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Open-source and lore-friendly alternative to Open All Interiors script.
Installation: simply extract both ASI and ini files inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
It does not include the latest online interiors (from MPmaps), but it does include various optimizations for low-end hardware and story mode compatibility.
This mod is NOT compatibile with MPmaps, disable them before installing.
This mod SHOULD be compatibile with Map Fixes by Alex106.
Use the INI to configure it to your liking (enable blips, disable specific interiors...) and use the F3 key (while not in the pause menu) to toggle blips on or off.
If you have completed the game but still want interiors like Vangelico and Lester's Factory to be open, disable the "StoryCompatibility" option inside the INI.
To disable blips for online interiors change the "BlipsOnlineApartments" option to "false" inside the INI.
Key bindings can be changed inside the INI using MS virtual keycodes.
Requires ScriptHookV
v2.0 - Changelog:
- Most of the code has been rewritten to resemble Rockstar's way of handling the door system, should also improve performance
- Fixed quick saving and loading while inside an apartment
- Most barriers are now unlocked automatically (can be toggled inside the INI)
- Functioning sliding doors have been added:
- 24 gates around the map, they open both while on foot or in a vehicle (can be toggled inside the INI)
- Union Depository elevators (teleports to the vault)
- Opened Michael's bathroom window, it automatically closes when it's raining to be more realistic
- Miscellaneous - Unlocked:
- Josh Bernstein's House Gates
- Epsilon Center Gates
- Cletus Ewing's House Gate
v1.4.1 - Changelog: Fixed mission compatibility.
v1.4 - Changelog: Fixed crashes and teleports, general improvements. Thanks for the feedback!
v1.3 - Changelog: The key to toggle blips can now be changed inside the INI using MS virtual keycodes. Interior streaming has been greatly improved and many bugs were fixed.
v1.2 - Changelog:
Interiors added:
Low-end Apartments (teleport, already enabled in SP map)
13 Medium Apartments (teleport, already enabled in SP map)
17 High-end Apartments (teleport, already enabled in SP map)
FIB building floors 47, 49, 53 (teleport inside lobby elevators)
Los Santos County Coroner Office (teleport)
Union Depository Vault (teleport inside UN Parking)
Humane Lab's lower floor (teleport)
Solomon's Office (teleport)
The Motor Motel Room (teleport)
Ace Liquor
Misc:
Simeon's Showroom Office
"Imagineering room" inside the LifeInvader building
Removed the grate at the entrance of the Humane Labs cooling tunnels
New entrance at the Clucking Bell Farms
LSPD Auto Impound Gate
Mission Row Impound Lot
FIB lobby elevators
Vinewood Hills Garage
Vagos doors near the beach
Pier 400 Gates
Garage in front of "Alpha Mail Couriers"
Stab City Trailer
New Functionalities:
Blip Toggle in-game (F3 to activate while NOT in pause menu)
Story compatibility can now be disabled (Vangelico will remain open after the heist etc.)
Story blips and online apartments blips can be disabled separately (enabled by default)
Improved compatibility with missions & story mode
Updated natives and optimized code
Fixed numerous bugs
v1.1 - Changelog: Added blips and INI config. All interiors and blips can be disabled via INI. Disabled interiors won't show blips on the map.
