fwBoxStreamerVariable and decals limit patch 1.4
12 028
148
12 028
148
this mod patches ymap load list extent limit basically when there are too many ymaps running in parallel in a in place in the game some part of the map unloads. when you have a lot of map mod with oversized extents or have a mod which adds a lot of stuff into the game the LODs disappears. this script patches that issue. and patches decal limit
set the limits by editing fwBoxStreamerVariable_DecalsLimit-Patch.toml
example: fixes issues like LODs disappearing while using mods like bvp along with MP map
requirements:
vc redist 2022 and dinput8.dll comes with ScriptHookV
installation: just extract the files into root game folder where GTA5.exe is located
Credits:
CitizenFX
source code is available here
ChangeLog:
1.4 allows user to set the limits using a .toml file
the .toml file needs to be included with the mod as well because the limits can be configured via that it's just like .ini file just with different extension it can be opened with notepad or any txt editors and configured
set the limits by editing fwBoxStreamerVariable_DecalsLimit-Patch.toml
example: fixes issues like LODs disappearing while using mods like bvp along with MP map
requirements:
vc redist 2022 and dinput8.dll comes with ScriptHookV
installation: just extract the files into root game folder where GTA5.exe is located
Credits:
CitizenFX
source code is available here
ChangeLog:
1.4 allows user to set the limits using a .toml file
the .toml file needs to be included with the mod as well because the limits can be configured via that it's just like .ini file just with different extension it can be opened with notepad or any txt editors and configured
Перше завантаження: 17 Січня 2022
Останнє оновлення 19 Травня 2022
Last Downloaded: кілька хвилин назад
30 коментаря
this mod patches ymap load list extent limit basically when there are too many ymaps running in parallel in a in place in the game some part of the map unloads. when you have a lot of map mod with oversized extents or have a mod which adds a lot of stuff into the game the LODs disappears. this script patches that issue. and patches decal limit
set the limits by editing fwBoxStreamerVariable_DecalsLimit-Patch.toml
example: fixes issues like LODs disappearing while using mods like bvp along with MP map
requirements:
vc redist 2022 and dinput8.dll comes with ScriptHookV
installation: just extract the files into root game folder where GTA5.exe is located
Credits:
CitizenFX
source code is available here
ChangeLog:
1.4 allows user to set the limits using a .toml file
the .toml file needs to be included with the mod as well because the limits can be configured via that it's just like .ini file just with different extension it can be opened with notepad or any txt editors and configured
set the limits by editing fwBoxStreamerVariable_DecalsLimit-Patch.toml
example: fixes issues like LODs disappearing while using mods like bvp along with MP map
requirements:
vc redist 2022 and dinput8.dll comes with ScriptHookV
installation: just extract the files into root game folder where GTA5.exe is located
Credits:
CitizenFX
source code is available here
ChangeLog:
1.4 allows user to set the limits using a .toml file
the .toml file needs to be included with the mod as well because the limits can be configured via that it's just like .ini file just with different extension it can be opened with notepad or any txt editors and configured
Перше завантаження: 17 Січня 2022
Останнє оновлення 19 Травня 2022
Last Downloaded: кілька хвилин назад
I concur
thank you for fixing the Decals Limit :)
Million stars
It's a brilliant idea, but can these limits be raised even further? I play with Liberty City, Vice City, San Andreas, and other map mods installed, and without the enable/disable map scripts, there are major LOD issues. This seems like the route to a more permanent fix, but this mod doesn't quite seem to cut it when the game is really loaded up. If the limits can't be furthered, then it's probably either some other value or an engine limitation that causes such insane LOD problems. Thanks for your hard work!
That being said, this does indeed reduce if not fix crashes entirely when used in conjunction with the enable/disable map scripts. Excellent work!
Thank you!!!! It fixes my textures missing problems!!!!
how do we edit the file
great thanks
my mans doing gods work
amazing it fixed the MP map lods for me
thanks
@Tanuki What's the "toml" file for? Does that one has to be included in the main directory as well, along with the other one?
@JAM102970 yes. it's same as .ini file It allows to configure the maximum amout of limit that can be set by the patch.
@JAM102970 you can open it with notepad and set limits
is there also a FiveM version?
@IDarthVaderX1 no fiveM already has this fixes integrated in it in fact this was ported form fiveM to work standalone on sp.
This is the update we have been waiting for
ty so much appreciate your hard work.
what is the max limit the toml file can be set to?
yes