bracelets)
- Moving style (movement clipset)
- Mood (facial idle-anim override)
- Tattoos / decals
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Spoofing - makes your freemode ped read as a story protagonist (Michael, Franklin or Trevor) so shops open and jobs pay out. Your body still renders freemode; it's a toggle that auto-releases on a model change and defaults off.
Earning - reads each collected money pickup's real value and credits your wallet. It also captures script payouts - rewards paid through the game's player-money system - while spoofing is on.
Spending - while spoofing, a small companion plugin redirects the shop's charge to your wallet. The protagonist's real cash is never touched - the shop just charges you instead.
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session; the same location is used on Legacy so saves stay in one place across both editions.
Default keys
- Shift+X - Open menu (configurable in FreemodeIdentity.ini)
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to the game exe - GTA5_Enhanced.exe on Enhanced, GTA5.exe on Legacy).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
- Works on freemode (MP Male/Female) peds only - story protagonists and addon/custom models have their face baked into the model and can't be captured.
- Some externally-authored faces can't be captured - Menyoo's randomizer (and certain trainer-created characters) store the face outside the head-blend system the game lets us read, so it reports no head data. The mod warns you at save time and leaves the face untouched on apply; clothes, hair and props still save. Faces made with the heritage sliders or the in-game creator work fine - and so do manual Menyoo edits where you set the Head Features yourself, since those stay inside the head-blend system the mod reads back.
- Spending and script payouts need spoofing on - they work only while you're holding a protagonist identity (the only time a shop opens and the cash stat can be redirected). Pickup earning works either way.
- With the wallet off, a purchase completes but the protagonist's real balance never changes - the charge can't stick, so spending only counts with the wallet on.
- A few interactions (e.g. a prostitute's service) deduct through their own in-game logic rather than the cash stat the plugin hooks, so they come out free even with the wallet on. Shops, ATMs and stat-based payouts work.
- The .asi plugin is required for spending - without it the mod still keeps your look and earns from pickups, but shops charge nothing.
- Overlay tint colours aren't preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
- Custom moving styles / moods outside the known tables are left unset rather than guessed.
Source
Open source on GitHub.
License
Released under the MIT License - you're free to use, modify and build on it, including in your own mods. The only condition is that you credit the author (Daniil Trishkin aka Kernel Pryanic) and keep the copyright and licence notice in any copy or derivative.
Changelog
0.2.1
- Fixed the diagnostic log filling up with repeated lines while spoofing.
0.2.0
- Now runs on GTA V Legacy as well as Enhanced, from a single build - it detects the edition and adapts.
- Tattoos / decals are now preserved on both editions, captured by a quick read.
- Menu polish: Saved Appearances is first in the Appearance menu, the active slot shows in the submenu header, and a reminder fires if you leave Edit Mode on.
- Stability: fixed menu flicker and rare multi-second freezes when toggling Appearance or Spoofing.
0.1.0
- Initial release - the merged Appearance Keeper + Freemode Wallet: snapshot and auto-apply your freemode look across multiple named slots with per-slot backups, give that look a spendable wallet (earn from pickups and job payouts, spend in shops via a protagonist identity spoof), and an Edit Mode for changing your ped with external tools. Runs on both GTA V Enhanced and Legacy from one build.
Перше завантаження: 1 день назад
Останнє оновлення 4 hours ago
Last Downloaded: кілька хвилин назад
44 коментарі
Freemode Identity
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
Works on both GTA V Enhanced and Legacy from a single build - it detects which edition you're running and adapts automatically.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session; the same location is used on Legacy so saves stay in one place across both editions.
Default keys
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to the game exe - GTA5_Enhanced.exe on Enhanced, GTA5.exe on Legacy).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
Source
Open source on GitHub.
License
Released under the MIT License - you're free to use, modify and build on it, including in your own mods. The only condition is that you credit the author (Daniil Trishkin aka Kernel Pryanic) and keep the copyright and licence notice in any copy or derivative.
Changelog
0.2.1
0.2.0
0.1.0
This mod lets your freemode (multiplayer) character live in story mode as a real character - it keeps the look you authored and gives that look a real, spendable wallet, so shops and money just work. It merges Appearance Keeper and Freemode Wallet into one mod - one process, no two scripts fighting over your character.
Works on both GTA V Enhanced and Legacy from a single build - it detects which edition you're running and adapts automatically.
A freemode character normally can't do either: the game resolves your look and your shop spending from your character model, so a freemode ped comes up plain on load and can't open most shops or earn from pickups. Freemode Identity fills both gaps and bridges them into the game only when you ask.