Safehouses (unlocked for everyone):
1. Clinton Residence (Franklin's Aunt House)
2. 3671 Whispymound Drive (Franklin's Mansion)
3. Michael's House
4. Trevor's Trailer
Mission Interiors:
1. Premium Deluxe Motorsport (Simeon's Showroom) & Office
2. Lester's House
3. Darnell Bros. Factory (Leaster's Factory)
4. Lifeinvader Office & Imagineering room
5. Floyd's Apartment
6. Vangelico Jewelry Store
7. Max Renda Construction Site
8. FIB Lobby & floors 47, 49, 53 (teleport inside lobby elevators)
9. Hayes Autos Chopshop (Devin Weston's Chop Shop)
10. Tequi-la-la
11. Maze Bank Arena (Fame or Shame)
12. Clucking Bell Farms
13. Grand Banks Steel Foundry
14. Epsilon Encounter Room
15. Harvey Molina's Apartment (Janitor's House)
16. O'Neil Ranch
17. Rogers Salvage & Scrap (Scrapyard)
18. Humane Lab & lower floor (teleport)
19. Omega's Garage
20. Blaine County Savings Bank
21. Dignity Yacht
22. SS Bulker Container Ship
23. Union Depository Vault (teleport inside UN Parking)
24. Union Depository Parking
25. Raven Slaughterhouse
26. Solomon's Office (teleport)
27. Ace Liquor (Meth lab)
28. Los Santos County Coroner Office (teleport)
29. The Motor Motel Room (teleport)
Unused Interiors:
1. Paleto Bay Sheriff's Office
2. Sandy Shores Sheriff's Office
3. Mission Row Police Station Captain's Office & Armery
4. North Yankton Surveillance Room
5. Pacific Standard Public Deposit Bank Vault
6. Fleeca Banks Vaults
Online Interiors (MPmap is NOT loaded for these):
1. 9 Low-end Apartments (teleport)
2. 13 Medium Apartments (teleport)
3. 17 High-end Apartments (teleport)
Misc:
1. Los Santos Naval Port Gates (Merryweather's Dock)
2. Vanilla Unicorn Back Door
3. Pier 400 Gates
4. Garage Near Union Depository
5. Garage in front of "Alpha Mail Couriers"
6. Impound Lot (Mission Row)
7. Vinewood Hills Garage
8. Stab City Trailer
9. Vagos doors near the beach
10. LSPD Auto Impound Gate
Total: 88
Full Map
Source on GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Installation: simply extract both ASI and ini files inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
It does not include the latest online interiors (from MPmaps), but it does include various optimizations for low-end hardware and story mode compatibility.
This mod is NOT compatibile with MPmaps, disable them before installing.
This mod SHOULD be compatibile with Map Fixes by Alex106.
Use the INI to configure it to your liking (enable blips, disable specific interiors...) and use the F3 key (while not in the pause menu) to toggle blips on or off.
If you have completed the game but still want interiors like Vangelico and Lester's Factory to be open, disable the "StoryCompatibility" option inside the INI.
To disable blips for online interiors change the "BlipsOnlineApartments" option to "false" inside the INI.
Key bindings can be changed inside the INI using MS virtual keycodes.
Requires ScriptHookV
v2.0 - Changelog:
- Most of the code has been rewritten to resemble Rockstar's way of handling the door system, should also improve performance
- Fixed quick saving and loading while inside an apartment
- Most barriers are now unlocked automatically (can be toggled inside the INI)
- Functioning sliding doors have been added:
- 24 gates around the map, they open both while on foot or in a vehicle (can be toggled inside the INI)
- Union Depository elevators (teleports to the vault)
- Opened Michael's bathroom window, it automatically closes when it's raining to be more realistic
- Miscellaneous - Unlocked:
- Josh Bernstein's House Gates
- Epsilon Center Gates
- Cletus Ewing's House Gate
v1.4.1 - Changelog: Fixed mission compatibility.
v1.4 - Changelog: Fixed crashes and teleports, general improvements. Thanks for the feedback!
v1.3 - Changelog: The key to toggle blips can now be changed inside the INI using MS virtual keycodes. Interior streaming has been greatly improved and many bugs were fixed.
v1.2 - Changelog:
Interiors added:
Low-end Apartments (teleport, already enabled in SP map)
13 Medium Apartments (teleport, already enabled in SP map)
17 High-end Apartments (teleport, already enabled in SP map)
FIB building floors 47, 49, 53 (teleport inside lobby elevators)
Los Santos County Coroner Office (teleport)
Union Depository Vault (teleport inside UN Parking)
Humane Lab's lower floor (teleport)
Solomon's Office (teleport)
The Motor Motel Room (teleport)
Ace Liquor
Misc:
Simeon's Showroom Office
"Imagineering room" inside the LifeInvader building
Removed the grate at the entrance of the Humane Labs cooling tunnels
New entrance at the Clucking Bell Farms
LSPD Auto Impound Gate
Mission Row Impound Lot
FIB lobby elevators
Vinewood Hills Garage
Vagos doors near the beach
Pier 400 Gates
Garage in front of "Alpha Mail Couriers"
Stab City Trailer
New Functionalities:
Blip Toggle in-game (F3 to activate while NOT in pause menu)
Story compatibility can now be disabled (Vangelico will remain open after the heist etc.)
