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@emilssoneriksson @MaxMTB27 As someone else said further up:
I think if you see something on the property that has still objects on it that should not be there like the fence that you described, it has something to do with Step 4 of the installation.
4. Drag and drop all files from "ReplaceFiles" folder in the following path "mods\update\x64\dlcpacks\mpapartment\dlc.rpf\x64\levels\gta5\_hills\cityhills_02\cityhills_02_metadata"
@BigShaqNOKetchup I have this working on FiveM - would you give me permission to upload to the CFX Fivem forums as a free release? Will link to this page and give all credits etc
@Grodd hey any update on this?
Yoo this is awesome! My only complaint is that the brake calipers are a bit messed up - the front ones don't change colour and the back ones are missing?
@13Stewartc From reading the other comments I suspect it is due to the lack of compatibility with other vehicle mods. I guess it isn't possible to have a copy of the meta files that are in an easily readable format?
Crashes FiveM upon loading into the server. I have loaded it without the sounds and it still crashes so must be something with the meta files or models
Brake calipers are missing entirely, and front indicators don't work - aside from that it is pretty nice
Hello, to echo Travis' request above - do you have any .meta files for this? (vehicles, handling, carcols etc)?
Really great mod, however would you be able to increase the acceleration? It feels a bit sluggish at the moment, especially as you can have all the cool spoilers and stuff, but you are left with a car that pulls like a mid-range peugeot
@starlordjc Also having this issue - I have added some flags to the vehicles.meta file that were missing (copied them from another car that does work with trailers), but it still doesn't connect to trailers
Actually I sort of fixed it by changing the light ID in carvariations and carcols to a random high number (I used 5432), so I guess there was another vehicle using 898 (what this mod uses as a light ID) which was causing that issue.