When I first launch the game, the initial traffic variety is very low, with tons of clones, which eases up after a short period of time. This occurs with and without this script on a modded setup. It doesn't occur in vanilla. Do you happen to know if there's a way to improve on this, and traffic variety in general?
@F5544 Hi, I was wondering if the latest version of this mod has a bug where the smoke grenade launcher sound repeats a few times after firing it. Using an older version that I integrated into rde 4.0 with your permission, just noticed this particular bug.
The shaders from this mod cause a bug with certain vehicles (like the baller ST) where, if you're in first person, the windshield has some weird stuff going on when the car is in motion.
https://gfycat.com/popularleadingalaskanhusky
Tested further, it's not actually RDE that's conflicting here. Seems it's actually Prop Restore (I use the ymap version since it's way more performance-friendly). Guess I'll just need to merge the ymaps together.
@Alex106 It doesn't touch that ymap, but it does edit the containing rpf archive (indust_02_metadata.rpf), which I transferred into dlc_patch. Guessing it's overwriting whatever changes you make in your archive?
@Alex106 Does the newest update make this mod obsolete, or should both be used alongside each other? - https://www.gta5-mods.com/maps/v-proprestore-1-0
@RemixPL1994 I'm using an up-to-date version of dilapidated's gameconfig (which is what we're using for rde 4.0).
When I first launch the game, the initial traffic variety is very low, with tons of clones, which eases up after a short period of time. This occurs with and without this script on a modded setup. It doesn't occur in vanilla. Do you happen to know if there's a way to improve on this, and traffic variety in general?
@F5544 Figured it out. The smoke grenade actually going off uses the exact same sound effect as the launcher itself. Which is weird.
@F5544 Hi, I was wondering if the latest version of this mod has a bug where the smoke grenade launcher sound repeats a few times after firing it. Using an older version that I integrated into rde 4.0 with your permission, just noticed this particular bug.
Yeah, latest game version seems to break this mod.
The shaders from this mod cause a bug with certain vehicles (like the baller ST) where, if you're in first person, the windshield has some weird stuff going on when the car is in motion.
https://gfycat.com/popularleadingalaskanhusky
Good stuff.
Tested further, it's not actually RDE that's conflicting here. Seems it's actually Prop Restore (I use the ymap version since it's way more performance-friendly). Guess I'll just need to merge the ymaps together.
@Alex106 It doesn't touch that ymap, but it does edit the containing rpf archive (indust_02_metadata.rpf), which I transferred into dlc_patch. Guessing it's overwriting whatever changes you make in your archive?