Story blips and online apartments blips can be disabled separately (enabled by default)
Improved compatibility with missions & story mode
Updated natives and optimized code
Fixed numerous bugs
v1.1 - Changelog: Added blips and INI config. All interiors and blips can be disabled via INI. Disabled interiors won't show blips on the map.
Safehouses (unlocked for everyone):
1. Clinton Residence (Franklin's Aunt House)
2. 3671 Whispymound Drive (Franklin's Mansion)
3. Michael's House
4. Trevor's Trailer
Mission Interiors:
1. Premium Deluxe Motorsport (Simeon's Showroom) & Office
2. Lester's House
3. Darnell Bros. Factory (Leaster's Factory)
4. Lifeinvader Office & Imagineering room
5. Floyd's Apartment
6. Vangelico Jewelry Store
7. Max Renda Construction Site
8. FIB Lobby & floors 47, 49, 53 (teleport inside lobby elevators)
9. Hayes Autos Chopshop (Devin Weston's Chop Shop)
10. Tequi-la-la
11. Maze Bank Arena (Fame or Shame)
12. Clucking Bell Farms
13. Grand Banks Steel Foundry
14. Epsilon Encounter Room
15. Harvey Molina's Apartment (Janitor's House)
16. O'Neil Ranch
17. Rogers Salvage & Scrap (Scrapyard)
18. Humane Lab & lower floor (teleport)
19. Omega's Garage
20. Blaine County Savings Bank
21. Dignity Yacht
22. SS Bulker Container Ship
23. Union Depository Vault (teleport inside UN Parking)
24. Union Depository Parking
25. Raven Slaughterhouse
26. Solomon's Office (teleport)
27. Ace Liquor (Meth lab)
28. Los Santos County Coroner Office (teleport)
29. The Motor Motel Room (teleport)
Unused Interiors:
1. Paleto Bay Sheriff's Office
2. Sandy Shores Sheriff's Office
3. Mission Row Police Station Captain's Office & Armery
4. North Yankton Surveillance Room
5. Pacific Standard Public Deposit Bank Vault
6. Fleeca Banks Vaults
Online Interiors (MPmap is NOT loaded for these):
1. 9 Low-end Apartments (teleport)
2. 13 Medium Apartments (teleport)
3. 17 High-end Apartments (teleport)
Misc:
1. Los Santos Naval Port Gates (Merryweather's Dock)
2. Vanilla Unicorn Back Door
3. Pier 400 Gates
4. Garage Near Union Depository
5. Garage in front of "Alpha Mail Couriers"
6. Impound Lot (Mission Row)
7. Vinewood Hills Garage
8. Stab City Trailer
9. Vagos doors near the beach
10. LSPD Auto Impound Gate
Total: 88
Full Map
Source on GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Перше завантаження: 23 Листопада 2023
Останнє оновлення 19 Січня 2024
Last Downloaded: 1 hour ago
All Versions
236 коментаря
Open-source and lore-friendly alternative to Open All Interiors script.
Installation: simply extract both ASI and ini files inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
It does not include the latest online interiors (from MPmaps), but it does include various optimizations for low-end hardware and story mode compatibility.
This mod is NOT compatibile with MPmaps, disable them before installing.
This mod SHOULD be compatibile with Map Fixes by Alex106.
Use the INI to configure it to your liking (enable blips, disable specific interiors...) and use the F3 key (while not in the pause menu) to toggle blips on or off.
If you have completed the game but still want interiors like Vangelico and Lester's Factory to be open, disable the "StoryCompatibility" option inside the INI.
To disable blips for online interiors change the "BlipsOnlineApartments" option to "false" inside the INI.
Key bindings can be changed inside the INI using MS virtual keycodes.
Requires ScriptHookV
v2.0 - Changelog:
- Most of the code has been rewritten to resemble Rockstar's way of handling the door system, should also improve performance
- Fixed quick saving and loading while inside an apartment
- Most barriers are now unlocked automatically (can be toggled inside the INI)
- Functioning sliding doors have been added:
- 24 gates around the map, they open both while on foot or in a vehicle (can be toggled inside the INI)
- Union Depository elevators (teleports to the vault)
- Opened Michael's bathroom window, it automatically closes when it's raining to be more realistic
- Miscellaneous - Unlocked:
- Josh Bernstein's House Gates
- Epsilon Center Gates
- Cletus Ewing's House Gate
v1.4.1 - Changelog: Fixed mission compatibility.
