Завантаження...
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  • Default

    Cool!
    My VSS is Perfect Now!

  • Default

    <?xml version="1.0" encoding="UTF-8"?>

    <CWeaponInfoBlob>
    <SlotNavigateOrder>
    <Item>
    <WeaponSlots>
    <Item>
    <OrderNumber value="281" />
    <Entry>SLOT_MUSKET</Entry>
    </Item>
    </WeaponSlots>
    </Item>
    <Item>
    <WeaponSlots>
    <Item>
    <OrderNumber value="281" />
    <Entry>SLOT_MUSKET</Entry>
    </Item>
    </WeaponSlots>
    </Item>
    </SlotNavigateOrder>
    <SlotBestOrder>
    <WeaponSlots>
    <Item>
    <OrderNumber value="255" />
    <Entry>SLOT_MUSKET</Entry>
    </Item>
    </WeaponSlots>
    </SlotBestOrder>
    <TintSpecValues />
    <FiringPatternAliases />
    <UpperBodyFixupExpressionData />
    <AimingInfos />
    <Infos>
    <Item>
    <Infos />
    </Item>
    <Item>
    <Infos>
    <Item type="CWeaponInfo">
    <Name>WEAPON_MUSKET</Name>
    <Model>w_ar_musket</Model>
    <Audio>AUDIO_ITEM_MUSKET</Audio>
    <Slot>SLOT_MUSKET</Slot>
    <DamageType>BULLET</DamageType>
    <Explosion>
    <Default>DONTCARE</Default>
    <HitCar>DONTCARE</HitCar>
    <HitTruck>DONTCARE</HitTruck>
    <HitBike>DONTCARE</HitBike>
    <HitBoat>DONTCARE</HitBoat>
    <HitPlane>DONTCARE</HitPlane>
    </Explosion>
    <FireType>DELAYED_HIT</FireType>
    <WheelSlot>WHEEL_SHOTGUN</WheelSlot>
    <Group>GROUP_SNIPER</Group>
    <AmmoInfo ref="AMMO_SHOTGUN" />
    <AimingInfo ref="RIFLE_HI_BASE_STRAFE" />
    <ClipSize value="8" />
    <AccuracySpread value="2.500000" />
    <AccurateModeAccuracyModifier value="0.500000" />
    <RunAndGunAccuracyModifier value="2.000000" />
    <RunAndGunAccuracyMinOverride value="-1.000000" />
    <RecoilAccuracyMax value="0.200000" />
    <RecoilErrorTime value="0.001000" />
    <RecoilRecoveryRate value="1.000000" />
    <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
    <MinHeadShotDistanceAI value="1000.000000" />
    <MaxHeadShotDistanceAI value="1000.000000" />
    <HeadShotDamageModifierAI value="1000.000000" />
    <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
    <MinHeadShotDistancePlayer value="5.000000" />
    <MaxHeadShotDistancePlayer value="300.000000" />
    <HeadShotDamageModifierPlayer value="18.000000" />
    <Damage value="165.000000" />
    <DamageTime value="0.000000" />
    <DamageTimeInVehicle value="0.000000" />
    <DamageTimeInVehicleHeadShot value="0.000000" />
    <HitLimbsDamageModifier value="0.500000" />
    <NetworkHitLimbsDamageModifier value="0.800000" />
    <LightlyArmouredDamageModifier value="0.750000" />
    <VehicleDamageModifier value="1.000000" />
    <Force value="100.000000" />
    <ForceHitPed value="220.000000" />
    <ForceHitVehicle value="1500.000000" />
    <ForceHitFlyingHeli value="2500.000000" />
    <OverrideForces>
    <Item>
    <BoneTag>BONETAG_HEAD</BoneTag>
    <ForceFront value="100.000000" />
    <ForceBack value="50.000000" />
    </Item>
    <Item>
    <BoneTag>BONETAG_NECK</BoneTag>
    <ForceFront value="75.000000" />
    <ForceBack value="100.000000" />
    </Item>
    </OverrideForces>
    <ForceMaxStrengthMult value="1.000000" />
    <ForceFalloffRangeStart value="0.000000" />
    <ForceFalloffRangeEnd value="50.000000" />
    <ForceFalloffMin value="1.000000" />
    <ProjectileForce value="0.000000" />
    <FragImpulse value="750.000000" />
    <Penetration value="1.000000" />
    <VerticalLaunchAdjustment value="0.000000" />
    <DropForwardVelocity value="0.000000" />
    <Speed value="5000.000000" />