It does not author looks - that's left to a full customizer (e.g. Menyoo). Freemode Identity just snapshots what the game reports back and replays it.
Appearance
Save as many looks as you like into named slots, mark one active, and turn Appearance Enabled on - your active look is applied on load and re-asserted after death, respawn or a model swap. Turn it off and you're swapped back to your story protagonist.
- Model (Freemode Male / Female)
- Heritage (face shape + skin tone) and the 20 face micro-morphs
- Head overlays - brows, makeup, beard, wrinkles - with opacity
- Hair drawable + texture and hair tint colour
- Eye colour and voice
- Clothing components and props (hats, glasses, earrings, watches, bracelets)
- Moving style (movement clipset)
- Mood (facial idle-anim override)
- Tattoos / decals
A few fields the game exposes no getter for (face morphs, overlay opacity, hair tint, moving style, mood, tattoos) are read directly from the live character's memory. Every read is bounds-checked and locates its data by content, never a hard-coded address, so a read that doesn't line up simply falls back to native capture - it never applies a wrong value.
Per-slot Backup
Each slot can keep one Backup - a safety net before an Overwrite you might regret. Apply from Backup restores that copy without touching the saved slot. The active slot's marker is green when it has a backup and yellow when it doesn't, so you can see at a glance whether your look is recoverable.
Edit Mode
Turn it on to pause the re-apply and drop the spoof so an external tool (e.g. Menyoo) can change your ped freely. Save when you're done, then turn it off.
Wallet and spoofing
Spoofing - makes your freemode ped read as a story protagonist (Michael, Franklin or Trevor) so shops open and jobs pay out. Your body still renders freemode; it's a toggle that auto-releases on a model change and defaults off.
Earning - reads each collected money pickup's real value and credits your wallet. It also captures script payouts - rewards paid through the game's player-money system - while spoofing is on.
Spending - while spoofing, a small companion plugin redirects the shop's charge to your wallet. The protagonist's real cash is never touched - the shop just charges you instead.
Because the wallet rides the protagonist's own cash stat, the rest of the game reads it as real money - ATMs show the right balance, and external job mods pay into and charge it correctly. Tested with Casual Jobs (Rabbit Holes), whose payouts land in the wallet while spoofing.
Everything is opt-in: with a feature off the mod is passive and the game behaves normally. Spoofing never engages on a genuine story protagonist, so it can't hijack story money.
Mod data location
The mod stores its data (saved looks, wallet balance, FreemodeIdentity.ini and logs) in %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity instead of the game folder. This is required on GTA V Enhanced, where the game locks every file inside the game directory for the whole session; the same location is used on Legacy so saves stay in one place across both editions.
Default keys
- Shift+X - Open menu (configurable in FreemodeIdentity.ini)
Dependencies
Installation
Extract the content of FreemodeIdentity.zip into the root of your GTA 5 directory - the .dll goes into scripts/ and the .asi goes into the game root (next to the game exe - GTA5_Enhanced.exe on Enhanced, GTA5.exe on Legacy).
Or use my Vortex extension for GTA 5.
Moving over from Appearance Keeper / Freemode Wallet
Freemode Identity is the replacement for both Appearance Keeper and Freemode Wallet - those mods are now deprecated and won't get further updates. Your saved looks carry over directly: the slot format is fully compatible, so just copy (or move) your whole Appearances folder from %APPDATA%\GTA V Mods\KernelPryanic\AppearanceKeeper\Appearances into ...\FreemodeIdentity\Appearances and they'll all show up. Settings aren't carried over - set them once in the new menu.
Known limitations
- Works on freemode (MP Male/Female) peds only - story protagonists and addon/custom models have their face baked into the model and can't be captured.
- Some externally-authored faces can't be captured - Menyoo's randomizer (and certain trainer-created characters) store the face outside the head-blend system the game lets us read, so it reports no head data. The mod warns you at save time and leaves the face untouched on apply; clothes, hair and props still save. Faces made with the heritage sliders or the in-game creator work fine - and so do manual Menyoo edits where you set the Head Features yourself, since those stay inside the head-blend system the mod reads back.
- Spending and script payouts need spoofing on - they work only while you're holding a protagonist identity (the only time a shop opens and the cash stat can be redirected). Pickup earning works either way.
- With the wallet off, a purchase completes but the protagonist's real balance never changes - the charge can't stick, so spending only counts with the wallet on.
