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@F5544 No worries. BTW, is there a specific trick to get the tracks not to break when exporting the model?
@F5544 Hey, just a heads up that you might need to re-export this model in the latest version of zmod, as the new Agents of Sabotage dlc causes it to randomly crash the game. Same thing occurs with certain other modded vehicles.
@PrinceAlbert Sure.
@Unity909 We're in the process of narrowing down the problem vehicles and fixing them. When this is done, the update will be released. No timeframe yet, since there's around 145 vehicles to test.
@AUSSIE_LAD_96 No, we're not taking it down. There's a giant disclaimer telling you that it crashes with the new game version, and no one's forcing you to mess around with stuff that you know nothing about. In the meantime, use this gameconfig (it won't fix the random ctds though, they're due to something else) - https://github.com/pnwparksfan/gameconfig/releases/tag/v3407
@Unity909 There's a bug with Rockstar's new update that causes certain addon vehicles to crash the game when spawned or blown up. Doesn't seem like it's exclusive to RDE, had at least one report from someone who uses PEV. We're currently looking into this, so it may take more time than usual.
@WaluigiDrip69 It must be difficult to read the comment right above you that states that the new game update has caused crashing issues that we're working to fix.
@asdas25 The 0xc0000005 exit code crashes are something we're aware of, it's an issue with the new game version and the current build of rde. We're currently working on a fix (taking some time due to the random nature of it), at which point we'll put out a new update.
@DaveGravePrank
Yes, you are scrambling for shit. A single 4k texture isn't going to melt your computer, and out of the hundreds of assets that the mods provides, that's something you have to hone in on because you have a weird compulsion to find stuff to complain about instead of just moving on with your life after you've apparently already changed it anyway.
"Dishonest" for stating simple facts. You have a strange definition of the word. The squaddies have less polys than the vanilla vehicles, end of story, doesn't matter by how much. Since it upsets you that much, speak to rockstar support and complain that their patriot model that they made for their game is too high poly.
"SWAT mess" is related to Rockstar's lore, in that NOOSE is meant to be the Rockstar parody version of SWAT, but they made them a federal agency instead of a tactical team for local agencies. So our NOOSE units stand in for DHS tactical teams, while the SWAT units are the local tactical teams.
@DaveGravePrank In my experience, the mod itself doesn't bug out when the army shows up. And I'm running it at 4k/100fps without issues. Sounds like you've got other mods installed which are messing with things, a common thing among people who seem to complain about loading issues.
You apologise, then continue to insult the work while assuming that you're speaking facts when you just come off as insufferable. You've got no self-awareness, and you seem to project your own weird hostility and lack of tact onto others. I've had no issues when receiving feedback from other people, key point being that they don't deliver that feedback in a rude, backhanded way. Don't like how SAHP swat looks? Then remove them, or modify them. Feel free to get your own zmod license and change them up. Squaddies have less polys than rockstar's own vehicle models, maybe you should phone them up and tell them they're doing their jobs wrong with their own game. Just because your potato pc apparently can't handle high quality vehicles doesn't mean we're doing something wrong. And nitpicking about the submarine having 4k interior textures is just scrambling for shit to complain about at this point. You can just resize them instead of crying about it.
And I can't really tell you why you lack the competence to edit the xmls or six star response "crap". Maybe try learning instead of complaining, like how the rest of us did when making the mod. But that'd require some effort, wouldn't it?