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Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
Перше завантаження: 24 Червня 2019
Останнє оновлення 7 днів назад
Last Downloaded:
All Versions
1 565 коментаря
More mods by Alex106:
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.6:
- Fixed some misplaced air vents outside the police station in La Mesa
- Fixed some UV map errors on the reflection model of the Epsilon Program storage room
- Changed the shader for the exterior neons of the LTD gas station in Grove Street to match the other ones around the map
- Updated the "mpmapfixes" and "spmapfixes" dlc packs
Перше завантаження: 24 Червня 2019
Останнє оновлення 7 днів назад
Last Downloaded:
@Alex106 I got a question about the MapFixes.cs file, the one that goes in 'scripts'.....since we're now using the ScriptHookVDotNet's "nightly" versions......should I add .2 or .3 before the extension of the file? MapFixes.2.cs or MapFixes.3.cs?
@ConW42 I'm not sure if i can fix that, but I will look at it
@Jax765 Fixed, thanks
@JAM102970 There's no need to do that, the script is compiled and uses the V3 API
A bit confused, do we need the mp map fixes or can we only do the sp if we're on singleplayer?
@TheDivineHustle The two mpmapfixes dlc packs and the OIV package are necessary only if playing with the MP map enabled, otherwise no
is this compatible with RDE? i believe that mod modifies the RPF files for the areas around police stations
https://imgur.com/a/qFuevCK hey l found a bit things
Had to manually install/remove some ymaps because they were conflicting with my MLO‘s. Seems like a great mod. 👍
@Alex106 been wondering are the changes from Map Fixes applied to Beta Map Restoration mod?
noticed a few files that are shared between them and was wondering!
@dumbdumb89 I think there's some ymaps that both mods replace
@JamesRack Yes, the fixes are carried over
@F7YO game will not crash but most of MLO maps conflict with this mod like RooftopApartment and A1's Grove Steet House ... etc
Hello. Sorry, maybe I don't understand something. Look, I play lspdfr purely in single player. Do I need to install MP fixes? Or can I make do with just the SP folder?
@extric1 The mpmapfixes packs are recommended only if playing with the MP map enabled, otherwise no
Does this work with Realism Beyond 2.0 as I think it only changes a few textures like roads and some lighting but I just want to make sure. I also want to make sure it works with GTA re-sized as I used that mod just to reduce textures so the game runs smoother whilst having mods
@E3Im0 I don't know about Realism Beyond. As for GTA re-sized, I remember it changed some files which are also edited by this mod, but it should work anyway
@Alex106 Do you think it would be possible to make a "No magazine" mod for the carbine rifle? I know it sounds strange, but I think the glitched look for it makes it look cool.
Here's the link to what I mean:
https://www.reddit.com/r/GrandTheftAutoV/comments/9bfqfs/how_come_all_the_guns_in_the_cut_scenes_have_no/
Thanks!
@Alex106 Alright thank you
@MrOutlaw1899 I think it's possible (but I don't know how)
The issue would be how to handle the reloading animations
@Alex106 If you were able to make one, I could live with the standard reload animation, even though it would look off, I don't mind. It doesn't seem to be heavily requested, or even requested at all, so it wouldn't have to be perfect. I'd really love to see it done, I think all your mods are top notch and I'm sure this would be. I've been looking for it for ages.
Unfortunately, from a lover to a hater of this mod.. Your mod is very good even excellent but in one case which is the game is free of any other modifications.. Why ? cuz > Many "MLO'' .. "ymaps".. "addon maps" ( new roads ..streets ) don't work with these improvements and clash with ur modifications and result in either a crash in the game or loading infinity .. "In the past" I was addicted to the updates of this mod because I did not have experience in downloading buildings,, maps ,, scenarios,, etc.. that are compatible with each other "But in fact this doesn't diminish your wonderful work" good luck Pal 😎
I use just FosA and Remaster, looks to integrate well:
Fixes & Improvements
Map Fixes
Map Updates
Scenario Groups