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@sjaak327 setting garage blips to 0 doesn't disable the blips.
Bulk deal transferred all the items to the car and nothing happens. Also, there's no way to split any items like baggies, everything else seems to work fine though
Decent mod, stable with little bugs. Issue: BCSO cars always appear, even at banks in the city; Controller interact button doesn't work, but RT for grabbing money does. Really nice systems with hostages, weight of loot, police response time etc. Perhaps controller support and buying equipment or the option to steal it would be cool to see in the future
@PermissionToLand Only mission issues I encountered is derailed (which IS actually possible, just difficult) and the Big Score with the muscle cars, at the end of the heist, the mission seems to fail at this section but I'm not sure if that's something to do with VRemastered props.
Some bikes like the PCJ 600 I put as default setting with tweaks because of the braking, but some of them like the Carbon RS work just fine. Even still, after driving around in a car your brain just tricks you into thinking the handling of the bikes is changed even though they're just default with inverse power. Honestly an impressive amount of work has gone into this mod and I hope the driving in GTA 6 is like this
DNX killing it with the map mods, awesome for drift and massively fills the empty areas of the map
Agent Namen Jayden Eff Bee Eie
Decent mod, if there was just an option to customize keys as the backpack will open when holding R3 to look behind on a controller. Either customization keys or maybe double tap R3 if thats possible instead of holding it for the backpack
He's back!
@ikON collisions seem to work when MP maps are saved to trainer and game is restarted. However if you load a saved game the collisions stop working, despite being enabled on startup, is there a fix for this or do you have to close and reload the game completely every time?
@SpeedBandit I've had the same issue but it bugs the phone and pause menu, you could try see if an older version of the mod doesn't require it but from look of the changelogs I'm not sure if it exists