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  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    @giano unfortunately its not a matter of your opinion but one of the law, legally rockstar is being really cool with letting places like this even exist, if they wanted to make money off gaming they should try getting hired at rockstar, otherwise your just profiting off the work of others in the eye of the law

    26 Вересня 2021
  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    @giano rockstar, they decided they would allow the mod scene alone and in peace so as long as it didnt turn into a giant for profit slight against them, so as long as its all operated under the concept of being "fanbased-for fun" everything is fine, otherwise you get DCMA and cease and desist printed on letterhead from lawyers and they dont cherry pick, when nintendo went after theisozone hundreds of usermade tools and homebrewing software was wiped right alongside of everything else even though sony encourages homebrewing

    24 Вересня 2021
  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    @rennie yeah i gotta agree with everyone else, its been 2 months since WOV2 was released on patreon, if this place going to turn into plugs for devs pay versions there has to be a time limit or some kinda of regulation on how long something can be an "early release" otherwise all the most popular mods just turn into outdated plugs for pateron which is becoming quite common on here

    24 Вересня 2021
  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    @sjaak327 dude im not lying to you lol, for whatever reason its not working for me, no idea whats wrong, but its odd that you dont know the flags used for 0-10, its just a shame cause its a really neat feature that i just dont understand i guess, and i completely disagree with your attitude that your are a programmer and cant be bothered with guides and documentation, without proper explanation of what something is and what it does it's junk, again its a shame because i promise you i am not the only person only getting about 10% use from something you work so hard on

  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    im not trying to argue but its just not, not consistently which is the most frustrating part, for example, it worked perfectly, in a short distance, i arrived quicksaved and when i went to leave it just drive straight into a wall backed up and started doing whatever it wanted, something is causing it to not follow the waypoint and its something odd like setting the speed higher than the car is capable of or one of multiple drive types, i thought it was like you said about placing the marker not in the center of a road rather than a waypoint, but no matter what it consistantly stops working or sometimes dosent work right off the bat, ive been trying to figure out why for months, several clean installs and even different sources for versions of the game and its consistently not working so i figured id ask on here if anyone had any ideas or if something maybe changed, ill record a video of it happeneing but i dont think its gonna prove anyting other than what ive already said, thanks for your replies

  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    nevermind, forget the whole thing, not trying to argue but the player drive task does NOT work correctly, maybe for a minute, but it NEVER stays on the path and NEVER reaches its destination, sometimes it follows the path for a little but eventually every time it takes a wrong turn or just veers off in the wrong direction and wanders aimlessly, i havent tested ped drive task, but chances are its doing the same, im running an enturely different copy of the game now from an enturely differnt source fully updated with the newest version of simple trainer on a fresh install, same issues

  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    @sjaak327 yeah ive read about the script flags and how you can even make up new ones via experimentation, but i just wanted to know which are actually being used in the trainer via only a 0-10 choice, if theres a way to decompile an asi i dont mind digging though the code, but im unaware of any means to read or decompile an asi, otherwise i wouldnt bug ya

  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    @sjaak327,i seached over every bit of every file you provide scoured over changes, refrence, readme, and trainer.ini and found nothing and sadly ive searched online and seen this as a last ditch effort for info i even signed up just to vote and ask ya lol, ive been playing with this trainer for a long time and theres just a ton of great features that just go to waste because i dont understand what the purpose of some changes are and cause gamebreaking problems, this game seems to have one of the largest modding communities with a shocking lack of any archives of info or wikis, thanks anyway i think i might have been placing waypoints on markers and not directrly on roads so that might have been why they never follow a path, thanks again

  • 1580d3 artworks 000065438500 ssxqlh t500x500 (2)

    @sjaak327 so the player drive task NEVER seems to work the character just does whatever they want and never follows the waypoint, also spawned drivers seem to do the same thing most of the time, also i have alot of confusion with the drive style only bein 0-10 and yet each number seems to represent an entirely different AI style without explanation, this trainer is amazing and everything is exactly how i typically like thing in being simple and yet vast in control my only problem is a lack of information in general, the guide touches on alot of overall features i would love a more thorough and detailed explanation of alot of the actual settings and controls, the player drive task and the bodyguard/driver menu especially drive styles are good examples of areas lacking explanation, or even if you have a discord with knowledgeable users maybe who could help?