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in your video you said that you wanted to do something with charging like the khanjali, and it seems to have parameters for charged and such.
like a flag called: VehicleChargedLaunch.
so maybe you could get it to work by adding these parameters
R* added a new option with the latest update which allows you to hide every single station.
maybe it´s worth checking out how they do it to be able to hide all of them without issues
Thanks for the Scripts.
i have fun playing around with it
@Alex106 just noticedsomething else about that same object.
in the screenshot it looks like the in the middle is a hole.
but from teh other side it is filled with some concrete or something.
probs backface culling.
@Alex106 another object with no colllision.
and again at the same building as last time.
here the object in question:
i checked, and it is part of the "hi" collision.
and seems to be missing the needed flag öike the pipe last time.
@Yolomann500 eigendlich ist es so in GTA.
es ist nur ein winkel winkel von der seite und so.
wenn du an diese stelle vom trailer gehst, es sieht genau so aus
@Alex106 behind the new videogeddon building is a metal pipe that you can just walk through.
only tested in online.
haven´t tested in SP yet, but probs the same.
@matus77 oh i´m currently doing a minimap for the diner.
bc every MLO needs a minimap.
i will send it to you when it´s done so you can update the mod with it.
@matus77 i found 2 little bugs.
the ground between the door does have a small area in which the char can fall through.
and the when going ragdoll the NPCs fall through the seats.
but otherwise great mod
@ugtgl yeah, but that means that you have cleaner start texture, so instead of upscaling the textures x6, you can just upscale them x3 and get the same output resolution, but have it maybe looking cleaner bc of the higher resolution start texture.