    <BulletsInBatch value="12" />
    <BatchSpread value="0.100000" />
    <ReloadTimeMP value="-1.000000" />
    <ReloadTimeSP value="-1.000000" />
    <VehicleReloadTime value="2.500000" />
    <AnimReloadRate value="1.000000" />
    <BulletsPerAnimLoop value="8" />
    <TimeBetweenShots value="0.500000" />
    <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
    <SpinUpTime value="0.000000" />
    <SpinTime value="0.000000" />
    <SpinDownTime value="0.000000" />
    <AlternateWaitTime value="-1.000000" />
    <BulletBendingNearRadius value="0.000000" />
    <BulletBendingFarRadius value="0.000000" />
    <BulletBendingZoomedRadius value="0.000000" />
    <FirstPersonBulletBendingNearRadius value="0.000000" />
    <FirstPersonBulletBendingFarRadius value="0.000000" />
    <FirstPersonBulletBendingZoomedRadius value="0.000000" />
    <Fx>
    <EffectGroup>WEAPON_EFFECT_GROUP_RIFLE_ASSAULT</EffectGroup>
    <FlashFx>muz_musket_ng</FlashFx>
    <FlashFxAlt>muz_musket_ng</FlashFxAlt>
    <FlashFxFP />
    <FlashFxFPAlt />
    <MuzzleSmokeFx />
    <MuzzleSmokeFxFP />
    <MuzzleSmokeFxMinLevel value="0.000000" />
    <MuzzleSmokeFxIncPerShot value="0.000000" />
    <MuzzleSmokeFxDecPerSec value="0.000000" />
    <ShellFx>eject_auto</ShellFx>
    <ShellFxFP />
    <TracerFx>bullet_tracer</TracerFx>
    <PedDamageHash>BulletLarge</PedDamageHash>
    <TracerFxChanceSP value="0.150000" />
    <TracerFxChanceMP value="0.750000" />
    <FlashFxChanceSP value="1.000000" />
    <FlashFxChanceMP value="1.000000" />
    <FlashFxAltChance value="0.200000" />
    <FlashFxScale value="0.500000" />
    <FlashFxLightEnabled value="false" />
    <FlashFxLightCastsShadows value="false" />
    <FlashFxLightOffsetDist value="0.200000" />
    <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
    <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
    <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
    <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
    <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
    <GroundDisturbFxEnabled value="false" />
    <GroundDisturbFxDist value="5.000000" />
    <GroundDisturbFxNameDefault />
    <GroundDisturbFxNameSand />
    <GroundDisturbFxNameDirt />
    <GroundDisturbFxNameWater />
    <GroundDisturbFxNameFoliage />
    </Fx>
    <InitialRumbleDuration value="150" />
    <InitialRumbleIntensity value="0.800000" />
    <InitialRumbleIntensityTrigger value="0.900000" />
    <RumbleDuration value="150" />
    <RumbleIntensity value="0.800000" />
    <RumbleIntensityTrigger value="0.900000" />
    <RumbleDamageIntensity value="1.000000" />
    <InitialRumbleDurationFps value="200" />
    <InitialRumbleIntensityFps value="1.000000" />
    <RumbleDurationFps value="200" />
    <RumbleIntensityFps value="1.000000" />
    <NetworkPlayerDamageModifier value="1.000000" />
    <NetworkPedDamageModifier value="1.000000" />
    <NetworkHeadShotPlayerDamageModifier value="1.000000" />
    <LockOnRange value="80.000000" />
    <WeaponRange value="250.000000" />
    <BulletDirectionOffsetInDegrees value="0.000000" />
    <AiSoundRange value="-1.000000" />
    <AiPotentialBlastEventRange value="-1.000000" />
    <DamageFallOffRangeMin value="100.000000" />
    <DamageFallOffRangeMax value="250.000000" />
    <DamageFallOffModifier value="0.300000" />
    <VehicleWeaponHash />
    <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
    <AimCameraHash />
    <FireCameraHash />
    <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
