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@sorbas I haven't but a few of the RDE beta testers have... I will try it after dinner.
Cops dont shoot you anymore, but they do fire their tasers. (Maybe use the AI follow function instead of the chase function?)
More addon cars now work, however, addon cars with addon peds dont. Maybe theres some way to recognize if a ped/vehicle is a cop(car)?
It'd be really cool if you could bring your script to work flawlessly with RDE. They fit together very well.
Really good job, however seems to not work with the RDE-added police cars. Also they seem to shoot at me as soon as they start giving chase (without a wanted level), probably due to RDE. Could you try and make this mod work better with RDE?
I'll check it out.
@FuriousDemon DLS is included in this mod :)
@kagikn yeah it'd be easy to transfer it to SHV(DN) I assume. I just havent done anything with ScriptHook yet.
@MrGTAmodsgerman what I meant is, that the game doesnt allow you to do that via native functions.
@MrGTAmodsgerman unfortunately not, the game doesnt allow that. It disappears just like it does when you middlefinger someone.
@Dragust and the player model is a part EUP Law & Order
@Dragust it's from Realism Dispatch Enhanced 3.1
@WildBrick142 Thanks for the reply! Would there be a way to permanently disable the nameplate in the vehicles.meta? I don't mind the empty space and I'd love to see that in traffic.