@Alex106 Hello. Your mod has compatibility issues with the mod: V remastered v 3.2 Ultimate. In particular, I noticed that in some parts of Los Santos, the trees do not load the full texture. I would like you to correct the situation.
@Robert Hobs I also began to notice this after playing with the changes a bit. I already have a fix that reduces reflections from chrome cars, but it's not done yet, I'll upload an updated version of the preset soon.
Version v.[1.0] Full support for the latest version of Quant: April update, 2022.
Friends, this is my first version of a custom calibrated ENB preset for: QuantV. Therefore, we can say that this is only the beginning of the path to get the best results!
1) The calibrated ENB works great with my ReShade preset - "Real-California-QuantV".
2) Changed contrast.
3) Improved reflections from cars and car rims.
4) Improved highlights and chrome.
5) Adjusted the sharpness in the daytime.
6) The best reflections from car windows are set.
7) Bloom effect corrected.
8) Other minor changes.
@Larcius Bro. Why the Remastered Enhanced v3.3 works great. Does the version of Remastered Ultimate v3.3.1 have jambs with the display of asphalt in some areas of the map? I removed the mod on the roads, but still in some areas the asphalt does not load into the detailed structure when approaching it, if you drive away or move away a little, it looks normal, but when approaching it, the feeling that the texture is not fully loaded. Is this a problem with LOD_s in your Ultimate version or what? And are you going to fix it in the near future?
@Alex106 Hello. Your mod has compatibility issues with the mod: V remastered v 3.2 Ultimate. In particular, I noticed that in some parts of Los Santos, the trees do not load the full texture. I would like you to correct the situation.
@ZefGaming Спасибо братан!
@Robert Hobs I also began to notice this after playing with the changes a bit. I already have a fix that reduces reflections from chrome cars, but it's not done yet, I'll upload an updated version of the preset soon.
@Vizer Thank you!
Version v.[1.0] Full support for the latest version of Quant: April update, 2022.
Friends, this is my first version of a custom calibrated ENB preset for: QuantV. Therefore, we can say that this is only the beginning of the path to get the best results!
1) The calibrated ENB works great with my ReShade preset - "Real-California-QuantV".
2) Changed contrast.
3) Improved reflections from cars and car rims.
4) Improved highlights and chrome.
5) Adjusted the sharpness in the daytime.
6) The best reflections from car windows are set.
7) Bloom effect corrected.
8) Other minor changes.
@officercornish Great mod. But I would really like to see scratch textures in even higher resolution - is that possible?
@Larcius Bro. Why the Remastered Enhanced v3.3 works great. Does the version of Remastered Ultimate v3.3.1 have jambs with the display of asphalt in some areas of the map? I removed the mod on the roads, but still in some areas the asphalt does not load into the detailed structure when approaching it, if you drive away or move away a little, it looks normal, but when approaching it, the feeling that the texture is not fully loaded. Is this a problem with LOD_s in your Ultimate version or what? And are you going to fix it in the near future?
@chaiyuan5400 Everything works great. There are hundreds of YouTube videos on this topic, see how to use them together.
@Twitter_Mystify It works 100%. But at night, FPS drops are possible, since the video card is not designed to work with reflections.
@GensokyoIsReal There are differences at least in reflections from cars and in wet asphalt at night.