    <CoverReadyToFireCameraHash />
    <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
    <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
    <AlternativeOrScopedCameraHash />
    <RunAndGunAlternativeOrScopedCameraHash />
    <CinematicShootingAlternativeOrScopedCameraHash />
    <CameraFov value="35.000000" />
    <FirstPersonAimFovMin value="42.000000" />
    <FirstPersonAimFovMax value="47.000000" />
    <FirstPersonScopeFov value="25.000000" />
    <FirstPersonScopeAttachmentFov value="0.000000" />
    <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonScopeOffset x="0.000000" y="0.100000" z="0.028000" />
    <FirstPersonScopeAttachmentOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonScopeRotationOffset x="-0.400000" y="0.000000" z="0.000000" />
    <FirstPersonScopeAttachmentRotationOffset x="0.000000" y="0.000000" z="0.000000" />
    <FirstPersonAsThirdPersonIdleOffset x="-0.100000" y="0.000000" z="-0.080000" />
    <FirstPersonAsThirdPersonRNGOffset x="-0.050000" y="0.000000" z="-0.080000" />
    <FirstPersonAsThirdPersonLTOffset x="0.010000" y="0.050000" z="-0.040000" />
    <FirstPersonAsThirdPersonScopeOffset x="0.055000" y="0.000000" z="-0.020000" />
    <FirstPersonAsThirdPersonWeaponBlockedOffset x="-0.025000" y="0.100000" z="-0.025000" />
    <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
    <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
    <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
    <ZoomFactorForAccurateMode value="1.300000" />
    <RecoilShakeHash>ASSAULT_RIFLE_RECOIL_SHAKE</RecoilShakeHash>
    <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
    <AccuracyOffsetShakeHash>DEFAULT_THIRD_PERSON_ACCURACY_OFFSET_SHAKE</AccuracyOffsetShakeHash>
    <MinTimeBetweenRecoilShakes value="150" />
    <RecoilShakeAmplitude value="2.000000" />
    <ExplosionShakeAmplitude value="-1.000000" />
    <IkRecoilDisplacement value="0.000000" />
    <IkRecoilDisplacementScope value="0.000000" />
    <IkRecoilDisplacementScaleBackward value="1.000000" />
    <IkRecoilDisplacementScaleVertical value="0.400000" />
    <ReticuleHudPosition x="0.000000" y="0.000000" />
    <AimOffsetMin x="0.125000" y="0.225000" z="0.600000" />
    <AimProbeLengthMin value="0.590000" />
    <AimOffsetMax x="0.135000" y="-0.225000" z="0.500000" />
    <AimProbeLengthMax value="0.550000" />
    <AimOffsetMinFPSIdle x="0.162000" y="0.225000" z="0.052000" />
    <AimOffsetMedFPSIdle x="0.187000" y="0.197000" z="0.321000" />
    <AimOffsetMaxFPSIdle x="0.155000" y="0.038000" z="0.364000" />
    <AimOffsetMinFPSLT x="0.180000" y="0.231000" z="0.669000" />
    <AimOffsetMaxFPSLT x="0.048000" y="-0.225000" z="0.409000" />
    <AimOffsetMinFPSRNG x="0.120000" y="0.275000" z="0.509000" />
    <AimOffsetMaxFPSRNG x="0.138000" y="-0.212000" z="0.518000" />
    <AimOffsetMinFPSScope x="0.090000" y="0.078000" z="0.531000" />
    <AimOffsetMaxFPSScope x="0.006000" y="-0.059000" z="0.694000" />
    <AimOffsetEndPosMinFPSIdle x="-0.284000" y="0.612000" z="-0.205000" />
    <AimOffsetEndPosMedFPSIdle x="-0.178000" y="0.639000" z="0.616000" />
    <AimOffsetEndPosMaxFPSIdle x="-0.217000" y="-0.096000" z="0.887000" />
    <AimOffsetEndPosMinFPSLT x="0.000000" y="0.000000" z="0.000000" />
    <AimOffsetEndPosMedFPSLT x="0.000000" y="0.000000" z="0.000000" />
    <AimOffsetEndPosMaxFPSLT x="0.000000" y="0.000000" z="0.000000" />
    <AimProbeRadiusOverrideFPSIdle value="0.000000" />
    <AimProbeRadiusOverrideFPSIdleStealth value="0.000000" />
    <AimProbeRadiusOverrideFPSLT value="0.000000" />
