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After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
Перше завантаження: 08 Жовтня 2016
Останнє оновлення 15 Січня 2024
Last Downloaded: хвилина назад
All Versions
12 366 коментаря
After seeing ENT in serious need of an update (and with the other ENT members not having the time anymore to update ENT) I've taken on the role of keeping ENT as up to date as I can.
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
I've been releasing updates on GTAForums for a while now, but due to multiple requests - I'm going to put the changes here as well as in the ENT thread on GTAForums
This is built on Enhanced Native Trainer update 28 (so your previous database file and config will work with this).
Notable features include:
- Skin customiser
- Vehicle customiser
- Weapon customiser
- Organised & extra vehicles
- Organised & extra teleport locations
- Ability to save vehicles & skins
- Many additional general options
- Saves/restores settings across multiple uses
- Controller support
For installation details and keys/controls, and what's new in each release, please read the document in the ZIP.
This will tell you, for example, that by default, game controls are disabled whilst in the menu, but that you can turn this off in Miscellaneous > Trainer Options. See, useful.
You can redefine the keys using the supplied XML, which should be placed in the game directory.
Known Issues:
- Reshade 1.1 will crash your game if you run ENT alongside it. I'm told Redux works fine however. It's way above my head, so not something I can fix.
- When loading ENT, unplug any controller and let your game load before plugging it back in. Not doing this will result in your game crashing during loading, or an infinite loading screen!
I've included the original thread as I (and others) still use it to test builds and give feedback on them.
If any of the other ENT team members want me to rename my updated fork of ENT (to prevent issues with the names and anything I may add which they may not want in ENT), please PM me and I'll change it.
How to use the Hotkey functionality (Tutorial courtesy of Slash Alex):
Due to formatting problems (Xml code not showing up) - this is a link to tutorial instead:
https://pastebin.com/80qQzDx6
Перше завантаження: 08 Жовтня 2016
Останнє оновлення 15 Січня 2024
Last Downloaded: хвилина назад
Enhanced Native Trainer: Update 53.1
Fixed:
* Fixed the "heavy snow" feature - Thanks to Sjaak for the advice.
Contributions wholly thanks to @Slash_Alex:-
Added:
* Added a 'Load Extra Map Stuff Automatically' option (update your ent-config.xml file)
* Added a 'Traffic On/Off' hotkey
Fixed:
* Fixed some bugs in the 'Airbrake' feature
* Fixed a bug in the 'Load Cayo Perico Island Automatically' option
* Fixed a bug in the 'Restore Missing Radio Station' option
Known Bugs:-
* Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
@Zsombor_99 well it didn't for me at least! I used https://www.gta5-mods.com/misc/rde-team-gameconfig-xml and that worked fine.
there need to be a new update or patch update.
@CitizenSmith I used this, it also contains several versions with more traffic and whatnot.
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
[Later...] I tried your suggestion instead, version 53.1 of this trainer still crashes on the lading screen. 😐
@Zsombor_99 thanks for the link though mine is working fine I guess its down to what suites your PC set up and what other mods you have running I always run Redux not sure it that is a factor as its a graphics overhaul! and by the way is free to use unlike other graphiic offerings! and its reshade add on is a really nice touch perhaps thats having some effect on my setup who knows!. but thanks again for the link i may give it a try later as you said it has more options my one is limited to one. cheers buddy
@CitizenSmith I won't ever use any graphics overhaul mods, I think maybe one of the settings is what won't cooperate with 53.1, see my settings list above ‒ I redid my settings after I got it working and it just broke the same way as before. So, "no settings = working", but "all my settings active = crashing". Do you have any idea which of my settings can be problematic? 🤔
@Zsombor_99 you seem to have allot going on there buddy I'm not surprised you have an issues I assume you have a serious PC and graphics card! why the need for showing so many maps!!! personally I would play one mod at a time then change is less resource hungry that way this is only my opinion I feel you are asking a hell of a lot to be loaded all at once! your PC must be able to handle it then? and if you are not running the right games config that together with your set is a concoction to pure disaster. the only way ofv fault diagnosis is loading mods one at a time first you need to reset the settings in trainer and only apply one at a time to see if one or more is the culprit! also I would do a search in google for your game version's game config at Github don't just rely on ones from here they don't always work Github has saved my backside many times not just in gaming it my go to place for many solutions! and secondly try sticking with vanilla not multiple cars and peds other wise you will never guess your problem if your trying to max stuff out all at once. I had issues and it took