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  • Ron

    Unique approach, frees up another key, thanks!

  • Ron

    Has some great potential. I don't know if its just me but all the vehicles start at max fuel when commandeering another one or coming back to the same one after leaving. Plus my little fuel bar is offset from the rest of the gauge. Agreed some kind of ini file for menu key.

  • Ron

    versions are important. i thought i would roll out with a newer shvdnE and this mod and I think that was causing the missing textures. So I rolled back to 1.1.0.2 for shvdnE and 39.1 for EAI and the mansions load fine.

  • Ron

    Don't worry bong is still there! thanks for this version (I think I used the 2021 version and it had a problem with some doors being closed or incompatible with EAI) but this one just works!

  • Ron

    Thanks for the updates!

    I noticed I too was missing the floors in the mansion but it seemed to get fix when I went to the customize settings and choose some floor/interior settings (I don't fall through the floor so this isn't part of that problem).

    Also, not sure what the downsides are but I use ifruit 3.1.1 but in the ini change the value to 30 instead of 40 and running 3 other phone mods its got good spacing (aka working for me but again not sure of the cons)

  • Ron

    Thanks, this helps with Enable All Interiors (EAI). Running enhanced (had to run the dlc.rpf inner files through codewalker and it doesn't crash the game).

  • Ron

    While discord app is pending let me share some things:
    first thank you for your time and effort on this mod, I realize how much is going on.

    I don't know if your discord has a faq on this mod, clarification on certain things work like the differences in the cruise ini. I finally figured it out but misunderstood. Same goes for the fuel, I finally got it to work reliably but it only works on vehicles being tracked... unless its supposed to work on every vehicle regardless if I save it to the tracker or not - then I still might have a mod conflict lol.

    All the persistence stuff should have its own in game menu (on/off stuffs). Also not a big fan of the startup persistence - still looking to see if theres an off for that. Whenever I reload scripts it brings me back to where the game booted. Also when doing a teleport to waypoint (trainer) it wound up resetting back to the persistence start again.

    I didn't realize this added rpg elements too, cool! spending points and fishing and all the activities. Again, hope to see customizable keybinds down the road. or a rework of the menu where its all under a single menu ui with buttons leading to other elements (not sure if that doable or not) - just some way to reduce so many keybinds lol.

    edit: just found the other keybinds under gym ini.
    if those ui's are moveable or made moveable, I could set all 4 to the same key and that could free up some keys.

  • Ron

    @ihaze34 theres file called "AdvPer_SETTNGS.txt with more settings, under character seems to kind of be like a persistence setting (I think this controls persistence for time and weather + veh management of sorts + veh streaming). This mod does a lot it seems.

    I also notice the money issue though it overwrote my bank mod altogether, I still have its ini where i can update the amounts to this one and test.

    @MNHC stumbling across more keybinds for other parts of the mod. I didn't see where some of these were noted or customizable. Hopefully that comes at a later time.

  • Ron

    @MNHC Ah thanks - I discovered the cruise control is more like a speed limiter which is also helpful. I was trying to set my togglekey to c (which would be 79) but it turned out to be o. I changed it vs this chart for some reason and that worked better https://www.foreui.com/articles/Key_Code_Table.htm . What is the difference between the togglekey and togglecontrol?

    About the fuel, the hose and nozzle works its just the mini fuel ui that tries to display but cuts out. Maybe its just a mod conflict on my end, i'll keep chipping away at that though. Thanks again!

  • Ron

    @MNHC
    Saw this mod in a video covering a lot of various hud effects, firstly thank you for your efforts.
    Secondly, I play on enhanced and have converted the ytd's and the icons appear like they should. no problemo.
    My issues stem from a couple issues - the gas station i can interact with things but it wont bring up the fuel UI, it did it once randomly but not sure what is needed for that to work. Secondly the cruise control doesn't appear to work at all - I use the key toggle and the ui reacts accordingly but it doesn't do anything to sustain the speed.