v1.4 - Changelog: Fixed crashes and teleports, general improvements. Thanks for the feedback!
v1.3 - Changelog: The key to toggle blips can now be changed inside the INI using MS virtual keycodes. Interior streaming has been greatly improved and many bugs were fixed.
v1.2 - Changelog:
Interiors added:
Low-end Apartments (teleport, already enabled in SP map)
13 Medium Apartments (teleport, already enabled in SP map)
17 High-end Apartments (teleport, already enabled in SP map)
FIB building floors 47, 49, 53 (teleport inside lobby elevators)
Los Santos County Coroner Office (teleport)
Union Depository Vault (teleport inside UN Parking)
Humane Lab's lower floor (teleport)
Solomon's Office (teleport)
The Motor Motel Room (teleport)
Ace Liquor
Misc:
Simeon's Showroom Office
"Imagineering room" inside the LifeInvader building
Removed the grate at the entrance of the Humane Labs cooling tunnels
New entrance at the Clucking Bell Farms
LSPD Auto Impound Gate
Mission Row Impound Lot
FIB lobby elevators
Vinewood Hills Garage
Vagos doors near the beach
Pier 400 Gates
Garage in front of "Alpha Mail Couriers"
Stab City Trailer
New Functionalities:
Blip Toggle in-game (F3 to activate while NOT in pause menu)
Story compatibility can now be disabled (Vangelico will remain open after the heist etc.)
Story blips and online apartments blips can be disabled separately (enabled by default)
Improved compatibility with missions & story mode
Updated natives and optimized code
Fixed numerous bugs
v1.1 - Changelog: Added blips and INI config. All interiors and blips can be disabled via INI. Disabled interiors won't show blips on the map.
Safehouses (unlocked for everyone):
1. Clinton Residence (Franklin's Aunt House)
2. 3671 Whispymound Drive (Franklin's Mansion)
3. Michael's House
4. Trevor's Trailer
Mission Interiors:
1. Premium Deluxe Motorsport (Simeon's Showroom) & Office
2. Lester's House
3. Darnell Bros. Factory (Leaster's Factory)
4. Lifeinvader Office & Imagineering room
5. Floyd's Apartment
6. Vangelico Jewelry Store
7. Max Renda Construction Site
8. FIB Lobby & floors 47, 49, 53 (teleport inside lobby elevators)
9. Hayes Autos Chopshop (Devin Weston's Chop Shop)
10. Tequi-la-la
11. Maze Bank Arena (Fame or Shame)
12. Clucking Bell Farms
13. Grand Banks Steel Foundry
14. Epsilon Encounter Room
15. Harvey Molina's Apartment (Janitor's House)
16. O'Neil Ranch
17. Rogers Salvage & Scrap (Scrapyard)
18. Humane Lab & lower floor (teleport)
19. Omega's Garage
20. Blaine County Savings Bank
21. Dignity Yacht
22. SS Bulker Container Ship
23. Union Depository Vault (teleport inside UN Parking)
24. Union Depository Parking
25. Raven Slaughterhouse
26. Solomon's Office (teleport)
27. Ace Liquor (Meth lab)
28. Los Santos County Coroner Office (teleport)
29. The Motor Motel Room (teleport)
Unused Interiors:
1. Paleto Bay Sheriff's Office
2. Sandy Shores Sheriff's Office
3. Mission Row Police Station Captain's Office & Armery
4. North Yankton Surveillance Room
5. Pacific Standard Public Deposit Bank Vault
6. Fleeca Banks Vaults
Online Interiors (MPmap is NOT loaded for these):
1. 9 Low-end Apartments (teleport)
2. 13 Medium Apartments (teleport)
3. 17 High-end Apartments (teleport)
Misc:
1. Los Santos Naval Port Gates (Merryweather's Dock)
2. Vanilla Unicorn Back Door
3. Pier 400 Gates
4. Garage Near Union Depository
5. Garage in front of "Alpha Mail Couriers"
6. Impound Lot (Mission Row)
7. Vinewood Hills Garage
8. Stab City Trailer
9. Vagos doors near the beach
10. LSPD Auto Impound Gate
Total: 88
Full Map
Source on GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Installation: simply extract both ASI and ini files inside the game's root directory (where you have installed GTA:V, not inside the "scripts" folder).
