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@swagyth try this for enhanced https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
@megaz0id most of the jobs seem fine so far (enhanced) but when I try the park ranger, it terminates the job before I can even get into it (level 2). I even toggled the detect damage to off.
Really liking ver 3.0! Thanks for your hard work and efforts on this.
Would you be open making the hunger, thirst and energy depletion rates part of the ini? Allow people to adjust the rates to their own liking.
Does this work for ai as well?
@thalilmythos cool, it hasn't impacted gameplay in any real way and works from the most part (thought I'd report it in case it was unknown).
Also agree with the altercations, having created mods for a while now, theres a lot players that don't read instructions. Then those that complain its not working with no context lol. I also work IT and its the same story there too.
Works pretty well, used it for legacy 3095 and now enhanced.
Calling the tow is in the description - I think its honk n hand brake.
Fixing in situ is after you call the tow service, you get out of the car and wait.
ironically enough, I never got situ fix to work (pathing problems?) and towing mostly works but in enhanced broke down after the jimmy boat mission - triggering the next mission spot didnt work, had the tow come get me and he brought me in the garage but nothing happened. I forgot how I got out but the waypoint finally updated.
Looking for something a bit more modern and polished
@thalilmythos
Been working really well for me thanks!
I had been running the 1.2 build for a while and just today noticed I was getting blips on a couple random vehicles I've never saved (and were being driven by ai or parked at a location I haven't been to yet).
Running the latest 1.5 just now and don't see that issue.
I made a script to delete it - check it out! https://www.nexusmods.com/gta5enhanced/mods/366
well mobile wardrobe doesn't work with the latest iFruitAddon version. That aside, 1 thing I have noticed is anytime I get a haircut/shave and load another outfit, the new cuts don't stay. Seems like the saves save all the way down to the hair. Otherwise still good.
Was really enjoying this mod, mostly for the time and location (cool efforts on the weather too!)
I just noticed the date is set to 2009 and while I was trying to force it further, hitting the end of year for 2009 caused some kind of error that crashed the script.
I had tried this about a week before when it just drop in performance. Trying again today and it seems to work fine so thumbs up for now.