0 файлів лайкнуто
23 коментарів
0 відео
1 завантаження
0 фоловерів
638 завантажень
Thanks for checking out my mod! As always, LMK of any feedback or bug reports. I may be able to address burning issues in the upcoming 1.1 release. (Aiming at a January 9 release atm).
Ver. 1.1 progress:
1. the mechanic will extinguish your vehicle if it's on fire (if they can - if it explodes or burns out before they can get to it, it is game-over unless you use the hack setting "skip totalled check", in which case they put out the flaming wreck, and then "restore" your vehicle to working order ... as close to how it was as they can). And, yes, there is a new additional fee for extinguishing a flaming vehicle.
2. numerous qualiity-of-life improvements to the mechanic's basic behaviors and tolerances for problem-cases before, during, and after a visit. Updates to the menu stats. And further nips and tucks throughout the mod.
3. new INI settings and hacks corresponding to the new stuff.
@AlterNova Yeah! The car and lots more about the mechanic can be modified by adjusting the mod's INI settings (see one of the attached screen captures, for instance). The README included with the mod's download goes into much greater detail on all the customization options.
(And, yes, I have it as a goal to one day make all this adjustable through menus in-game; but Ithe INI is your friend for now)
But--hey, thanks for checking out my mod, and for the vote! LMK of any suggestions, bugs, or other questions.
Progress on 1.1:
. Firefighting: the mechanic will use a fire extinguisher on a vehicle that is on fire prior to repairing it. (The vehicle being on fire is no longer a preclusion to them visiting). However, if it explodes before they can put it out, that interrupts (cancels) the visit. (Unless you have the "skip totalled check" hack turned on, in which case the mechanic will try to "restore" your totalled vehicle on-site).
. Behaviors: fixed many cases where the mechanic may stall (or get stuck, or lost) if obstructions or other problems get in their way, etc. Many of these also add quality-of-life to the visit. For instance: if the player moves (in or out of their car) during the visit, the mechanic will track with them -- to an extent; go too far from the call site, and you risk abandoning the visit and losing regard with the mechanic.
. NIps, tucks, and minor bugfixes.
@crimecrime - thanks for checking out my mod, and for uploading a use video!
Just so ya know, if the regard is high or highest when the mechanic visits, the car should also be alo be washed after they're done repairing it . It's a perk of the high regard, ha.
Thanks for checking out my mod! I remain open to all feedback and bug reports as I work on the 1.1 update.
Ver. 1.1 target scope:
1. fix any more bugs that come up
2. the mechanic will extinguish your vehicle if it's on fire (if they can - if it explodes or burns out before they can get to it, it is game-over unless you use the hack setting"skip totalled check").
3. smooth out a few rough edges in mechanic's benaviors.
@jazzysoggy12 ... and thanks. Let me know how it goes and if there's anything I might be able to help with!
I've uploaded 1.0 - pending approval ... description updated and a few new images add related to it. With any luck, this should address the two bugs reported so far.
But, of course, I've also run and incidentallty tested my mod alongside other script mods running at the same time (persistence3, a few of dealien's, open all interiors, and a few others), and I've never seen an outright conflict, fwiw.
And fwiw, I do all my testing on the minimum assumption set -- a vanilla GTAV at the latest patch + the dependencies my mod takes (scripthooks, lemonui, iphoneaddon2) .
@jazzysoggy12 I can't say, sorry. I've never used that. Someone would have to try it and tell me how it goes.
Fwiw, in principle, this mod keeps to itself other than spaawning in the mechanic ped, their vehicle, and then giving them some behaviors when you call for service. Other than that, it based on SHVDN3, LemonUI, and iPhoneAddon2 -- so, if any of those don't play nice with LSPDFR , then I'm not sure what to say ... Again, apologies, LSPDFR is a foreign thing to me - I had to look it up, ha.