It does not include the latest online interiors (from MPmaps), but it does include various optimizations for low-end hardware and story mode compatibility.
This mod is NOT compatibile with MPmaps, disable them before installing.
This mod SHOULD be compatibile with Map Fixes by Alex106.
Use the INI to configure it to your liking (enable blips, disable specific interiors...) and use the F3 key (while not in the pause menu) to toggle blips on or off.
If you have completed the game but still want interiors like Vangelico and Lester's Factory to be open, disable the "StoryCompatibility" option inside the INI.
To disable blips for online interiors change the "BlipsOnlineApartments" option to "false" inside the INI.
Key bindings can be changed inside the INI using MS virtual keycodes.
Requires ScriptHookV
v2.0 - Changelog:
- Most of the code has been rewritten to resemble Rockstar's way of handling the door system, should also improve performance
- Fixed quick saving and loading while inside an apartment
- Most barriers are now unlocked automatically (can be toggled inside the INI)
- Functioning sliding doors have been added:
- 24 gates around the map, they open both while on foot or in a vehicle (can be toggled inside the INI)
- Union Depository elevators (teleports to the vault)
- Opened Michael's bathroom window, it automatically closes when it's raining to be more realistic
- Miscellaneous - Unlocked:
- Josh Bernstein's House Gates
- Epsilon Center Gates
- Cletus Ewing's House Gate
v1.4.1 - Changelog: Fixed mission compatibility.
v1.4 - Changelog: Fixed crashes and teleports, general improvements. Thanks for the feedback!
v1.3 - Changelog: The key to toggle blips can now be changed inside the INI using MS virtual keycodes. Interior streaming has been greatly improved and many bugs were fixed.
v1.2 - Changelog:
Interiors added:
Low-end Apartments (teleport, already enabled in SP map)
13 Medium Apartments (teleport, already enabled in SP map)
17 High-end Apartments (teleport, already enabled in SP map)
FIB building floors 47, 49, 53 (teleport inside lobby elevators)
Los Santos County Coroner Office (teleport)
Union Depository Vault (teleport inside UN Parking)
Humane Lab's lower floor (teleport)
Solomon's Office (teleport)
The Motor Motel Room (teleport)
Ace Liquor
Misc:
Simeon's Showroom Office
"Imagineering room" inside the LifeInvader building
Removed the grate at the entrance of the Humane Labs cooling tunnels
New entrance at the Clucking Bell Farms
LSPD Auto Impound Gate
Mission Row Impound Lot
FIB lobby elevators
Vinewood Hills Garage
Vagos doors near the beach
Pier 400 Gates
Garage in front of "Alpha Mail Couriers"
Stab City Trailer
New Functionalities:
Blip Toggle in-game (F3 to activate while NOT in pause menu)
Story compatibility can now be disabled (Vangelico will remain open after the heist etc.)
Story blips and online apartments blips can be disabled separately (enabled by default)
Improved compatibility with missions & story mode
Updated natives and optimized code
Fixed numerous bugs
v1.1 - Changelog: Added blips and INI config. All interiors and blips can be disabled via INI. Disabled interiors won't show blips on the map.
