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08 Березня 2022
If you are running a FiveM server and want to provide this map there then download *-FiveM
Otherwise (common case) if you want to use it in Singleplayer/Story mode please download version *-SP
===============================
Prerequisites & recommendations
===============================
If you use GTA V Remastered as well please be sure that you have installed version 4.0 that mod, too.
Otherwise you will have many colliding and duplicated props in some areas and fewer props in other areas.
This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
===============================
Credits & Notes
===============================
This map is based on the map Forests of San Andreas in version 2.2 (RRC edition) by JRod
I want to thank him very much for that great map and his permission to publish this extension.
This mod is compatible with GTA V Remastered: Enhanced as long as you are using version 4.0 or newer of both mods.
===============================
Videos and screenshots
===============================
In order to demonstrate only this mod and exactly as it is all videos and screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.
Because this mod covers vast areas these 15 screenshots are by far not complete so please consider them just as a hint to give a first impression.
===============================
CHANGELOG
===============================
===============================
Version 4.0
===============================
- Moved many props to GTA V Remastered and vice versa so that both mods no longer overlap. Then relocated colliding props in the area where both mods previously overlapped.
- Added over 2000 new props by merging props from GTA V Remastered v1.3 by le__AK (which adds over 8500 new props but 6500 of them remain in GTA V Remastered).
- Switched prefix from forest_* to forests_* to avoid hash collision (forest_s_d_135_lod and bh1_48_balustradb both result in hash value 0x7D7A3327). (thanks to Brainfire for reporting)
- Fixed flags of some non-vegetational entities.
===============================
Version 3.4
===============================
- Fixed floating trees when using NaturalVision Evolved (caused by the replacement models for prop_tree_pine_01 and prop_w_r_cedar_01 since they have a higher pivot point).
- Slightly reworked LOD and SLOD models ("hat" for top view is more flat and is positioned depending on the prop).
- Reworked static collision models by splitting content into regular (no prefix) and high (prefix hi@) models.
Changes by JRod:
- Reworked a scenario file (countryside_ne.ymt).
===============================
Version 3.3
===============================
- Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building").
- Adjusted brightness of some LOD and SLOD textures.
- Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
- Rearranged packages so that it is possible to install the northern and the southern part independently (only north, only south or both).
- Edited tree that were clipping with one of the watchtowers of Firewatch Lookout Towers by PNWParksFan. (thanks to ReNNie for reporting)
===============================
Version 3.2
===============================
- Slightly reworked LOD models.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03).
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see https://gtaforums.com/topic/919609-relv-v-proprestore/ for further information).
- Recalculated Z coordinates of trees so that the trunk is as high as possible but still not floating.
- Reduced/recalculated distance when to change from LOD to SLOD1 (increases performance without noticable affecting visual appearance).
- Replaced jacada trees (the pink ones) by olive trees.
- Replaced many of the dead trees by healthy ones.
- Restructured ymap files.
Changes by JRod:
- Added 27 cargens which were once part of version 2.2 and reworked some of them.
- Replaced, deleted, added some non-vegetational props and fixed clipping/floating props.
Changes by Alex106:
- Added a script to allow entering the shelter at coordinates -491.34, 2235.70, 150.87 (this requires Script Hook V .NET (https://www.gta5-mods.com/tools/scripthookv-net) in order to work).
===============================
Version 3.1
===============================
Visual changes:
- Replaced single standing redwood trees (TEST_Tree_Forest_Trunk_01) by other trees.
- Edited a few trees (relocated, rescaled, changed model, ...).
- Added a few trees.
- Slight rework at silo hatch.
Other changes:
- Reduced extents of static collision models and slod models.
- Reduced/recalculated values for far distance view non-tree models.
- Recalculated distance when to change from HD to LOD (slightly reduced large entities and increased for small entities).
- Reduced/recalculated distance when to change from LOD to SLOD1.
- Fixed non-tree entities (like boxes, chairs, barrels, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...).
- Provided static collision model for cabin.
- Provided OIV uninstallation file.
===============================
Version 3.0
===============================
Visual changes:
- Replaced most trees by a large diversity of trees (instead of just two different tree models now there are 26 different models, see "detailed list of trees" at bottom of page for more details).