me ages to figure out that the game config was the the main issue all along but that solves my issues and doesn't mean it will solve yours but I do advise to absolutely make sure you have the right config for your set up just because it loads your game doesn't mean its the one for you that depends on your setup and mods running!! and you will only find out later when adding mods and getting crashes!! you can also look for ways to edit your game config to suite your needs there are some really good tutorials out there on you tube for doing such tasks! as I said my first port of call would be googling Github for your version game config then reset trainer and at same time of testing try an older version of the trainer if it still fails straight away! it can't hurt as there maybe an issue with the updated trainer who knows! as good as the modder is he has allot to do keeping up with updates he has to be forgiven for issues now an then :) he's only human lol bless him for the free use of it and his hard work:)
as for the graphics overhaul if your running a mods folder trying Redux later when your running ok won't damage anything just delete mods folder and recopy your mods folder again Redux is then gone! if you have the space you can always copy entire mods folder as a back up so if cr** goes sideways you cut delete then copy simple!. I have been using Redux for years now back when it was version 1 its now 18 and still have never had an issue other then update ones but to be fair you get that with most mods. but it does depend on your PC set so does running most mods in general if you have a low end one then you will encounter many issues and graphic overghaul is not a wise move but can't hurt to try if you copy mods folder that is! you never know! again its just my opinion I'm no master modder just a player!.
@CitizenSmith Oh my god, that's a lot of text! 😯 Anyway, actually my PC handling GTA5 nicely, I keep my game downgraded at version 1.0.2845.0 to keep everything working. I'm using this gameconfig totally fine.
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
I'm not using any graphics overhaul/enhancement mods, I won't ever use them, also, removing my mods folder would be one of the worst ideas, that folder contains at least ~75% of what I've installed over time!
@Zemanez Could u plz explain how it could be made possible to reduce the current money by the default price whenever a vehicle (land, air, sea) is spawned? I don’t want to just spawn, but I should have to pay for it.
@Zsombor_99 cool glad to hear your sorted still you sound like you have loads going on not sure why you would have so much installed at one time as you can only play one thing at a time but hay ho every one to their own :) live long and prosper laters bud.
@CitizenSmith Meanwhile I'll keep version 53 of this trainer instead, at least (currently) it's the last working one for me ‒ I don't want to risk loosing anything. 😑 If an update happens in the future I'll give that version a try, but until then I'm done messing with this. 🔚
@Zsombor_99 yer I know modding can be frustrating at times god knows I have pulled my hair out enogth times racking my brain usually over something so small! thats why I keep my modded game and an oline game seperate at worst all I have to do is delete the mods folder after all thats what it was designed for all your editing is done in that leaving your main game in tact but unlike you I only install mods I'm wantting to play there an then loading too many mods can create multiple possible problems way to many to to ever try and suss out so thats why I keep things simple a bit like me lol happy modding buddy :)
⚠️ At changing in-game time, when an incorrect/incomplete time format is in the input field when "return" key is pressed, the game is freeze-crash instantly! Be careful...
it isn't working/. is script hook outdated?
Scripthook Updated, need an update on this trainer please.
https://gtaforums.com/topic/932648-script-hook-v/?do=findComment&comment=1072372095
@Zsombor_99
I suspect it's the Load Online map causing the issue. We're using R*'s own native for that, but I suspect they've put in a clause to keep the game trying to load the SP map in a loop (which ENT tries to stop - then crashes).
@yourfriendnashawn @Bizz91 @mrgoodguy
It should still work - the changes were Online specific.
@potato_cs
You'll want to open the .db file using a tool like DB Browser (the DB file is under your Appdata/roaming folder). In DB Browser you can select the "features" from the table drop down. You can then change the enabled options to disabled/enabled to disable/enable options in ENT.
@Zemanez Ok Dokey. :D
@potato_cs
create in game folder file where GTA5.exe:
commandline.txt
Write text and save:
-scofflineonly
@Zemanez Oh, that's possible, I'll try to investigate that.
[Later...] I deactivated that "load online map" option then updated this trainer. Code exception error 37. 🤦🏻♂️
[Later...] Oh, I see @Bizz91 notifying us about Scripthook update. Still not working with this update either. 😑
@Zsombor_99 Launch the game with scripthook and then alt + tab for 10 seconds then go back to game, if still crashes then no further help I can do. Last year I was locked out of GTA V for 6 months until I accidentally discovered this method, please try and let us know.