Lovely ymap pls plssssssssssszzzzz make more of these! I dont care about a little lag
Let the world be more dynamic, i hate static objects :)...
i already have the mod called "low priority prop restore" installed but that is not enough for me, nowhere near:0
I managed to get rid of ERR_GEN_ENT_CONT1 and 3 by removing some corrupted/outdated/broken ymaps. Testing the mods 1 by 1 was painful as i had over 300 of them... Now i can get wait for it..... 500000 ymap objects and about 80000 of them with working collisions/attachments without any memory errors OMG. Im sure at some point the RAGE cant handle everything i put in the game but for now i think it is all looking good. I have never been more happy in my gaming life. I did a test map with over 35k joshua trees near sandy shores in a VERY TIGHT space and it still doesnt crash the game!
I have never uploaded any mods and i have never had any plans to do so buuut if anyone wants over 50k new objects (all with working collisions) around blaine county just let me know so i might upload these ymaps:)
I managed to get rid of ERR_GEN_ENT_CONT1 and 3 by removing some corrupted/outdated/broken ymaps. Testing the mods 1 by 1 was painful as i had over 300 of them... Now i can get wait for it..... 500000 ymap objects and about 80000 of them with working collisions/attachments without any memory errors OMG. Im sure at some point the RAGE cant handle everything i put in the game but for now i think it is all looking good. I have never been more happy in my gaming life. I did a test map with over 35k joshua trees near sandy shores in a VERY TIGHT (0,25kmx0,25km area) space and it still doesnt crash the game!
Someone needs to make a mod that increases the (possibly) hardcoded limit of ymaps/MLOs u can put in the game. If i put in too many MLOs or ymaps the game crashes either intantly or after a while when going into an area that has a lot of new map assets... "Game ran out of memory" ->
ERR_GEN_CONT_1 or ERR_GEN_CONT_3 pops up.
Why the tires never fall of. Even if u crash at very high speed the tires still never fall off. They only fall of when the car explodes. Pls plzzz make them fall of when crashing at high speeds. This addition would be friiiiicking AMAZING for this mod.
ps: i have downloaded over 200 mods and i gotta say this is in the top 3:) the handling and vehicle deformation that this mod provides is good enough for gta VI imo :0
To make this work in (Singleplayer) do this with OPENIV:
->make a new CLEAN folder in your OPENIV directory and put the dlc.rpf file in the folder that you just created. Next open that dlc.rpf folder and go to x64/mlo.rpf-> copy all the files in this mlo.rpf and put them in a new folder on your desktop
->next copy x64n.rpf in your mods folder!!!!!
->then put all the files from the desktop folder in here-> gta5/mods/x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_04.rpf... DONE!
if the interior for some reason still doesnt work disable MP maps
Lovely ymap pls plssssssssssszzzzz make more of these! I dont care about a little lag
Let the world be more dynamic, i hate static objects :)...
i already have the mod called "low priority prop restore" installed but that is not enough for me, nowhere near:0
I managed to get rid of ERR_GEN_ENT_CONT1 and 3 by removing some corrupted/outdated/broken ymaps. Testing the mods 1 by 1 was painful as i had over 300 of them... Now i can get wait for it..... 500000 ymap objects and about 80000 of them with working collisions/attachments without any memory errors OMG. Im sure at some point the RAGE cant handle everything i put in the game but for now i think it is all looking good. I have never been more happy in my gaming life. I did a test map with over 35k joshua trees near sandy shores in a VERY TIGHT space and it still doesnt crash the game!
I have never uploaded any mods and i have never had any plans to do so buuut if anyone wants over 50k new objects (all with working collisions) around blaine county just let me know so i might upload these ymaps:)
I managed to get rid of ERR_GEN_ENT_CONT1 and 3 by removing some corrupted/outdated/broken ymaps. Testing the mods 1 by 1 was painful as i had over 300 of them... Now i can get wait for it..... 500000 ymap objects and about 80000 of them with working collisions/attachments without any memory errors OMG. Im sure at some point the RAGE cant handle everything i put in the game but for now i think it is all looking good. I have never been more happy in my gaming life. I did a test map with over 35k joshua trees near sandy shores in a VERY TIGHT (0,25kmx0,25km area) space and it still doesnt crash the game!
Im getting ERR_GEN_CONT3 or ERR_GEN_CONT1 after like 5 minutes of playing
(these r some memory errors, dont know what is causing them)
@William Halverd about this ymap patch extender. Where can i find it? What is the exact name of that mod?
Someone needs to make a mod that increases the (possibly) hardcoded limit of ymaps/MLOs u can put in the game. If i put in too many MLOs or ymaps the game crashes either intantly or after a while when going into an area that has a lot of new map assets... "Game ran out of memory" ->
ERR_GEN_CONT_1 or ERR_GEN_CONT_3 pops up.
Why the tires never fall of. Even if u crash at very high speed the tires still never fall off. They only fall of when the car explodes. Pls plzzz make them fall of when crashing at high speeds. This addition would be friiiiicking AMAZING for this mod.
ps: i have downloaded over 200 mods and i gotta say this is in the top 3:) the handling and vehicle deformation that this mod provides is good enough for gta VI imo :0
To make this work in (Singleplayer) do this with OPENIV:
->make a new CLEAN folder in your OPENIV directory and put the dlc.rpf file in the folder that you just created. Next open that dlc.rpf folder and go to x64/mlo.rpf-> copy all the files in this mlo.rpf and put them in a new folder on your desktop
->next copy x64n.rpf in your mods folder!!!!!
->then put all the files from the desktop folder in here-> gta5/mods/x64n.rpf/levels/gta5/_hills/cityhills_01/ch1_04.rpf... DONE!
if the interior for some reason still doesnt work disable MP maps
To make this work in (Singleplayer) do this in OPENIV: HOX HOX HOX !!!!! USE FIVEM files because SP dlcrpf is not going to work...
->first copy x64m.rpf in your mods folder!!!
->then put all the folders from stream folder in gta5/mods/x64m.rpf/levels/gta5/_cityw/santamon_01/sm_22.rpf
if the interior still doesnt work disable MP maps
To make this work in (Singleplayer) do this in OPENIV: HOX HOX HOX !!!!! USE FIVEM files because SP dlcrpf is not going to work...
->first copy x64k.rpf in your mods folder!!!
->then put all the folders from stream folder in gta5/mods/x64k.rpf/levels/gta5/_citye/scentral_01/sc1_18.rpf
if the interior still doesnt work disable MP maps