Realism Dispatch Enhanced - Five Star Response Script Addon 1.0.0.3
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This is an addon script for the Realism Dispatched Enhanced mod. THIS WILL NOT WORK without that mod installed!
Click here to download the RDE mod
The RDE mod due to its size isn't going to be updated every time I push a tweak/fix for the Five star response script, so we've created this download page for those who want the latest fixes in real time. Please use this page for script requests/questions.
Current Tweaks not in the RDE packaged version of the script:
* Pending spawn queue now clears when vehicle classes change to prevent vehicles spawning from the wrong class (1.0.0.3)
* All vehicle data is now exposed in an XML document that can be tweaked or added on to. (1.0.0.3)
* Marines do not flee the player with no stars (1.0.0.3)
* Juggernaut Helmet does not respawn (1.0.0.3)
* Juggernauts Respawn if their vehicle is stuck (1.0.0.2)
* Juggernaut NooseRiot vehicle is now customizable in the INI for those who don't want to use our custom NooseRiot van. (1.0.0.2)
* Juggernaut vehicle is now monitored and despawned like all other fivestar vehicles (1.0.0.2)
* Rogue debug text was visible in release, it is now removed (1.0.0.2)
If you have any problems with the script please do the following:
- Open the INI and change debug from 0 to 1
- Recreate your issue
- Send me a copy of your log file (FiveStarResponse.log located in your main game directory)
Realism Dispatch Enhanced (RDE)
Creator: Dilapidated
Co-Creator: mkeezay30
Co-Creator: Yard1
Co-Creator: BobJaneTMart
Co-Creator: Bilago
Co-Creator: SkylineGTRFreak
Co-Creator: BroCop
Co-Creator: EddIm
---The Realism Team---
Click here to download the RDE mod
The RDE mod due to its size isn't going to be updated every time I push a tweak/fix for the Five star response script, so we've created this download page for those who want the latest fixes in real time. Please use this page for script requests/questions.
Current Tweaks not in the RDE packaged version of the script:
* Pending spawn queue now clears when vehicle classes change to prevent vehicles spawning from the wrong class (1.0.0.3)
* All vehicle data is now exposed in an XML document that can be tweaked or added on to. (1.0.0.3)
* Marines do not flee the player with no stars (1.0.0.3)
* Juggernaut Helmet does not respawn (1.0.0.3)
* Juggernauts Respawn if their vehicle is stuck (1.0.0.2)
* Juggernaut NooseRiot vehicle is now customizable in the INI for those who don't want to use our custom NooseRiot van. (1.0.0.2)
* Juggernaut vehicle is now monitored and despawned like all other fivestar vehicles (1.0.0.2)
* Rogue debug text was visible in release, it is now removed (1.0.0.2)
If you have any problems with the script please do the following:
- Open the INI and change debug from 0 to 1
- Recreate your issue
- Send me a copy of your log file (FiveStarResponse.log located in your main game directory)
Realism Dispatch Enhanced (RDE)
Creator: Dilapidated
Co-Creator: mkeezay30
Co-Creator: Yard1
Co-Creator: BobJaneTMart
Co-Creator: Bilago
Co-Creator: SkylineGTRFreak
Co-Creator: BroCop
Co-Creator: EddIm
---The Realism Team---
Перше завантаження: 26 Жовтня 2015
Останнє оновлення 03 Листопада 2015
Last Downloaded: 2 hours ago
120 коментаря
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This is an addon script for the Realism Dispatched Enhanced mod. THIS WILL NOT WORK without that mod installed!
Click here to download the RDE mod
The RDE mod due to its size isn't going to be updated every time I push a tweak/fix for the Five star response script, so we've created this download page for those who want the latest fixes in real time. Please use this page for script requests/questions.
Current Tweaks not in the RDE packaged version of the script:
* Pending spawn queue now clears when vehicle classes change to prevent vehicles spawning from the wrong class (1.0.0.3)
* All vehicle data is now exposed in an XML document that can be tweaked or added on to. (1.0.0.3)
* Marines do not flee the player with no stars (1.0.0.3)
* Juggernaut Helmet does not respawn (1.0.0.3)
* Juggernauts Respawn if their vehicle is stuck (1.0.0.2)
* Juggernaut NooseRiot vehicle is now customizable in the INI for those who don't want to use our custom NooseRiot van. (1.0.0.2)
* Juggernaut vehicle is now monitored and despawned like all other fivestar vehicles (1.0.0.2)
* Rogue debug text was visible in release, it is now removed (1.0.0.2)
If you have any problems with the script please do the following:
- Open the INI and change debug from 0 to 1
- Recreate your issue
- Send me a copy of your log file (FiveStarResponse.log located in your main game directory)
Realism Dispatch Enhanced (RDE)
Creator: Dilapidated
Co-Creator: mkeezay30
Co-Creator: Yard1
Co-Creator: BobJaneTMart
Co-Creator: Bilago
Co-Creator: SkylineGTRFreak
Co-Creator: BroCop
Co-Creator: EddIm
---The Realism Team---
Click here to download the RDE mod
The RDE mod due to its size isn't going to be updated every time I push a tweak/fix for the Five star response script, so we've created this download page for those who want the latest fixes in real time. Please use this page for script requests/questions.
