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@Soldier952 That's understandable, my improved versions of the ragdollsuperman script have already been completed several weeks ago at this point; it was created because someone had commissioned me $45 to recreate it (I get a ton of requests but I'm pretty busy and hardly have the free time to just work on stuff), but, they haven't honored their part of our deal, which is what the problem is and why it still has not yet been published/released, it's kinda just one of those things to be honest. Anyone else can step in/up and take their place though, since this sort of thing, especially in this scenario, is open to everyone; basically anyone commissioning something from me (or steeping into another commission) can influence what happens in the end with that commission. Otherwise, it is pretty likely that I'll just scrap it as a loss and move on, so as to not have been conned into spending time on something for someone as part of an agreement, because then it would encourage more people to do this which is not good for me in any way.
Also, overall, the content creators all receive their ad revenues and donations and whatnot, meanwhile I usually generally don't even at the very least receive a "thanks" or anything at all for anything that I do or have done, so knowing or seeing content creators make content using any of the various things that I have or had some part in, doesn't really influence or impact anything for me to be honest; it helps them (content creators) out, but, it doesn't (also) help me out.
@Soldier952 Yeah, it is going to be a few weeks before it gets published, assuming that it even does get published, unless anyone else steps in for it or something.
Also yeah if that is the case where that is needed for it then it will be added to the documentation once I have the time.
@Soldier952 Thanks, I don't have any say in the amount of time that this would take to be sorted however, but I will say something or you will see something when it has been sorted. The controls of the one that someone stated that they were gonna pay me to make, they are simple, press and hold W or forward to move forwards, and use your mouse/camera to steer; S does the same thing but in reverse, A offsets you to the left, D offsets you to the right. The improvement is big in that you steer with the mouse/camera to control where you go. I guess anyone else giving something for it would mean that I stop attempting to sort things out with the initial person and just let the person who actually gave something for it have it instead.
For the second one, I'll have to take a look whenever I'm back at my PC to see whether it works and what might cause it to not work.
@Wevvie Thanks, and yeah honestly it should lol I don't think the base game really needs this as much just because it lacks a lot of the dynamics that mods bring but it definitely should have been an option
@Soldier952 There is no link currently, stand by awhile (possibly a few weeks) as I am still currently attempting to sort things out.
Yes, the old/legacy Lua Plugin is incompatible with this JM36 Lua Plugin Reloaded, and you will only encounter conflicts and issues if you'd attempt to use both at the same time; JM36 Lua Plugin Reloaded already includes support for any/all existing scripts that were designed for the old/legacy Lua Plugin, so you should really never have a reason to not just use this one over that one, especially with all of the enhancements and benefits that this one has to offer over that one. The ASI files are the same actually, so you only need to keep one of them (probably keep the one from here, either of them would work though, but do not use both at the same time, otherwise all scripts will load twice (and cause problems/conflicts)).
You do also still need ScriptHookV for JM36 Lua Plugin Reloaded; you might also need "Visual C++ Redistributable Packages for Visual Studio 2013" since the original Lua Plugin says you need it.
@lilzay730 I have no idea, but this site is for singleplayer modding, with some occasional FiveM stuff. This site also does have a Discord (which is more strictly for singleplayer modding), and so do I (if you look around, but it kind of the same thing, being singleplayer focused).
@Soldier952 Well, I was recently commissioned to create several different scripts that were based upon that one; I had 3 "finalized" versions as well as several proof of concept experimental versions, but the person who commissioned me for this has been screwing me over in every possible way including ways that I didn't even know were possible, so yeah. One of these "finalized" versions is essentially just a much better version of that script, being so much more optimized and efficient, as well as just much more modern in general, although, the biggest and most notable change that I was commissioned to make to it (in regards to functionality), would be that this newer version now instead moves based upon where your are looking (the direction that you have your camera facing/pointed, so if you looked upwards then you would go up), as well as now also supports controllers instead of just only keyboard. So if you can't get that script to work, then I do already have a much better version of it that does.
@User20192910291 I will consider, but, I will make no promises; I have been really busy lately with several of my own projects alongside some commissions and work, so I haven't really had much time. But I do have the idea, as well as some creative ideas for how I would likely make it work (since I can't use the method that the script you mentioned uses) that in theory would also be future-proofed against game updates.
@ex4mple694201337 You may do that on your own if you really want that that badly, I am not going to make such a "big" change for the one person (or even if it were a few people, or even if literally everyone asked), that multiple/several people might not want or like.
As stated previously, this script is provided as a courtesy, ported pretty much 1:1 from the original FiveM/CFX version, with minimal modifications made, just enough for it to work well/decently in singleplayer. I am not the one who created this HUD, nor do I even use this HUD myself, and the codebase behind this HUD is a mess; I want nothing whatsoever to do with it, and I realistically only even ported it and made it available because I had a little bit of free time and knew that there have been tons of requests for this to exist/work for singleplayer, and so I made that happen, that's all. The objective here is strictly to have this be a pretty much 1:1 script port that works/functions, with no other unofficial modifications made; I have met that objective, and so there is nothing further for me to do here, unless an update is made to the original version that this port stems from. So your options are to either ask the makers to do this in an update, do it yourself, or get someone else who knows what they're doing (who are willing to do it) to do it; if this were my own script made from scratch or if this were a commission (or anything along those lines), then yeah, I'd consider doing it. But it isn't either of those, and so it remains a 1:1 script port with no unofficial modifications made except for what is necessary for it to function.
@Fabri Zeta @Lj82 @ex4mple694201337 this is a 1:1 (1-to-1) port of the FiveM script, with the bare basic minimums adapted/changed in order to get it to work and function alright in singleplayer; as such, I will not be modifying this script any further (unless there is an update to the original script or the script stops working correctly due to something that I did or anything along those lines), and any questions or feature suggestions/requests regarding this script are much better suited for the FiveM/CFX forums (where the original unported version of this script resides) if you want it to potentially gain attention or be answered or be added or anything along those lines.
tl;dr - I make sure that this FiveM/CFX script port for singleplayer works and functions well enough with minimal modifications/changes made to it, and that's it; ask/request things in the original FiveM/CFX forums thread instead, and, chances are, if it does get added there, it will likely then also end up here too. They know this script a lot more and/or better there (especially since that's where it's from), so they can answer your questions and/or add things.