Weapon Persistence V 1.0
12 356
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12 356
111
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DESCRIPTION
____________________________________________________________
This script uses Trainer V's weapon save feature to load a specific weapon loadout upon starting the game/pressing a hotkey. This allows for DLC weapons/attachments/camos to be persisted over multiple sessions.
For now, only 36 weapons are persisted (there are 70 something weapons in all) so be mindful of what you're saving.
The script will only load the weapons automatically when the game is opened for the first time. That means when you are already in a session and load a saved game, the weapons will not automatically be loaded. To supplement this problem, I've added a hotkey button to load all of the weapons.
____________________________________________________________
INSTALLATION
____________________________________________________________
Drag and drop TrainerV.asi and TrainerV.ini into the main GTA V directory.
The optional TrainerV.ini file removes all of the hotkeys that TrainerV sets in place, such as spawning cars, teleporting, airbreak, etc. If you just want to use TrainerV for the sole purpose of weapon saving/loading, use the optional .ini file.
Drag and drop StartupWeapons.dll into your GTA 5 Scripts folder.
____________________________________________________________
INSTRUCTIONS
____________________________________________________________
After you've acquired a loadout you'd like to be loaded on startup, open TrainerV (default F4/F3) and navigate to the "Weapons" menu. Inside, you'll want to go to "Weapons Load/Save Menu" and Save all of the weapons to SLOT 1. (IMPORTANT: Always save the weapons you want loaded to slot 1).
To make sure the loadout is saved, check and see if a file "Weapons1.ini" was created in the main GTA directory. This is the file the script will reference to load our weapons.
Voila, that's all there is to it. Every time you start your game, the weapon loadout saved to Slot 1 will be loaded with the same ammo, attachments, and camo. The script does not load weapons on loading a save after the game has already been started/opened, so to supplement that I've added a hotkey to load the weapons. Press F12 to load the weapons you have saved to Slot 1.
____________________________________________________________
NOTES
____________________________________________________________
I plan to eventually add all 70 something slots so it can support every single weapon/attachment combination in the game, but that takes time and patience so bear with me.
I also plan to incorporate different loadouts for Michael, Franklin, and Trevor. I would like to be able to load the loadouts automatically after each save/character switch, but I don't know if that will be possible. Making multiple loadouts is, however, even if I have to make a script for each character.
Make sure you have these installed:
https://www.gta5-mods.com/tools/script-hook-v
https://www.gta5-mods.com/tools/scripthookv-net
If you have any feedback, questions, concerns, or issues, feel free to tag me in a comment and I'll do what I can to assist.
DESCRIPTION
____________________________________________________________
This script uses Trainer V's weapon save feature to load a specific weapon loadout upon starting the game/pressing a hotkey. This allows for DLC weapons/attachments/camos to be persisted over multiple sessions.
For now, only 36 weapons are persisted (there are 70 something weapons in all) so be mindful of what you're saving.
The script will only load the weapons automatically when the game is opened for the first time. That means when you are already in a session and load a saved game, the weapons will not automatically be loaded. To supplement this problem, I've added a hotkey button to load all of the weapons.
____________________________________________________________
INSTALLATION
____________________________________________________________
Drag and drop TrainerV.asi and TrainerV.ini into the main GTA V directory.
The optional TrainerV.ini file removes all of the hotkeys that TrainerV sets in place, such as spawning cars, teleporting, airbreak, etc. If you just want to use TrainerV for the sole purpose of weapon saving/loading, use the optional .ini file.
Drag and drop StartupWeapons.dll into your GTA 5 Scripts folder.
____________________________________________________________
INSTRUCTIONS
____________________________________________________________
After you've acquired a loadout you'd like to be loaded on startup, open TrainerV (default F4/F3) and navigate to the "Weapons" menu. Inside, you'll want to go to "Weapons Load/Save Menu" and Save all of the weapons to SLOT 1. (IMPORTANT: Always save the weapons you want loaded to slot 1).
To make sure the loadout is saved, check and see if a file "Weapons1.ini" was created in the main GTA directory. This is the file the script will reference to load our weapons.