    <AimProbeRadiusOverrideFPSRNG value="0.000000" />
    <AimProbeRadiusOverrideFPSScope value="0.000000" />
    <TorsoAimOffset x="-1.340000" y="0.550000" />
    <TorsoCrouchedAimOffset x="0.160000" y="0.120000" />
    <LeftHandIkOffset x="0.100000" y="0.050000" z="0.000000" />
    <ReticuleMinSizeStanding value="0.600000" />
    <ReticuleMinSizeCrouched value="0.500000" />
    <ReticuleScale value="0.050000" />
    <ReticuleStyleHash>WEAPONTYPE_RIFLE</ReticuleStyleHash>
    <FirstPersonReticuleStyleHash />
    <PickupHash>PICKUP_WEAPON_MUSKET</PickupHash>
    <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
    <HumanNameHash>WT_MUSKET</HumanNameHash>
    <MovementModeConditionalIdle>MMI_2Handed</MovementModeConditionalIdle>
    <StatName>MUSKET</StatName>
    <KnockdownCount value="-1" />
    <KillshotImpulseScale value="1.000000" />
    <NmShotTuningSet>Sniper</NmShotTuningSet>
    <AttachPoints>
    <Item>
    <AttachBone>WAPClip</AttachBone>
    <Components>
    <Item>
    <Name>COMPONENT_MUSKET_CLIP_01</Name>
    <Default value="true" />
    </Item>
    </Components>
    </Item>
    </AttachPoints>
    <GunFeedBone />
    <TargetSequenceGroup />
    <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanFreeAim TwoHanded AnimReload AnimCrouchFire UsableOnFoot UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps IgnoreAnimReloadRateModifiers DisableIdleAnimationFilter UseFPSAimIK UseFPSSecondaryMotion PlayOutOfAmmoAnim DisableIdleAnimationFilterWhenReloading AttachReloadObjectToRightHand BlockFirstPersonStateTransitionWhileFiring</WeaponFlags>
    <TintSpecValues ref="TINT_DEFAULT" />
    <FiringPatternAliases ref="NULL" />
    <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
    <AmmoDiminishingRate value="0" />
    <AimingBreathingAdditiveWeight value="1.000000" />
    <FiringBreathingAdditiveWeight value="1.000000" />
    <StealthAimingBreathingAdditiveWeight value="1.000000" />
    <StealthFiringBreathingAdditiveWeight value="1.000000" />
    <AimingLeanAdditiveWeight value="1.000000" />
    <FiringLeanAdditiveWeight value="1.000000" />
    <StealthAimingLeanAdditiveWeight value="1.000000" />
    <StealthFiringLeanAdditiveWeight value="1.000000" />
    <ExpandPedCapsuleRadius value="0.000000" />
    <AudioCollisionHash />
    <HudDamage value="97" />
    <HudSpeed value="10" />
    <HudCapacity value="10" />
    <HudAccuracy value="65" />
    <HudRange value="85" />
    <VehicleAttackAngle value="25.000000" />
    <TorsoIKAngleLimit value="-1.000000" />
    <ArmouredVehicleGlassDamageOverride value="20.000000" />
    <CamoDiffuseTexIdxs />
    </Item>
    </Infos>
    </Item>
    <Item>
    <Infos />
    </Item>
    <Item>
    <Infos />
    </Item>
    </Infos>
    <VehicleWeaponInfos />
    <Name>DLC - Musket Rifle</Name>
    </CWeaponInfoBlob>

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  • Default

    Cool bro. Thanks and Luckily I had FIX the BUG
    And added little more range

  • Default

    If you okay please Transform the original Musket to the cool one bro. Replacement with Nice skin and weapon.meta files.

  • Default

    Very good your Mod also taught me how to add MK2 ammo in normal one

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    Oh I got it I had removed one of the other weapon from game and game was now OK.
    However is there any chance to add more weapons?

  • Default

    The game had crushed after adding this mod. I would like to Taste it. So please help!
    Ps: I had a weapon limit adjuster.