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It is a so detailed configs that includes almost all depts I needed for a lore world , great job !
Just got one question , is it compitable with EUP 9.8 or 9.7 ?
ALRIGHT , problem solved , turns out R* was using a new shader for new lightbars , so all you need to do is to open the visualsetting.dat and add these lines "
car.sirenlight.day.emissive.on 450
car.sirenlight.night.emissive.on 450 "
fantastic mod , but I also had issue with the lightbar , I've replaced the visualsetting.dat file and all emergency vehicles working well but only the new light bars frm bottom-dollar update still looking very dark.
BEST AND MOST SEXY BCSO Livery Pack !!!!!!! hope there will be continue update.
I've recently watching TV series <<Bosch>> , it's a story about an old LAPD detective who is also an verteran , served in SOF , he choose Kimber 1911 as his service weapon so I've kept looking for the same one in both real life and game , and your great work really help me out . Thanks you for billion!!!
Norincon?! Chinese version 1911 ?! Hell ya , it's really shock me to see this in here . And great job , mate. Both texture and model.
The scripthookv and lspdfr , ragehook are now all update , we are waiting for new gameconfig
FINALLY!!!!!!!!!!!!! THE UPDATE HAS COME!!!!!!!!!!!!!!!!
And,I was wondering that can you put sambrown belt and uniform together? that can save one place to let me put sometihng else
@oliver8979 emmmm , in Openiv , the ydd.file cant match with the texture file until I rename all of them to jbib_008 , also I found that the texture file in the ytd.file was named "jbib_008" , not "002" , I guess that's the reason why it can't match while I check it in the openIV.[ I haven't check it in the game , but I guess it still work even didn't renamed]