Voila, that's all there is to it. Every time you start your game, the weapon loadout saved to Slot 1 will be loaded with the same ammo, attachments, and camo. The script does not load weapons on loading a save after the game has already been started/opened, so to supplement that I've added a hotkey to load the weapons. Press F12 to load the weapons you have saved to Slot 1.
____________________________________________________________
NOTES
____________________________________________________________
I plan to eventually add all 70 something slots so it can support every single weapon/attachment combination in the game, but that takes time and patience so bear with me.
I also plan to incorporate different loadouts for Michael, Franklin, and Trevor. I would like to be able to load the loadouts automatically after each save/character switch, but I don't know if that will be possible. Making multiple loadouts is, however, even if I have to make a script for each character.
Make sure you have these installed:
https://www.gta5-mods.com/tools/script-hook-v
https://www.gta5-mods.com/tools/scripthookv-net
If you have any feedback, questions, concerns, or issues, feel free to tag me in a comment and I'll do what I can to assist.
Перше завантаження: 26 Листопада 2017
Останнє оновлення 27 Листопада 2017
Last Downloaded: 1 день назад
32 коментарі
____________________________________________________________
DESCRIPTION
____________________________________________________________
This script uses Trainer V's weapon save feature to load a specific weapon loadout upon starting the game/pressing a hotkey. This allows for DLC weapons/attachments/camos to be persisted over multiple sessions.
For now, only 36 weapons are persisted (there are 70 something weapons in all) so be mindful of what you're saving.
The script will only load the weapons automatically when the game is opened for the first time. That means when you are already in a session and load a saved game, the weapons will not automatically be loaded. To supplement this problem, I've added a hotkey button to load all of the weapons.
____________________________________________________________
INSTALLATION
____________________________________________________________
Drag and drop TrainerV.asi and TrainerV.ini into the main GTA V directory.
The optional TrainerV.ini file removes all of the hotkeys that TrainerV sets in place, such as spawning cars, teleporting, airbreak, etc. If you just want to use TrainerV for the sole purpose of weapon saving/loading, use the optional .ini file.
Drag and drop StartupWeapons.dll into your GTA 5 Scripts folder.
____________________________________________________________
INSTRUCTIONS
____________________________________________________________
After you've acquired a loadout you'd like to be loaded on startup, open TrainerV (default F4/F3) and navigate to the "Weapons" menu. Inside, you'll want to go to "Weapons Load/Save Menu" and Save all of the weapons to SLOT 1. (IMPORTANT: Always save the weapons you want loaded to slot 1).
To make sure the loadout is saved, check and see if a file "Weapons1.ini" was created in the main GTA directory. This is the file the script will reference to load our weapons.
Voila, that's all there is to it. Every time you start your game, the weapon loadout saved to Slot 1 will be loaded with the same ammo, attachments, and camo. The script does not load weapons on loading a save after the game has already been started/opened, so to supplement that I've added a hotkey to load the weapons. Press F12 to load the weapons you have saved to Slot 1.
____________________________________________________________
NOTES
____________________________________________________________
I plan to eventually add all 70 something slots so it can support every single weapon/attachment combination in the game, but that takes time and patience so bear with me.
I also plan to incorporate different loadouts for Michael, Franklin, and Trevor. I would like to be able to load the loadouts automatically after each save/character switch, but I don't know if that will be possible. Making multiple loadouts is, however, even if I have to make a script for each character.
Make sure you have these installed:
https://www.gta5-mods.com/tools/script-hook-v
https://www.gta5-mods.com/tools/scripthookv-net
If you have any feedback, questions, concerns, or issues, feel free to tag me in a comment and I'll do what I can to assist.
DESCRIPTION
____________________________________________________________
This script uses Trainer V's weapon save feature to load a specific weapon loadout upon starting the game/pressing a hotkey. This allows for DLC weapons/attachments/camos to be persisted over multiple sessions.
For now, only 36 weapons are persisted (there are 70 something weapons in all) so be mindful of what you're saving.
The script will only load the weapons automatically when the game is opened for the first time. That means when you are already in a session and load a saved game, the weapons will not automatically be loaded. To supplement this problem, I've added a hotkey button to load all of the weapons.