- Changed scaling/size of trees.
- Reduced tilt of trees in accordance to their height.
- Recalculated Z coordinate of every tree.
- Created textures and models for medium far distance view (LOD models) for every kind of tree.
- In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models).
- Enabled reflections of trees in water (that is because for reflections mainly SLOD1 to SLOD3 models are used).
- Relocated some trees.
- Added a few trees.
- Reworked observation points "Raton Canyon" and "East Alamo View".
Other changes:
- Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision model).
- Reduced/recalculated values for far distance view models (in accordance to their height) to be more consistent with other entities.
(before Redwood trees had a very high value which heavily affected performance and forced users to reduce "Extended Distance Scaling" under "Advanced Graphics") - Extracted non-tree entities in separated files (ymap).
- Performed clustering of trees to get reasonable chunks of maps (to get rid of having some ymap files with huge extents).
- Provided OIV installation file.
- Provided FiveM resource bundle for server-side usage. (thanks to leonad1125)
===============================
Overview of added props
===============================
===============================
northern part
===============================
trees: 4749
others: 516
----------------------------------------------------
total north: 5265
===============================
southern part
===============================
bushes: 258
cacti: 111
palms: 44
trees: 7000
others: 205
----------------------------------------------------
total south: 7618
===============================
summary
===============================
total north: 5265
total south: 7618
----------------------------------------------------
total: 12883
Перше завантаження: 25 Листопада 2021
Останнє оновлення 01 Жовтня 2022
Last Downloaded: кілька хвилин назад
All Versions
264 коментарі
If you are running a FiveM server and want to provide this map there then download *-FiveM
Otherwise (common case) if you want to use it in Singleplayer/Story mode please download version *-SP
===============================
Prerequisites & recommendations
===============================
If you use GTA V Remastered as well please be sure that you have installed version 4.0 that mod, too.
Otherwise you will have many colliding and duplicated props in some areas and fewer props in other areas.
This mod without other mods applied works with the original gameconfig.xml and without any heap adjustment.
However, if you are using multiple mods it might be the case that at some point you need to adapt the gameconfig.xml and/or the heap (that is a general statement and is not specific to this mod).
If you are unsure just give it a try without changing the gameconfig.xml and the heap. In case you then experience crashes please install these add-ons as well:
===============================
Credits & Notes
===============================
This map is based on the map Forests of San Andreas in version 2.2 (RRC edition) by JRod
I want to thank him very much for that great map and his permission to publish this extension.
This mod is compatible with GTA V Remastered: Enhanced as long as you are using version 4.0 or newer of both mods.
===============================
Videos and screenshots
===============================
In order to demonstrate only this mod and exactly as it is all videos and screenshots are in-game footage without any further post-editing and without any additional mods applied.
However, feel free to use other mods as well.
Because this mod covers vast areas these 15 screenshots are by far not complete so please consider them just as a hint to give a first impression.
===============================
CHANGELOG
===============================
===============================
Version 4.0
===============================
- Moved many props to GTA V Remastered and vice versa so that both mods no longer overlap. Then relocated colliding props in the area where both mods previously overlapped.
- Added over 2000 new props by merging props from GTA V Remastered v1.3 by le__AK (which adds over 8500 new props but 6500 of them remain in GTA V Remastered).
- Switched prefix from forest_* to forests_* to avoid hash collision (forest_s_d_135_lod and bh1_48_balustradb both result in hash value 0x7D7A3327). (thanks to Brainfire for reporting)
- Fixed flags of some non-vegetational entities.
===============================
Version 3.4
===============================
- Fixed floating trees when using NaturalVision Evolved (caused by the replacement models for prop_tree_pine_01 and prop_w_r_cedar_01 since they have a higher pivot point).
- Slightly reworked LOD and SLOD models ("hat" for top view is more flat and is positioned depending on the prop).
- Reworked static collision models by splitting content into regular (no prefix) and high (prefix hi@) models.
Changes by JRod:
- Reworked a scenario file (countryside_ne.ymt).
===============================
Version 3.3
===============================
- Multi-partitioned maps and major refactoring of lod and slod models (increases performance and significantly reduces required pool size of "Building").
