Precision Airstrikes [.NET] 4.1
5 204
115
5 204
115
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Call in for an airstrike by marking the target with a flare or a spotlight.
Features:
Use DELETE (not the NUM one) to open menu (configurable via .ini)
Select preferred targeting mode from the menu, you can either use a flare or an IR marking spotlight to mark your targets (left mouse click)
Air support will arrive and perform attack on marked target
3 strike types for now:
-2 jets with 30mm GAU-8 cannons, delivering a burst of 280 rounds each. Precise and deadly.
-A stealth bomber that releases a line of explosives along its path. Good for cleaning whole streets.
-20 drones, each carrying 15 small missiles and an EMP generator. When the swarm gets close to the target it starts raining down missiles, and then generates an electro magnetic pulse that causes a short power surge in the city, and disables all vehicles in area, including aircraft. Good against helis.
Sounds from Insurgency Sandstorm, DCS, MW2, and a YouTube video. Remixed and tweaked by me (currently only one variant)
Radio chatter from [PROTOTYPE], cut by me (few variations, to not get boring too quickly)
Add your own sounds, just replace the originals with files of the same lengths
Feel free to share your custom sounds in the comments, I'll include the good ones in the archive
Toggle jet camera by pressing R (configurable via .ini)
Addon planes supported
I recommend to use it with the A10, to be true to the original.
Install it, and change model from "lazer" to "warthog" in the .ini file that comes with the script. Of course you can use any other plane you'd like.
Changelog:
1.0
1.1
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
1.2
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
1.3
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
1.3.1
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
1.3.2
-Fixed planes disappearing too early in some cases
1.4
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
1.4.1
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
1.5
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
1.6
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
2.0
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
2.1
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
2.2
-Minor bug fixes
2.3
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
2.3.1
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
2.3.2
-Possible fix for menu not opening for some people
3.0
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
3.1
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
3.2
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
4.0
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
4.1
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.5.1
LemonUI (included)
NAudio (included)
Installation:
Extract files in to the scripts folder
Use PrecisionAirstrike.ini to configure
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Call in for an airstrike by marking the target with a flare or a spotlight.
Features:
-2 jets with 30mm GAU-8 cannons, delivering a burst of 280 rounds each. Precise and deadly.
-A stealth bomber that releases a line of explosives along its path. Good for cleaning whole streets.
-20 drones, each carrying 15 small missiles and an EMP generator. When the swarm gets close to the target it starts raining down missiles, and then generates an electro magnetic pulse that causes a short power surge in the city, and disables all vehicles in area, including aircraft. Good against helis.
I recommend to use it with the A10, to be true to the original.
Install it, and change model from "lazer" to "warthog" in the .ini file that comes with the script. Of course you can use any other plane you'd like.
Changelog:
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
-Fixed planes disappearing too early in some cases
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
-Minor bug fixes
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
-Possible fix for menu not opening for some people
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
Requirements:
Installation:
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Перше завантаження: 10 Грудня 2022
Останнє оновлення 17 Лютого 2023
Last Downloaded: 1 hour ago
328 коментаря
More mods by RusLanParty:
Requests, early access to unreleased mods, polls, discussions and suggestions:
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Call in for an airstrike by marking the target with a flare or a spotlight.
Features:
Use DELETE (not the NUM one) to open menu (configurable via .ini)
Select preferred targeting mode from the menu, you can either use a flare or an IR marking spotlight to mark your targets (left mouse click)
Air support will arrive and perform attack on marked target
3 strike types for now:
-2 jets with 30mm GAU-8 cannons, delivering a burst of 280 rounds each. Precise and deadly.
-A stealth bomber that releases a line of explosives along its path. Good for cleaning whole streets.
-20 drones, each carrying 15 small missiles and an EMP generator. When the swarm gets close to the target it starts raining down missiles, and then generates an electro magnetic pulse that causes a short power surge in the city, and disables all vehicles in area, including aircraft. Good against helis.
Sounds from Insurgency Sandstorm, DCS, MW2, and a YouTube video. Remixed and tweaked by me (currently only one variant)
Radio chatter from [PROTOTYPE], cut by me (few variations, to not get boring too quickly)
Add your own sounds, just replace the originals with files of the same lengths
Feel free to share your custom sounds in the comments, I'll include the good ones in the archive
Toggle jet camera by pressing R (configurable via .ini)
Addon planes supported
I recommend to use it with the A10, to be true to the original.