____________________________________________________________
INSTALLATION
____________________________________________________________
Drag and drop TrainerV.asi and TrainerV.ini into the main GTA V directory.
The optional TrainerV.ini file removes all of the hotkeys that TrainerV sets in place, such as spawning cars, teleporting, airbreak, etc. If you just want to use TrainerV for the sole purpose of weapon saving/loading, use the optional .ini file.
Drag and drop StartupWeapons.dll into your GTA 5 Scripts folder.
____________________________________________________________
INSTRUCTIONS
____________________________________________________________
After you've acquired a loadout you'd like to be loaded on startup, open TrainerV (default F4/F3) and navigate to the "Weapons" menu. Inside, you'll want to go to "Weapons Load/Save Menu" and Save all of the weapons to SLOT 1. (IMPORTANT: Always save the weapons you want loaded to slot 1).
To make sure the loadout is saved, check and see if a file "Weapons1.ini" was created in the main GTA directory. This is the file the script will reference to load our weapons.
Voila, that's all there is to it. Every time you start your game, the weapon loadout saved to Slot 1 will be loaded with the same ammo, attachments, and camo. The script does not load weapons on loading a save after the game has already been started/opened, so to supplement that I've added a hotkey to load the weapons. Press F12 to load the weapons you have saved to Slot 1.
____________________________________________________________
NOTES
____________________________________________________________
I plan to eventually add all 70 something slots so it can support every single weapon/attachment combination in the game, but that takes time and patience so bear with me.
I also plan to incorporate different loadouts for Michael, Franklin, and Trevor. I would like to be able to load the loadouts automatically after each save/character switch, but I don't know if that will be possible. Making multiple loadouts is, however, even if I have to make a script for each character.
Make sure you have these installed:
https://www.gta5-mods.com/tools/script-hook-v
https://www.gta5-mods.com/tools/scripthookv-net
If you have any feedback, questions, concerns, or issues, feel free to tag me in a comment and I'll do what I can to assist.
Перше завантаження: 26 Листопада 2017
Останнє оновлення 27 Листопада 2017
Last Downloaded: 1 день назад
Dope bro, handy!
Thank You very much for this mod @dev614 . I have one question what will happen if i save weapon in slot 2 or 3?
good job. add the option to give weapons after switch character
@dev614 Hey man, this is EXACTLY the kind of mod I am waiting for, I haven't downloaded and used it yet as it doesn't offer everything I want yet, but you have mentioned in the list of features already the things I am looking for. I understand modders have lives and are not just sitting in front of their computers at all hours of the day working away on mods, but if you have the chance I would love to see all 70 weapons, persistence on game save loads, and different loadouts for all three characters. That would make this a dream mod for me. I hope you are able to implement these features soon!
does this work for mk2 weapons such as assault rifle and the handgun? or the smg ?
@dev614 You described, "For now, only 36 weapons are persisted (there are 70 something weapons in all), so be mindful of what you're saving." Are you telling us that this mod wouldn't save all weapons via a trainer? 😶
Why when i press F12 it does nothing but just takes a screenshot?
Can any1 tell me why the mod doesnt work for me?
Like the f12 doesnt do anything
help pls
if i load the weapons theres no special carbine mark 2 on it please fix this
if i press f12 it doesnt do anything
Does it still load all my weapons when i load back in even after not saving? @dev614
@EnchancedCap HELpPEPE PLSLSLS. how about you let the author know what the issue is..dummy
@beasyhomie I literally described what the problem is.... Dummy.
f12 doesnt do anything no need for more to be said and why you got be rude like bro grow tf up also i wasnt being mean with my comment i literally just asked, you need some help boy
@EnchancedCap then that means you messed up somewhere clown. if few ppl have the issue then retrace ya steps. he can't help you with "Like the f12 doesnt do anything" are you dense my G?
does this work with menyoo ?
Damn. Looks like this mod is totally dead and doesn't work at all. And the author is gone. Sucks.
This one is a must have!
Working just fine in 2023
Does somebody know if there's an updated version of this mod somewhere?