- Adjusted brightness of some LOD and SLOD textures.
- Reduced size of static collision models by only providing static collision models of props with a scaling not close to 1.
- Rearranged packages so that it is possible to install the northern and the southern part independently (only north, only south or both).
- Edited tree that were clipping with one of the watchtowers of Firewatch Lookout Towers by PNWParksFan. (thanks to ReNNie for reporting)
===============================
Version 3.2
===============================
- Slightly reworked LOD models.
- Reworked textures for LOD and SLOD models of maple trees (Prop_Tree_Maple_02 and Prop_Tree_Maple_03).
- Changed all entities with priority level high, medium, low to level required to avoid entities not beeing displayed (see https://gtaforums.com/topic/919609-relv-v-proprestore/ for further information).
- Recalculated Z coordinates of trees so that the trunk is as high as possible but still not floating.
- Reduced/recalculated distance when to change from LOD to SLOD1 (increases performance without noticable affecting visual appearance).
- Replaced jacada trees (the pink ones) by olive trees.
- Replaced many of the dead trees by healthy ones.
- Restructured ymap files.
Changes by JRod:
- Added 27 cargens which were once part of version 2.2 and reworked some of them.
- Replaced, deleted, added some non-vegetational props and fixed clipping/floating props.
Changes by Alex106:
- Added a script to allow entering the shelter at coordinates -491.34, 2235.70, 150.87 (this requires Script Hook V .NET (https://www.gta5-mods.com/tools/scripthookv-net) in order to work).
===============================
Version 3.1
===============================
Visual changes:
- Replaced single standing redwood trees (TEST_Tree_Forest_Trunk_01) by other trees.
- Edited a few trees (relocated, rescaled, changed model, ...).
- Added a few trees.
- Slight rework at silo hatch.
Other changes:
- Reduced extents of static collision models and slod models.
- Reduced/recalculated values for far distance view non-tree models.
- Recalculated distance when to change from HD to LOD (slightly reduced large entities and increased for small entities).
- Reduced/recalculated distance when to change from LOD to SLOD1.
- Fixed non-tree entities (like boxes, chairs, barrels, ...) that shouldn't be static (so now they interact physically when hit by a car, on explosions, ...).
- Provided static collision model for cabin.
- Provided OIV uninstallation file.
===============================
Version 3.0
===============================
Visual changes:
- Replaced most trees by a large diversity of trees (instead of just two different tree models now there are 26 different models, see "detailed list of trees" at bottom of page for more details).
- Changed scaling/size of trees.
- Reduced tilt of trees in accordance to their height.
- Recalculated Z coordinate of every tree.
- Created textures and models for medium far distance view (LOD models) for every kind of tree.
- In addition to medium far distance view models (LOD models) three further far distance view models were created (SLOD1 to SLOD3 models).
- Enabled reflections of trees in water (that is because for reflections mainly SLOD1 to SLOD3 models are used).
- Relocated some trees.
- Added a few trees.
- Reworked observation points "Raton Canyon" and "East Alamo View".
Other changes:
- Fixed wrong collisions by providing static collision models (before only embedded collision was used but since embedded collision ignores scaling every scaled tree ended up with a wrong collision model).
- Reduced/recalculated values for far distance view models (in accordance to their height) to be more consistent with other entities.
(before Redwood trees had a very high value which heavily affected performance and forced users to reduce "Extended Distance Scaling" under "Advanced Graphics") - Extracted non-tree entities in separated files (ymap).
- Performed clustering of trees to get reasonable chunks of maps (to get rid of having some ymap files with huge extents).
- Provided OIV installation file.
