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Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.4:
- Remade the fix for one Vespucci Canals reflection proxy model
- Removed an unnecessary decal for a palm tree (from the 7th gen version of the game) near the Friedlander's office
- Fixed some detail objects around the LSDWP Rancho Substation not casting shadows
- Fixed some detail collisions near the Mile High Club. Thanks to Jax765 for finding the error
- Locked some doors in the back of the Diamond Casino's rooftop
- Updated the "mpmapfixes" and "spmapfixes" dlc packs, the "Map Script Fixes" (also added the source code) and the "MP Map Collisions Fixes" package
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.4:
- Remade the fix for one Vespucci Canals reflection proxy model
- Removed an unnecessary decal for a palm tree (from the 7th gen version of the game) near the Friedlander's office
- Fixed some detail objects around the LSDWP Rancho Substation not casting shadows
- Fixed some detail collisions near the Mile High Club. Thanks to Jax765 for finding the error
- Locked some doors in the back of the Diamond Casino's rooftop
- Updated the "mpmapfixes" and "spmapfixes" dlc packs, the "Map Script Fixes" (also added the source code) and the "MP Map Collisions Fixes" package
Перше завантаження: 24 Червня 2019
Останнє оновлення 4 днів назад
Last Downloaded:
1 549 коментаря
More mods by Alex106:
Information:
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.4:
- Remade the fix for one Vespucci Canals reflection proxy model
- Removed an unnecessary decal for a palm tree (from the 7th gen version of the game) near the Friedlander's office
- Fixed some detail objects around the LSDWP Rancho Substation not casting shadows
- Fixed some detail collisions near the Mile High Club. Thanks to Jax765 for finding the error
- Locked some doors in the back of the Diamond Casino's rooftop
- Updated the "mpmapfixes" and "spmapfixes" dlc packs, the "Map Script Fixes" (also added the source code) and the "MP Map Collisions Fixes" package
This mod fixes hundreds of various errors and oversights of map collisions, models, textures and placements
Note: a complete list can be found in "Changes.txt" included in the archive
Content:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible at minimum with the build 2189 (The Cayo Perico Heist update) and above
- mpmapfixes2: contains fixes only for the MP map, adapted specifically to the changes introduced with the build 2545 (The Contract update)
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: locks/unlocks some gates and loads extra map placements
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map, which can't be loaded from a custom dlc pack
- Scenario Points Fixes: fixes for various scenario points, made specifically to accomodate some changes made to placements and collisions
Requirements:
- OpenIV.asi
Installation:
- Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v18.4:
- Remade the fix for one Vespucci Canals reflection proxy model
- Removed an unnecessary decal for a palm tree (from the 7th gen version of the game) near the Friedlander's office
- Fixed some detail objects around the LSDWP Rancho Substation not casting shadows
- Fixed some detail collisions near the Mile High Club. Thanks to Jax765 for finding the error
- Locked some doors in the back of the Diamond Casino's rooftop
- Updated the "mpmapfixes" and "spmapfixes" dlc packs, the "Map Script Fixes" (also added the source code) and the "MP Map Collisions Fixes" package
Перше завантаження: 24 Червня 2019
Останнє оновлення 4 днів назад
Last Downloaded:
@Nebula666 No, the mod has nothing to do with that issue
@Alex106 All good thanks for confirming :)
I followed the installation instructions and made the necessary file modifications, but the map is not applying. Is there anything else I need to do beyond the installation process?
Does anyone know how to resolve the issue where enabling the 'Enable MP Maps' feature in the GTA 5 Simple Trainer causes an error and renders the trainer non-functional?
@Alex106 Did you get rid of scaleform_generic.rpf in the "spmapfixes" dlc which contained the minimap_1_1.ytd and minimap_sea_1_1.ytd? I was just about to delete those two files as I always do when you make an update since I got the 16K Satellite Map installed but, didn't see those files in this new update.
@5013719 No, no other steps are required
@JAM102970 I moved those files to Fixes & Improvements
https://www.youtube.com/watch?v=c3iqVTDXK1Y Hey you should check this video.
How do I know if this mod is working?
Made my game crash and made me remove the whole mods folder. Awesome.
@EddiePulaski nope its works without problem. Im remoded my game from scratch today and first mod i installed is map fixes. So mod wont crash.
is anyone there how tired this mod? is this working properly?
The blue tarp by the Alta Tennis court is transparent and looks a bit strange? Not sure if this is because of your mod or a result of conflicts
Turns out it's neither, That's how it looks ingame. Might be worth fixing
Is this compatible with beta map?
@MadHunter yes
Found a bugged bit of collision here.
https://i.imgur.com/iWqOwCq.jpeg
https://i.imgur.com/7G9Fo1M.jpeg
https://i.imgur.com/uxf6E13.png
@Alex106 I got a question about the MapFixes.cs file, the one that goes in 'scripts'.....since we're now using the ScriptHookVDotNet's "nightly" versions......should I add .2 or .3 before the extension of the file? MapFixes.2.cs or MapFixes.3.cs?
@ConW42 I'm not sure if i can fix that, but I will look at it
@Jax765 Fixed, thanks
@JAM102970 There's no need to do that, the script is compiled and uses the V3 API
A bit confused, do we need the mp map fixes or can we only do the sp if we're on singleplayer?
@TheDivineHustle The two mpmapfixes dlc packs and the OIV package are necessary only if playing with the MP map enabled, otherwise no