@noniebumsd in Forests of San Andreas these scenario files are not that important and you can use the mod without them. In fact they are not part of the the FiveM edition.
@Storm5036 in the FiveM edition (client and server) I cleared the area at Legion Square. In the Story mode edition you can delete that area as well by removing every ymap and ybn file with vremastered_legion_square in its name.
To do so use OpenIV and go to <GTA V>\mods\update\x64\dlcpacks\vremastered\dlc.rpf\x64\levels\gta5.
Then in vremastered.rpf remove these two files:
vremastered_legion_square.ybn
hi@vremastered_legion_square.ybn
And in vremastered_metadata.rpf remove these files:
vremastered_legion_square.ymap
vremastered_legion_square_lod.ymap
vremastered_legion_square_slod2.ymap
@MOINPOG it seems you removed some trees without adapting the LOD parenting chain. So you end up with the LOD models being showed even when near.
You can only edit and delete entities that are not linked to a LOD model (i.e. <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>) and that aren't part of static collision models (i.e. <flags value="X"/> with flag 4 "disable embedded collisions" is set in X). Otherwise you need to adapt the LOD parenting chain, the LOD/SLOD models and static collision models, which is quite nasty to do by hand. However, you could use my scripts to re-generate all these files. For that please have a look at https://discord.com/channels/967873518991712288/1089095105400545290
Alternatively, you can delete whole areas. You can do this by checking the prefix of that area (see "overview (North).jpg") and then remove every ymap and ybn file with that prefix. So e.g. for prefix e_* delete all files forests_n_e_*.ymap, forests_n_e_*ybn, hi@forests_n_e_*.ybn
@ADMUNGRECK forests of Blaine County does not provide any LODs and collides with Forests of San Andreas (South) in many areas.
Even though technically it is possible I do not recommend using it in combination with Forests of San Andreas (South).
@K2o0nly the original gameconfig.xml is sufficient for playing with my mods. If you use other mods as well then you might need to modify your gameconfig.xml. I suggest you get this one here: https://github.com/pnwparksfan/gameconfig/tree/master/versions/latest If you have many or some heavy mods installed and that is still not working then please try to further increase some limits in your gameconfig.xml, i. e.:
Building to 70000
phInstGta to 20000
StaticBounds to 20000
DwdStore to 20000
To do so use OpenIV and go to mods\update\update.rpf\common\data\gameconfig.xml
@KoolAid3 As of version 4.1 this mod is compatible with Liberty City V Remix without any additional installations / scripts.
IMPORTANT: Do NOT use these outdated compatibility OIVs. In case you already did you need to reinstall my mods to fix them / revert these changes.
@Zeus Mods thank you very much.
Regarding "Venice Beach House": There is no colliding entity with that mod. Maybe you are using another mod that's conflicting. Or quite an old Ultimate version (older than 3.4).
Regarding "Wooden Chalet": Unfortunately that mod covers quite a large area in exactly that spot where I really want the forest to be present. So I'm not planning to remove trees there.
@Zeus Mods good news: I already was in contact with Leuge56 and reworked the places which collided with his mods. To name them:
Beach Villa, Ora Mansion, Pacific Rooftop, Pacific Villa, Vice City Loft and Vinewood Hills Mansion
I will release a new version later today.
@noniebumsd in Forests of San Andreas these scenario files are not that important and you can use the mod without them. In fact they are not part of the the FiveM edition.
@Storm5036 in the FiveM edition (client and server) I cleared the area at Legion Square. In the Story mode edition you can delete that area as well by removing every ymap and ybn file with vremastered_legion_square in its name.
To do so use OpenIV and go to <GTA V>\mods\update\x64\dlcpacks\vremastered\dlc.rpf\x64\levels\gta5.
Then in vremastered.rpf remove these two files:
vremastered_legion_square.ybn
hi@vremastered_legion_square.ybn
And in vremastered_metadata.rpf remove these files:
vremastered_legion_square.ymap
vremastered_legion_square_lod.ymap
vremastered_legion_square_slod2.ymap
@MOINPOG it seems you removed some trees without adapting the LOD parenting chain. So you end up with the LOD models being showed even when near.
You can only edit and delete entities that are not linked to a LOD model (i.e. <lodLevel>LODTYPES_DEPTH_ORPHANHD</lodLevel>) and that aren't part of static collision models (i.e. <flags value="X"/> with flag 4 "disable embedded collisions" is set in X). Otherwise you need to adapt the LOD parenting chain, the LOD/SLOD models and static collision models, which is quite nasty to do by hand. However, you could use my scripts to re-generate all these files. For that please have a look at https://discord.com/channels/967873518991712288/1089095105400545290
Alternatively, you can delete whole areas. You can do this by checking the prefix of that area (see "overview (North).jpg") and then remove every ymap and ybn file with that prefix. So e.g. for prefix e_* delete all files forests_n_e_*.ymap, forests_n_e_*ybn, hi@forests_n_e_*.ybn
@ADMUNGRECK
forests of Blaine County does not provide any LODs and collides with Forests of San Andreas (South) in many areas.
Even though technically it is possible I do not recommend using it in combination with Forests of San Andreas (South).
@K2o0nly the original gameconfig.xml is sufficient for playing with my mods. If you use other mods as well then you might need to modify your gameconfig.xml. I suggest you get this one here: https://github.com/pnwparksfan/gameconfig/tree/master/versions/latest
If you have many or some heavy mods installed and that is still not working then please try to further increase some limits in your gameconfig.xml, i. e.:
Building to 70000
phInstGta to 20000
StaticBounds to 20000
DwdStore to 20000
To do so use OpenIV and go to mods\update\update.rpf\common\data\gameconfig.xml
@KoolAid3 As of version 4.1 this mod is compatible with Liberty City V Remix without any additional installations / scripts.
IMPORTANT: Do NOT use these outdated compatibility OIVs. In case you already did you need to reinstall my mods to fix them / revert these changes.
@Zeus Mods thank you very much.
Regarding "Venice Beach House": There is no colliding entity with that mod. Maybe you are using another mod that's conflicting. Or quite an old Ultimate version (older than 3.4).
Regarding "Wooden Chalet": Unfortunately that mod covers quite a large area in exactly that spot where I really want the forest to be present. So I'm not planning to remove trees there.
@RizkyFadillah you are using an old version of OpenIV
@phoon just install it right away. That will overwrite the previous version.
@Zeus Mods
good news: I already was in contact with Leuge56 and reworked the places which collided with his mods. To name them:
Beach Villa, Ora Mansion, Pacific Rooftop, Pacific Villa, Vice City Loft and Vinewood Hills Mansion
I will release a new version later today.