- Provided FiveM resource bundle for server-side usage. (thanks to leonad1125)
===============================
Overview of added props
===============================
===============================
northern part
===============================
trees: 4749
others: 516
----------------------------------------------------
total north: 5265
===============================
southern part
===============================
bushes: 258
cacti: 111
palms: 44
trees: 7000
others: 205
----------------------------------------------------
total south: 7618
===============================
summary
===============================
total north: 5265
total south: 7618
----------------------------------------------------
total: 12883
Перше завантаження: 25 Листопада 2021
Останнє оновлення 01 Жовтня 2022
Last Downloaded: кілька хвилин назад
-
Uhm even on a RTX 3070 ti some parts gives me FPS drop all the way close to 30 FPS while normally my game is running at 60 fps, maybe add a Lite version as a choice for users? Thanks for the Mod anyway. <3
14 Листопада 2022 -
@Larcius Hi bro. I have a question. Whenever Cayo Perico, Liberty City Remix OR North Yankton map mods are used with FOSA v4.0 and VRemastered 4.0, Both of your mods stop working permanently, why is that? They will only work when whole mods folder is deleted and everything is reinstalled again... Please respond.
19 Листопада 2022 -
@TheRuler666 please have a look at this comment by one of the authors of Liberty City Remix:
https://www.gtainside.com/en/gta5/mods/143510-liberty-city-v-remix/#comments-58684020 Листопада 2022 -
@Larcius Yes I tried it but it's only for your mod version 3.3 and doesn't work when used with 4.0, it just gives corrupt data error at the start
20 Листопада 2022 -
This mod causes LOD issues and texture loss in Downtown Los Santos, more specifically near the Arcadius Business Centre area.
23 Листопада 2022 -
@Shadow NVE has his own wildlife system, it'll add, delete and modify the flora and the fauna on his own. So adding a vegetation mod OVER (so replacing) the base vegetation, props and trees of NVE will obviously make the FoSA:R mod interfer with NVE, causing big performance loss. I have the same problem, my RTX 3050 drops to ~20 fps when in the forest with the mod, while ~40 fps when outside the forest.
27 Листопада 2022 -
hey, need to remove some trees around the sawmill near paleto bay, someone can say me how to ?
30 Листопада 2022 -
For info, asking for the fivem version, tried to delete the zone e_1 but still here .. sorry for double post !
30 Листопада 2022 -
So I have just tested this issue. I can load every plugin that I please. But the second I Load LSPDFR, my game crashes. If anybody has an answer to what I can do to fix this issue. I would be grateful! @Larcius can you help?
01 Січня 2023 -
@Official Rhyz please edit your gameconfig.xml (located in <GTA V>\mods\update\update.rpf\common\data) and increase the following pool sizes:
StaticBounds to 20000
DwdStore to 20000
If it still crashes then please see section "Prerequisites & recommendations" in the description. So if you are using many mods and you are experiencing crashes then you should get a modified gameconfig.xml (https://github.com/pnwparksfan/gameconfig/releases) as well as HeapAdjuster.01 Січня 2023 -
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I just installed this mod together with GTA V Remastered: Enhanced. And all i can say is wow. It completely transforms the map for me. I love it! It's just so god damn beautiful!
09 Січня 2023 -
This is the greatest mod ive ever seen, the only problem is for fivem we are getting max game pool crashes =*( if you could fix thatd be awesomeeeeeeeeeee
12 Січня 2023 -
@Asher3512 i'm sorry but i won't provide another edition with less trees. I already provide two mods (Forests of San Andreas and GTA V Remastered) in two editions (free and paid/Ultimate). But if you want an edition with less trees because of collisions with other mods please let me know and i will see if i can relocate some trees accordingly.
If you just want a specific area with less or no trees you can do so by removing every asset with the desired prefix. So for example using OpenIV delete every file starting with forests_s_b_ and hi@forests_s_b_ from forests_s.rpf, forests_s_metadata.rpf and forests_s_slod.rpf (located in <GTA V>\mods\update\x64\dlcpacks\forest_s\dlc.rpf\x64\levels\gta5). Have a look at overview (South).jpg (in zip archive) to see what area is covered by that prefix.7 днів назад -
Are you planning to do Sandy shores ? i just wish they where more tree at this place, starting to becoming a tree maniac like you
7 днів назад -
@21scar I was thinking about creating another mod covering Sandy Shores with palms, cacti, ficus and joshua trees as well as some smaller vegetation. But before starting another project I want to further improve Forests of San Andreas and GTA V Remastered. So I don't want to promise that nor can I give you a date.
6 днів назад
Happy to announce that I released "Forests of San Andreas: Ultimate". If you are interested please visit my Patreon page for more information:
https://www.patreon.com/larcius