Safehouses (unlocked for everyone):
1. Clinton Residence (Franklin's Aunt House)
2. 3671 Whispymound Drive (Franklin's Mansion)
3. Michael's House
4. Trevor's Trailer
Mission Interiors:
1. Premium Deluxe Motorsport (Simeon's Showroom) & Office
2. Lester's House
3. Darnell Bros. Factory (Leaster's Factory)
4. Lifeinvader Office & Imagineering room
5. Floyd's Apartment
6. Vangelico Jewelry Store
7. Max Renda Construction Site
8. FIB Lobby & floors 47, 49, 53 (teleport inside lobby elevators)
9. Hayes Autos Chopshop (Devin Weston's Chop Shop)
10. Tequi-la-la
11. Maze Bank Arena (Fame or Shame)
12. Clucking Bell Farms
13. Grand Banks Steel Foundry
14. Epsilon Encounter Room
15. Harvey Molina's Apartment (Janitor's House)
16. O'Neil Ranch
17. Rogers Salvage & Scrap (Scrapyard)
18. Humane Lab & lower floor (teleport)
19. Omega's Garage
20. Blaine County Savings Bank
21. Dignity Yacht
22. SS Bulker Container Ship
23. Union Depository Vault (teleport inside UN Parking)
24. Union Depository Parking
25. Raven Slaughterhouse
26. Solomon's Office (teleport)
27. Ace Liquor (Meth lab)
28. Los Santos County Coroner Office (teleport)
29. The Motor Motel Room (teleport)
Unused Interiors:
1. Paleto Bay Sheriff's Office
2. Sandy Shores Sheriff's Office
3. Mission Row Police Station Captain's Office & Armery
4. North Yankton Surveillance Room
5. Pacific Standard Public Deposit Bank Vault
6. Fleeca Banks Vaults
Online Interiors (MPmap is NOT loaded for these):
1. 9 Low-end Apartments (teleport)
2. 13 Medium Apartments (teleport)
3. 17 High-end Apartments (teleport)
Misc:
1. Los Santos Naval Port Gates (Merryweather's Dock)
2. Vanilla Unicorn Back Door
3. Pier 400 Gates
4. Garage Near Union Depository
5. Garage in front of "Alpha Mail Couriers"
6. Impound Lot (Mission Row)
7. Vinewood Hills Garage
8. Stab City Trailer
9. Vagos doors near the beach
10. LSPD Auto Impound Gate
Total: 88
Full Map
Source on GitHub
If you find a bug leave a comment and I'll try to fix it, feedback is always appreciated.
Перше завантаження: 23 Листопада 2023
Останнє оновлення 19 Січня 2024
Last Downloaded: 1 hour ago
I don't understand why, but I've noticed that sometimes the teleports of the houses disappear, does it happen to any of you?
Bro i have a question in your pause menu you see the Map detailed how called this mod name
All updates after 1.4 break the mlo warehouse interior by slth, it has no collision and no interior. Anyone have an idea of how i could fix this on my end?
The garage door of Franklin's Mansion uses a different trigger than a standard garage, so when you play as Franklin both "garage open" triggers make the door buggy. Furthermore the initial trigger seems only to be working when switching into Franklin or loading a save game with him selected, not by loading Franklin via a trainer
That's great work u done! I just got into GTA5 modding and trying to get in touch through all the different mods and how to configure it... your mod is one of the flawless "plug n' play" ones and looks pretty good based on first impressions.
...I'll be sure to check it out and share an update, but so far no problems or issues with the logs!
i tried using this mod with la revo for just rogers scrapyard interior, but still the interrior isnt in my game doors wont open and when i noclip trough theres just nothing. i putted everything on false in .ini file except for MissionInteriors = true Scrapyard = true. please a fix?
↑ i fixed it, i put the files in scripts folder instead of root
there is a bug, can't take a taxi
add warehouses
Hi @SuleMareVientu I got little issue with InteriorsV 2.0. When I got " OnlineInteriors = false " my game work ferw second or ~ one minute. When I got " OnlineInteriors = true " game work fine.
Regards.
Sorry for my poor English
Hello, can I add the function of sitting and turning on the TV in the apartment?@SuleMareVientu
@SuleMareVientu you have to check the rogers salvage scraps again or maybe fix it, if this interior is enable all the shots in that place can penetrate the wall and hit the player
So this doesnt work with Escape the Police Station & Morgue on respawn? The morgue works perfectly but I always spawn outside the police station instead of the cell.
Hello is InteriorV goes in conflict with NVE or its safe to use ?
@SuleMareVientu Sorry for bothering, but have you fixed the issue about the gates in the mission meltdown and the pulling favors side missions (recently discovered)? I would also suggest to fix the issue where this mod causing an infinite loading bug when it tries to load the interior of the mission "Dead Man Walking" as well. Thanks for reading and againg sorry for bothering.
Map Fixes OKay, but what about his Map Updates MOD ?
https://www.gta5-mods.com/maps/map-updates
It's been merge with Interiors Additions
@K0wed123
Watch this
https://youtu.be/jgb1IdVpQV0?si=RATCYB1jmc43TfdC
Can we disable hotkey , Like set 0 !
I love this mod! I can't enter the motel. It says press F to enter but then my character goes to a car instead and gets into that.
For some reason every npc that is guarding certain interiors (cops in the Paleto Bay sheriff's office, the guard in front of the Stadium) is hostile and will try to arrest/kill me.