- A few interactions (e.g. a prostitute's service) deduct through their own in-game logic rather than the cash stat the plugin hooks, so they come out free even with the wallet on. Shops, ATMs and stat-based payouts work.
- The .asi plugin is required for spending - without it the mod still keeps your look and earns from pickups, but shops charge nothing.
- Overlay tint colours aren't preserved yet on Enhanced (brow/makeup/lipstick shape and opacity are).
- Custom moving styles / moods outside the known tables are left unset rather than guessed.
Source
Open source on GitHub.
License
Released under the MIT License - you're free to use, modify and build on it, including in your own mods. The only condition is that you credit the author (Daniil Trishkin aka Kernel Pryanic) and keep the copyright and licence notice in any copy or derivative.
Changelog
0.2.1
- Fixed the diagnostic log filling up with repeated lines while spoofing.
0.2.0
- Now runs on GTA V Legacy as well as Enhanced, from a single build - it detects the edition and adapts.
- Tattoos / decals are now preserved on both editions, captured by a quick read.
- Menu polish: Saved Appearances is first in the Appearance menu, the active slot shows in the submenu header, and a reminder fires if you leave Edit Mode on.
- Stability: fixed menu flicker and rare multi-second freezes when toggling Appearance or Spoofing.
0.1.0
- Initial release - the merged Appearance Keeper + Freemode Wallet: snapshot and auto-apply your freemode look across multiple named slots with per-slot backups, give that look a spendable wallet (earn from pickups and job payouts, spend in shops via a protagonist identity spoof), and an Edit Mode for changing your ped with external tools. Runs on both GTA V Enhanced and Legacy from one build.
Перше завантаження: 1 день назад
Останнє оновлення 4 hours ago
Last Downloaded: кілька хвилин назад







This mod is a bit fragile and pretty lightly tested, so expect occasional bugs. If you hit one, please report it - and attach your FreemodeIdentity.log and FreemodeIdentity.shim.log (from %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity). It logs at Debug level by default during these 0.x.x releases, so the log usually has what I need to fix it quickly.
@Emily Frost As long as it's used civilly rating something low because you can't use it is intended to draw attention to the issue of the mod. Comments do nothing for a modder but their new mod having a low rating might make them decide to look in to what their users need from their mod. In the cse of this mod it made the modder take a second look at what version they were going to support. I will now adjust my rating and anyone else that gave a civil low rating because of version support should adjust theirs as well. Modders should be rewarded for taking their users advice. Thye should never just be blindly supported. that's when they get egos and big egos are a major problme in the over all modding community for every game. Thanks to nul for taking a second look. it is greatly appreciated. Now hopefully this handles my specific problem but if it doesn't that has no bearing on the mods quality. Can't judge a mod for not fixing a particular users set of circumstances.
@JesterKa Yeah......wasn't one for me in the zip file either...
in freemodeidentity.shim say unregistered at the end
legacy edition
@the_extreme No problem) I just want to let you know that I made an update not because of the low ratings, but because of the pattern of how often people request Legacy version. As I replied to @latasy that I had not plans "for now", but things can change.
@JesterKa @the_extreme config files are at %APPDATA%\GTA V Mods\KernelPryanic\FreemodeIdentity, it's all in mod description) They're generated on the first run or you can find them in the GitHub repo if want to see before the run.
"unregistered" means it probably worked correctly, just unregistered on game shutdown.
shift+x is doing nothing. I have no .ini in the downloaded zip file to adjust anything. No way of knowing if the mod is doing anything. I did have a gta5mods.json file in the zip. no idea what that is
@the_extreme you should be able to see lines like:
[20:03:35] [DEBUG] Loading assembly FreemodeIdentity.dll ...
[20:03:35] [INFO] Found 1 script(s) in FreemodeIdentity.dll resolved to API version 3.9.0 (target API version: 3.9.0).
In ScriptHookVDotNet.log, this is how you check if mod is getting properly registered. If there are errors or FreemodeIdentity is not mentioned, then there's almost certainly something wrong with dependencies. Please check that you have all dependencies installed via the links, again, in the mod description. People often have problems with nightly builds of ScripHookVDotNet, so I insistently recommend to use a stable one for both Legacy and Enhanced - https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
can you tell me how you made your freemode female character look like that? (what clothes have you put on her?)
gta5mods.json is a metadata file for my Vortex GTA 5 extension, so mods have versions displayed.