Current Tweaks not in the RDE packaged version of the script:
* Pending spawn queue now clears when vehicle classes change to prevent vehicles spawning from the wrong class (1.0.0.3)
* All vehicle data is now exposed in an XML document that can be tweaked or added on to. (1.0.0.3)
* Marines do not flee the player with no stars (1.0.0.3)
* Juggernaut Helmet does not respawn (1.0.0.3)
* Juggernauts Respawn if their vehicle is stuck (1.0.0.2)
* Juggernaut NooseRiot vehicle is now customizable in the INI for those who don't want to use our custom NooseRiot van. (1.0.0.2)
* Juggernaut vehicle is now monitored and despawned like all other fivestar vehicles (1.0.0.2)
* Rogue debug text was visible in release, it is now removed (1.0.0.2)
If you have any problems with the script please do the following:
- Open the INI and change debug from 0 to 1
- Recreate your issue
- Send me a copy of your log file (FiveStarResponse.log located in your main game directory)
Realism Dispatch Enhanced (RDE)
Creator: Dilapidated
Co-Creator: mkeezay30
Co-Creator: Yard1
Co-Creator: BobJaneTMart
Co-Creator: Bilago
Co-Creator: SkylineGTRFreak
Co-Creator: BroCop
Co-Creator: EddIm
---The Realism Team---
Перше завантаження: 26 Жовтня 2015
Останнє оновлення 03 Листопада 2015
Last Downloaded: 2 hours ago
Hi, is there any way we can play as the juggernaut? Even if it is unrealistic, I think it would be awesome for LSPDFR :)
did this mod works now ? I getting crash in loading ... use manual installation, and noarmyversion addon ... but it's crash very soon during loading
I cant get the juggernaut to work.. and i saw an invisible car with swat in it. latest scripthook and scripthookdotnet v 2.5.1
@Bilago Do you notice this?
Because everyone else got a crash like this too with your script.
I figured out now what culprit causing this crash especially for "clr.dll crash". I can't set the amount of the armies in FiveStarResponse.ini more than 2. The default that you has set is 1 for minimum and 2 for maximum. When i modified this to 6 for minimum and 6 for maximum, the game just get crashed when in the middle of police chase. EventViewer said it caused by clr.dll but actually it's a Stack overflow exception (0xC00000FD). Like Microsoft said "The issue occurs because an object that is being referenced is dereferenced by the garbage collector in common language runtime 4 (CLR4). Therefore, an access violation occurs during garbage collection or when the application tries to access the released object." I think you could fix some code in your script to add more space for adding more numbers of unit. Anyway my .Net Framework version is 4.6.1 (Latest). Also i have contacted Crossire and AlexanderBlade. They said the crash is came from your script. I don't know exactly which script causing this. But there is only 2 possible scripts, Noosepatrolfix.dll or FiveStarsResponse.dll. But i and Crossire and AlexanderBlade sure it must be FiveStarsResponse.dll.
7 days ago
@joshbon007 Can you tell me exactly what line you're changing to 6 and in which file
@Bilago Here my edited the .ini and .xml files.
Fivestarresponse.ini: http://pastebin.com/GyQBhC81
ResponseVehicle: http://pastebin.com/aZgwVjw3
ResponsePed: http://pastebin.com/v1uWVgee
My game crash when there are too many armies spawn. In event viewer it said clr.dll with faulting code 0xC00000FD. I have a very good PC anyway. Does it caused by memory or by the script itself? If it's a memory problem how to increase it?
@Bilago Also my fivestarresponse.log showed fine. Nothing error inside it.
http://pastebin.com/5BA37607 everything but juggernauts works. here is my log.
For some reason my game loads every single vehicle in from both packs, but the Noose Riot van is invisible, it still spawns in, but its invisible
@Bilago Do you work on RDE 3.0 too?
@trgman No, i don't work on anything GTAV Related anymore.
Where do I get that NOOSE Juggernaut?
hi do you know how can add custom dispatch police cars ? I add some cars from rde custom edit in no army ver dispatch, but some cars don't spawn in 4star have afew police! and iwant riot spawn with 4 unit not two,can u help me plzzzzzz
@Bilago if you are friends with the RDE creator, tell him that the mod needs to be updated to the current scripthook version or else the game will crash in the loading screen after RDE is installed.
Do you have the skin of this heavy armored character, cool, very desirable?
what's name mod graphic install in your gta game because i like it can you give me the name?
Can anyone tell the way for police dispatch chatter radio files? I want to mute this weird option. On site was mod like "No Police Radio", but now i cant find this here.
@Bilago That is the best configuration for army dispatch! It laso worked for me as an independent mod without the rest of the RDE. With the new Scripthookvdotnet2 it stopped running (in fact it gives the infinite loading screen). Could you just update it to the latest Scripthookvdotnet without changing anything else? Thanks!
How can I delete this
If you want pro level juggernauts that work, try Dispatch Reworked.