Install it, and change model from "lazer" to "warthog" in the .ini file that comes with the script. Of course you can use any other plane you'd like.
Changelog:
1.0
1.1
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
1.2
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
1.3
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
1.3.1
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
1.3.2
-Fixed planes disappearing too early in some cases
1.4
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
1.4.1
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
1.5
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
1.6
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
2.0
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
2.1
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
2.2
-Minor bug fixes
2.3
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
2.3.1
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
2.3.2
-Possible fix for menu not opening for some people
3.0
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
3.1
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
3.2
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
4.0
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
4.1
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.5.1
LemonUI (included)
NAudio (included)
Installation:
Extract files in to the scripts folder
Use PrecisionAirstrike.ini to configure
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Patreon
Discord
Please support me if you can.
-------------------------------------------------------------------------------------------------------------------------
Call in for an airstrike by marking the target with a flare or a spotlight.
Features:
-2 jets with 30mm GAU-8 cannons, delivering a burst of 280 rounds each. Precise and deadly.
-A stealth bomber that releases a line of explosives along its path. Good for cleaning whole streets.
-20 drones, each carrying 15 small missiles and an EMP generator. When the swarm gets close to the target it starts raining down missiles, and then generates an electro magnetic pulse that causes a short power surge in the city, and disables all vehicles in area, including aircraft. Good against helis.
I recommend to use it with the A10, to be true to the original.
Install it, and change model from "lazer" to "warthog" in the .ini file that comes with the script. Of course you can use any other plane you'd like.
Changelog:
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
-Fixed planes disappearing too early in some cases
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
-Minor bug fixes
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
-Possible fix for menu not opening for some people
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
Requirements:
Installation:
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Перше завантаження: 10 Грудня 2022
Останнє оновлення 17 Лютого 2023
Last Downloaded: 1 hour ago
4.1
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
@nj5050 I did that and it dosen't work
@Huns_With_Guns Is all your other script mods working? it could be something going on with either your script folder, keyboard functions, or you may simply need to throw out the current mod file & get another fresh download.
every time i try to add the strikeforce it keeps saying model is wrong.
@nj5050 I got it to work after resetting my scripts folder
@YaBoiRandom Locate the dlc folder file name of the strikeforce plane model. Make sure that's how its written.
Also make sure you can already spawn the strike force plane during normal gameplay (using menyoo or Simple Trainer) before you port it over into the "Precision strike" mod ini file.
@nj5050 new update ?
@RusLanParty new update ?
so cool however the stealth bomber does nothing, it just flies by.
Hello, i've never tried until now, but the add-on aircrafts definitely do not work and i always get the "model error, reverted back to lazer, volatol", and whatever i do with the dll, the ini as @nj5050 suggested doesn't work, and i did not mistake the add-on names, as these planes do spawn without issues with a trainer.
@Audinokill @RusLanParty Yeah I think the Author needs to work out some bugs, as I too sometimes be getting few issues popping up.
Please bear in mind, the author is also trying to incorporate as many possibilities as he can that we've haven't seen before, so it won't be perfect the first few times around.
I'd suggest we support this author because of the possibilities that he could add to GTAV that would make this strike Mod one of a kind!
Yeah for sure, I was just pointing that one out, to be fair the mod is already pretty insane as it is now
bro what have you done with new version the first one was so cool 2 jets were coming and bomd with nice sound from call of duty plz bring that old version back i realy like the sounds of jets that were coming
bro did u play call of duty modern warfare 2 the beging where misile strike make one like that explosion dosent matter if it fire from plan or land but explosion like that is so awasome
@RusLanParty The Stealth bomber change was intentional? When called in the 4.1 update the bombs explode before impact. Therefore the bombs explode in the air. The EMP and Warthog airstrikes work flawlessly.
I want more, i love this script, i cant stop throwing flares
just tried the new ver the mod is very good keep goin!!
i cant change the plane model
THE BOMBS FALLING FROM SKY EXPLODE IN THE AIR ANY FIX TIP?
Not sure if I installed it right but sadly the flare option dosen't work and if i toggle radio chatter the script crashes when I call in a airstrike... But aside from that its a great mod.
How can I use this mod....I pressed Delete button, but it is not working.