@AkashnilHaldar I just took this one ( https://www.gta5-mods.com/player/mp-female-custom-character-francesca-menyoo ) and imported via Menyoo, then tuned a few things to my liking and saved using Freemode Identity. So the easiest way is to search through gta5-mods.com for freemode characters ( like this another one for example https://www.gta5-mods.com/player/molly-mp-freemode-menyoo ) and import with Menyoo, then you can edit them with Menyoo and Freemode Identity is used for snapshotting in-game state of your character when you're done.
@null_pointer Awesome! I'll wait to see what you come up with. It worked flawlessly on enhanced, so looking forward to the update for legacy
@null_pointer Ahh must be the nightly build as it was highly suggested for another mod so thats what i have. I am guessing I have to choose one or the other obviously. I need to look at my other mods and figure out which one wanted a nightly build and how necessary that really is. Yeah i found the folder the .ini. is supposed to be in all that is there is the shim log. which shows it identifies my legacy version. scripthook log shows freemodeidentity,asi so it's launching. I dont know why nothing works. other than the nightly build vs your recommended. dang thanks for your fast reponses. I now mod users can be abboying with tech support. we dont mean to be but there are so many vaiables and you know WAY nore about your mod than we do so.....
@null_pointer wish you could edit posts here so i dont have to do back to back. right after i hit post i found the correct log for scripthookv NET. I was looking at the regular SH log. the NET one shows the following regarding your mod.
[13:16:05] [DEBUG] Loading assembly FreemodeIdentity.dll ...
[13:16:05] [WARNING] Unable to resolve API version 3.9.0.
[13:16:05] [ERROR] Failed to load script assembly FreemodeIdentity.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
That's all above my paygrade. I will see how easy it is to replace my nightly SH v NET file witht he one you suggest to see if it addresses the issue. otherwise it's probably a conflict with another mod.
@the_extreme no worries, yeah, nightly build can be the cause, the one I recommend should work for other mods by my experience. If you could share logs from FreemodeIdentity.log, FreemodeIdentity.shim.log, ScriptHookVDotNet.log and ScriptHookV.log on some https://pastebin.com/ we could probably find the issue, it may be an issue not only for you, so could be a good case for troubleshooting.
@AthenaMx it's live, 0.2.0 :)
@the_extreme ah, just updated the page, didn't see this. Yeah, looks like mismatch of SHVDN version, try the one I suggested. Or potentially could be LemonUI as well if switching SHVDN won't help
@null_pointer Got it up and running. seems it was the nightly build. It seems to work.But it's not doing exactly what I need it to do which is no fault of the mod. I play Los Santos red and I can't get any non RED income to go in to my ped wallet. If you arent familiar that mod lets you create your own character that is essentially an online/freemode charatcer. But that comes with its own downsides as you know. Your mod did allow me to go in ammunation again as since its an online character it has no access to story mode stores. But it uses franklins cash which i am assuming is working as intended? I thought your mod made the online/freemode ped wallet the same as the story character wallet. But i am guessing that RED has its OWN wallet apart from those 2 so your mod still can't talk to it. But other than that your mod seems to be working. Though driverjobs didnt deposit its pay to anything still so i dont know. At least i can actually use los santos customs again thatnks to your spoof feature. I was about to have to download a whole other mod to try to get that back. Thanks for all of your help. Oh and for anyone reading this. DO NOT interact with things that are exclusive to story mode characters like darts with your custom ped. You character freezes in place and you can't do anything but load a save. But then loading a save made my radar vanish and I could no longer bring up the weapon wheel. So just because you are spoofed as a story character does not mean you can do story character mini games.
@the_extreme I've been testing it with Driver Jobs - it's compatible, because I hook STAT_GET_INT and STAT_SET_INT on the cash stat SP*_TOTAL_CASH, so that means all mods that interact with the game via Game.Player.Money or modifying those stats directly are automatically considered by the mod. If some mod doesn't change Freemode Identity wallet balance that means that it does something in a non-standard way, maybe even has it's own wallet system.
Regarding social activities as spoofed protagonists, yeah, some story-line stuff can break the game while the mod is on. I shall see if anything can be done in this regard or not being able to safely load a save when the mod is on, for now you should disable it before attempting a load.
@null_pointer Yeah I am guessing that RED has it's own wallet. Its a pretty stacked overhaul mod so it doesn't surprise me. Not a big deal. you are doing great work.
@the_extreme Thanks! Please don't hesitate to report any unexpected behavior, I'll try to make it as stable as possible before I bail on GTA again for a couple years :)